Misplaced Pages

User talk:Waka

Article snapshot taken from Wikipedia with creative commons attribution-sharealike license. Give it a read and then ask your questions in the chat. We can research this topic together.

This is an old revision of this page, as edited by 69.141.6.171 (talk) at 01:17, 20 December 2005. The present address (URL) is a permanent link to this revision, which may differ significantly from the current revision.

Revision as of 01:17, 20 December 2005 by 69.141.6.171 (talk)(diff) ← Previous revision | Latest revision (diff) | Newer revision → (diff)

So like, say something.


I think you reverted my changes in Adventure game too hastily. I moved the information contained in the paragraph you reverted into two paragraphs later on and expanded on it a bit. With your revert, there are duplicate sentences in the article. I'm not positive that there are fewer total adventure games sold now than there were in 1991, since there are a lot more video games total sold now than in 1991. There certainly could be, and it does seem like it, but I think we should get a source for that. The demiurge 04:55, July 14, 2005 (UTC)

Hi there, sorry about that. I managed to miss the fact that you'd moved the paragraphs around--I thought you'd just removed that first section of text. I've reverted back to your edit.

I do think it's valid to say that the Adventure genre is in serious decline though. In the mid-1990s, Adventure games rivaled Platformers in their popularity; titles like The Secret of Monkey Island, Alone the the Dark, Indiana Jones and the Fate of Atlantis, Phantasmagoria, 7th Guest, Sam and Max, Full Throttle, Myst, Day of the Tentacle, Space Quest, Leisure Suit Larry, Broken Sword, Kings Quest, Gabriel Knight, Rise of the Dragon, The Last Express, Bad Mojo, Journeyman Project, Loom, etc were considered the cream of the crop. I think that the last few years have seen the Adventure genre waste away into obscurity; there are plenty of games released, but almost none of them are (apparently) of interest to the public. Excepting the Myst sequels, Still Life and Siberia, there genre is basically nonexistent relative to the rest of the game industry. It might be the case that the number of releases per year has not fallen (I can't seem to find hard data to prove this one way or the other), but certainly the quality of those releases (in aggregate) has decreased and the publics interest has waned. Note that I am not counting hybrids like Survival Horror or Beyond Good and Evil.

Anyway, I think your edits are fine and I apologize for rolling them back prematurely. --waka 07:15, 14 July 2005 (UTC)

I think it's in decline too, but while you see almost no "hardcore gamers" talking about adventure games, they're still doing surprisingly well if you look at sales on the Amazon most popular PC game list, for example. Not that that is a very scientific way to deterimine total sales either, but I've seen plenty of adventure games I've never heard about when I look at the bargain software at retailers. The demiurge 16:59, July 14, 2005 (UTC)

I'm certain that there are a higher volume of Adventure games than there were before, but I think the audience has shrunk and the quality has declined in aggregate. There are a few extremely good Adventure games still making their way through the popular market, but the rest of the genre has become a niche, confined to value software for PCs. The degree to which Adventure games have fallen is amazing--Myst is one of the most popular games of all time, but these days even the highest quality Adventure titles can't even compete against platformers and first person shooters; it's a whole 'nother league. Witness the cancellation last year of LucasArt's Sam and Max remake, the Europe and Japan-only release of Broken Sword: The Sleeping Dragon for PS2/Xbox, the transition of the Leisure Suit Larry franchise from solid Adventure mechanics to a collection of mini-games. Microids spent $2.5 million on Syberia, and it was their most expensive game to date (linked article calls it a "huge gamble"). But the average Playstation 2 game costs between $5 and $15 million to produce. The economies are different because the audience size is different... because Adventure is now only a minor footnote in the grand scheme of things. Survival Horror carries on the mechanics, but the Adventure genre defined by the mid-1990's games is long gone. All that said, I think the way the article reads is correct. Someone unfamiliar with the genre should get the correct impression given what we have there. --waka 06:17, 16 July 2005 (UTC)

Proposed Earless Hoichi move...

You seem to have done most of the real work on that article, so I figured you might have an opinion on my proposal to move it to Hoichi the Earless, which is by far the more common translation. Good editting! elvenscout742 01:18, 27 November 2005 (UTC)

Thanks for the heads up! I do indeed have an opinion, and I've voted on the proposal page. ---waka 09:44, 27 November 2005 (UTC)