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Designers | Christopher J. Burke, Rob Garitta |
---|---|
Publishers | Steve Jackson Games |
Publication | unknown |
Genres | Post-apocalyptic science fiction |
Systems | GURPS |
GURPS Autoduel is the GURPS-based RPG Car Wars book, richly detailing the world. In the post-apocalyptic world setting of Car Wars, players assume control of one or more automobiles, which may include any motor driven vehicle (usually electric, but infrequently smokers), such as motorcycles or semis. The vehicles are typically outfitted with weapons (large guns), souped-up components (heavy-duty wheels, nitro injectors) and defensive elements (armor). By tradition, the Local Now is set fifty years ahead of us, although by now the divergence point has to be in our past. Within any number of settings, the players then direct their vehicles in combat.
Autoduel has many scenarios available and the system allowed for players to make their own. The objectives of scenarios varied: sometimes the only objective was to make it successfully through a harrowing gauntlet, other times the victor would compete in an arena to win a virtual cash prize with which to upgrade their cars. Elements within the world include:
- an economically depressed world,
- partially fragmented America (such as the fact that Texas is out of "the Union"), and
- the right-of-way often goes to the biggest gun(s).
Among the "bad news" of Autoduel is the fact that oil reserves are almost gone. The really bad news includes the fact that a widespread Grain Blight hit the world (making real beer harder to get than gasoline).
See also
External articles
- Official
- GURPS Autoduel.
- ERRATA -- GURPS Autoduel, Second Edition. September 2, 1999.
- Autoduel Quarterly magazines - Online Archives
- Resources
- SWAT HQ, GURPS Autoduel Resources. February, 1998.