This is an old revision of this page, as edited by Stormie (talk | contribs) at 23:03, 2 July 2004 (expand, tidy up, wiki style, improve RWX external link). The present address (URL) is a permanent link to this revision, which may differ significantly from the current revision.
Revision as of 23:03, 2 July 2004 by Stormie (talk | contribs) (expand, tidy up, wiki style, improve RWX external link)(diff) ← Previous revision | Latest revision (diff) | Newer revision → (diff)RenderWare (RW) is a three-dimensional (3D) applications programming interface (API) graphics rendering engine used in computer games, Activeworlds (AW), and VRML browsers. It is developed by Criterion Software (a wholly-owned subsidiary of Canon).
Probably the most famous example of RenderWare at work were the games Grand Theft Auto 3 and Grand Theft Auto: Vice City, both of which were huge commercial successes. These are but two out of many, though—RenderWare is available for PlayStation 2, GameCube, Xbox and PC/DirectX, and Criterion claim that "1 in 4 console titles in pre-production or development is using RenderWare technology."
RenderWare is not VRML (virtual reality modelling language). VRML is a 3D modelling programming language that needs a rendering engine like RenderWare, Direct3D, OpenGL, etc. in order to render it. RenderWare 2.x-, on the other hand, has its own self-rendering, internal scripting language, RWX (RenderWare Scripting). RenderWare 3+ dropped support for RWX and focused instead on a binary model file format (which earlier RenderWare versions had but not in the same format), making RWXes incompatible with RW3+.