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Talk:Journey (2012 video game)

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This is an old revision of this page, as edited by PresN (talk | contribs) at 05:08, 26 January 2013 (Indie game?). The present address (URL) is a permanent link to this revision, which may differ significantly from the current revision.

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June 11, 2011Peer reviewReviewed
July 8, 2011Featured topic candidatePromoted
July 25, 2012Good article nomineeListed
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Source

Just found this on Joystiq. What with E3 approaching, other such sources may start coming out of the woodwork. Might want to keep an eye out. JimmyBlackwing (talk) 17:47, 3 June 2011 (UTC)

Journey prototypes and betas, by 1UP. Axem Titanium (talk) 20:20, 19 March 2012 (UTC)

This article needs the "story" section added to be more complete. However, the gameplay section is without bias and written clearly. If possible, additional sources about the gameplay description from a well-respected gaming site such as ign.com would give this section more credibility. Goliathconquerer (talk) 02:10, 2 May 2012 (UTC)

Great changes to the story section. It is well-written and concise. However, I'm not sure if it can stand alone without source material. I know this is written in your own words from playing the game, but is it possible to link somewhere that is a defensible source for the story outline? Even the game website itself may have a description of the story aspect which could be listed as a reference for this section. Goliathconquerer (talk) 21:23, 8 May 2012 (UTC)

GA Review

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Reviewing
This review is transcluded from Talk:Journey (2012 video game)/GA1. The edit link for this section can be used to add comments to the review.

Reviewer: J Milburn (talk · contribs) 22:07, 20 July 2012 (UTC)

Happy to offer a review. J Milburn (talk) 22:07, 20 July 2012 (UTC)

  • "The game features the player as a robed figure in a vast desert" Player =/= player character
  • Done.
  • "This shout also transforms dull, stiff pieces of cloth found throughout the levels into vibrant red, affecting the world around them." Affecting the worlds around the pieces of cloth? Not clear what is meant
  • Done.
  • "anonymous players" Plural? The previous paragraph implies that they will meet only one?
  • Done, one other player at a time, so possibly (probably) multiple over the course of a playthrough.
  • "some larger ones if they touch the figure can rip off part of the figure's scarf." Clumsy phrasing
  • Decide whether it is Flow or flOw (I'd recommend the former)
  • Done.
  • "The soundtrack is heavily based on cello and other orchestral instruments, with numerous cello solos, though Wintory describes it as not necessarily "orchestral" as there is "a heavily electronic aspect to it"." This feels that it's just a repetition of what has previously been said; I think Wintory's description could be brought into the previous few lines
  • Done.
  • "The game won several awards at the 2011 Electronic Entertainment Expo, including those for Best Download Game from 1UP.com, GameSpy, and GameTrailers." Is it not worth listing all of the awards?
  • Not really, it's other best download game from non-notable sources, and non-notable awards from notable sources. Changed the sentence to not refer to those; in December/January when the yearly awards start coming out the importance of that sentence will presumably be greatly diminished anyway.
  • "especially laudatory of the emotional experience of playing the game, especially" Repetition
  • "especially laudatory" sounds a little breathless anyway.
  • "The Edge review says that" Not the best way of phrasing it. How about something like "A reviewer writing for Edge magazine said that..."
  • Done.
  • Reference 1 lacks a publisher
  • Done.
  • What is SCEE? Definitely reliable?
  • Sony Consumer Entertainment Europe, changed to Sony.
  • Looking at some screenshots online, I'm not sure that the one you've chosen is the most representative of the game. For a game that relies so heavily on visuals, getting it right is very important; how about one showing two players, perhaps with the bright lighting effects of the cloaks?
  • Yeah, I just left what was already in the article; I'll get a better one tonight/this weekend.

I'd like to take a closer look into the sources, but hopefully this will give you a few things to work on. Seems like a very special game. J Milburn (talk) 22:31, 20 July 2012 (UTC)

Yeah, I quite liked it. Thanks for reviewing! --PresN 00:04, 21 July 2012 (UTC)
Ok, after a few source spotchecks, I'm happy. This is a lovely little article- once the collectors' edition and the end-of-year awards details have been added to the article, this would probably do well at FAC. For now, however, I'm certainly happy to promote it to GA status. Great work, as ever. J Milburn (talk) 23:54, 25 July 2012 (UTC)

Companions Met

It's not mentioned here and I can't find a reputable source. I do know, from my own gameplay and others on blogs and forums, that after the credits there is a screen that says "Companions Met". It shows the list of the Playstation Network usernames of those you encountered while playing and their voice symbols. While you don't know when playing, you do get to know who your companions were, in a semi-anonymous way. I also don't know if there is any criteria for showing on this list. I know I played and saw another player in the same level, but didn't interact directly as that player was already moving to the next level. I also didn't see the player's symbol so I could not identify if it was in the list.--WPaulB (talk) 17:17, 24 October 2012 (UTC)

Yeah, I couldn't find a reliable source either, that's why it's not in the article. Pretty sure the criteria is just them appearing in your game, even if they leave right after. --PresN 18:04, 24 October 2012 (UTC)

Indie game?

While it's not your standard AAA-title, I'm not sure Journey can be classified as an indie game due to Sony's involvement in supporting the game. Even the official website credits SCEA.
81.234.243.219 (talk) 01:40, 26 January 2013 (UTC)

It's pushing the line, but it's been described as an indie game and won indie game awards, so we're going with that. --PresN 05:08, 26 January 2013 (UTC)
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