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A video game console is a standardized computing device tailored for video gaming that requires a monitor or television set as an output. Handheld controllers are commonly used as input devices. Video game consoles may use one or more storage media like hard disk drives, optical discs, and memory cards for content. They weigh between 2 and 9 pounds on average, most are boxlike in shape, and their compact size allows them to be easily used in a variety of locations with an electrical outlet. Each are usually developed by a single business organization. Dedicated consoles can only play built-in games. Gaming consoles in general are also described as "dedicated" in distinction from the more versatile personal computer and other consumer electronics. Sanders Associates engineer Ralph H. Baer along with company employees Bill Harrison and Bill Rusch licensed their television gaming technology to contemporary major TV manufacturer Magnavox. This resulted in Magnavox Odyssey's 1972 release—the first commercially available video game console.
A handheld game console is a lightweight device with a built-in screen, games controls, speakers, and has greater portability than a standard video game console. It is capable of playing multiple games unlike tabletop and handheld electronic game devices. Tabletop and handheld electronic game devices of the 1970s and 1980s are the precursors of handheld game consoles. Mattel introduced the first handheld electronic game with the 1977 release of Auto Race. Later, several companies—including Coleco and Milton Bradley—made their own single-game, lightweight tabletop or handheld electronic game devices. The oldest handheld game console with interchangeable cartridges is the Milton Bradley Microvision in 1979. Nintendo is credited with popularizing the handheld console concept with the Game Boy's release in 1989 and continues to dominate the handheld console market.
PlayStation 2 has over 10,828 software titles, and 1.52 billion units of software were sold worldwide as of December 2010. Nintendo DS has over 2,000 software titles (as of August 2013), and 948.44 million units of software sold worldwide as of September 2016.
Best-selling game consoles
See also: List of best-selling game consoles by region and List of commercial failures in video gaming The Nintendo DS product line are the best-selling handheld consoles, selling 154.02 million units worldwide. The original (left) sold 18.79 million units. The majority of sales came from the DS Lite (right) at 93.86 million units. Two members of the DS product line, the DSi (left) and DSi XL (right) helped to further drive sales, moving 41.37 million units combined.The following tables contain video game consoles and handheld game consoles that have sold at least 1 million units worldwide either through to consumers or inside retail channels. Each console include sales from every iteration unless otherwise noted. Dedicated consoles are marked with an asterisk (*) next to the platform's name, while † indicates the current generation consoles on the market. The years correspond to when the home or handheld game console was first released—excluding test markets. Each year links to the corresponding "year in video gaming". Hardware firms labelled Atari , Microsoft , Nintendo , Sega or Sony have more than two consoles listed; those with a white background do not.
All game consoles
This is a dynamic list and may never be able to satisfy particular standards for completeness. You can help by adding missing items with reliable sources.Home game consoles
Only the PlayStation (top) and Wii (bottom) join the PlayStation 2 in home consoles surpassing 100 million units sold.Handheld game consoles
See also: Comparison of handheld game consolesPlatform | Firm | Released | Units sold | Ref. |
---|---|---|---|---|
Nintendo DS | Nintendo | Template:Vgy | 154.02 million | |
Game Boy/Game Boy Color | Nintendo | Template:Vgy/Template:Vgy | 118.69 million | |
PlayStation Portable | Sony | Template:Vgy | 82 million | |
Game Boy Advance | Nintendo | Template:Vgy | 81.51 million | |
Nintendo 3DS † | Nintendo | Template:Vgy | 61.57 million | |
Sega Game Gear | Sega | Template:Vgy | 10.62 million | |
PlayStation Vita † | Sony | Template:Vgy | >4 million (as of 2013) |
|
WonderSwan | Bandai | Template:Vgy | 3.5 million | |
N-Gage | Nokia | Template:Vgy | 3 million | |
Atari Lynx | Atari | Template:Vgy | >1 million |
Best-selling game consoles by firm
Total amount of every console with at least 1 million units sold.
Manufacturer | Home console sales |
Handheld console sales |
Total sales |
---|---|---|---|
Nintendo | 283.67 million | 415.79 million | 699.46 million |
Sony | >388.69 million | >86 million | >474.69 million |
Microsoft | 118 million | – | 118 million |
Sega | 59.14–62.14 million | >14.02 million | >76.16 million |
Atari | 31 million | >1 million | >32 million |
Hudson Soft/NEC | 10 million | – | 10 million |
Bandai | – | 3.5 million | 3.5 million |
Coleco | >3 million | – | >3 million |
Magnavox/Philips | >3 million | – | >3 million |
Mattel | 3 million | – | 3 million |
Nokia | – | 3 million | 3 million |
Notes
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References
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suggested) (help) - "PlayStation®4 (PS4™) Sells Through 6.2 Million Units Worldwide During The 2016 Holiday Season" (Press release). Sony Interactive Entertainment. January 4, 2016. Retrieved January 7, 2016.
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Base instalada: 5 milhões de Master System; 3 milhões de Mega Drive
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suggested) (help) - "Gamers Catch Their Breath as Xbox 360 and Xbox Live Reinvent Next-Generation Gaming". Xbox.com. May 10, 2006. Archived from the original on July 9, 2007. Retrieved September 5, 2007.
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suggested) (help) - "Sega Corporation Annual Report 2001" (PDF). Sega Corporation. August 1, 2001. p. 14. Retrieved November 2, 2015.
A total of 3.39 million hardware units and 23.87 million software units were sold worldwide during fiscal 2001, for respective totals of 8.20 million units and 51.63 million units since Dreamcast was first brought to market.
- "Revisions to Annual Results Forecasts" (PDF). Sega Corporation. October 23, 2001. p. 4. Retrieved November 2, 2015.
Regarding sales of Dreamcast hardware from inventory resulting from the withdrawal from Dreamcast production the Company exceeded initial targets with domestic sales of 130,000 units and U.S. sales of 530,000 units for the first half. Consequently, at the end of the half, Dreamcast inventories totaled 40,000 units domestically and 230,000 units for the United States, and we anticipate being able to sell all remaining units by the holiday season as initially planned.
- "Sega Corporation Annual Report 2002" (PDF). Sega Corporation. July 1, 2002. p. 6. Retrieved November 2, 2015.
The year ended March 31, 2002 was a turning point for Sega. We exited the hardware business, ceasing production of Dreamcast and selling through the remaining inventory.
- Cite error: The named reference
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was invoked but never defined (see the help page). - "Intellivision: Intelligent Television". GameSpy. Archived from the original on October 23, 2013. Retrieved October 31, 2013.
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suggested) (help) - Schrage, Michael (May 22, 1984). "Atari Introduces Game In Attempt for Survival". The Washington Post: C3. ISSN 0190-8286. Retrieved July 29, 2009.
The company has stopped producing its 5200 SuperSystem games player, more than 1 million of which were sold.
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suggested) (help) - Androvich, Mark (February 19, 2008). "N-gage's Second Coming". Gamesindustry.biz. Archived from the original on May 5, 2008. Retrieved May 16, 2014.
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- Bibliography
- Forster, Winnie (2011). Game Machines: The encyclopedia of consoles, handhelds & home computers 1972 - 2012 (2nd ed.). Enati Media. ISBN 9780987830500.
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Best-selling video game hardware and software | |||||||||
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General | |||||||||
Best-selling video games by platform |
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