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Revision as of 01:45, 22 February 2021 by Saxton (talk | contribs) (Started restoring the Networking section, which was removed between June and August 2020. Most of that removed information was accurate, and should not have been removed. Hopefully more to come, with citations, because it would be sad for this information to disappear.)(diff) ← Previous revision | Latest revision (diff) | Newer revision → (diff) "Bolo (video game)" redirects here. For the Apple II game of the same name, see Bolo (1982 video game).This article needs additional citations for verification. Please help improve this article by adding citations to reliable sources. Unsourced material may be challenged and removed. Find sources: "Bolo" 1987 video game – news · newspapers · books · scholar · JSTOR (June 2020) (Learn how and when to remove this message) |
Bolo | |
---|---|
Developer(s) | Various |
Publisher(s) | Various |
Platform(s) | BBC Micro, Mac OS, Mac OS X, Linux, Windows |
Release | 1987 |
Genre(s) | Tactical shooter |
Mode(s) | Single player, Multiplayer |
Bolo is a video game initially created for the BBC Micro computer by Stuart Cheshire in 1987, and was later ported by Chesire to the Apple Macintosh. It is a networked multiplayer game that simulates a tank battlefield.
Name
Another tank game with the same name was created for the Apple II in 1982. Cheshire says this was "an unfortunate coincidence".
Description
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Players are divided into two teams. Each player commands a tank that can be driven around a battlefield within an orthogonal, top-down view. The tank has a cannon, which fires forward, and it carries mines as a secondary weapon, which can be dropped while moving or be placed somewhere on the map. Tanks have a certain amount of "armor" (hit points), which is reduced by enemy shots. A tank is destroyed if its armor reaches zero or if it is driven into the sea.
Cannon ammunition and mines can be refilled by going to a friendly "base". The bases also repair damage to tanks, but this depletes the base's armor. Bases' ammunition and armor regenerate slowly.
The goal of the game is to capture all of the bases on the map. Neutral bases may be captured by driving one's tank over them. Hostile bases can be made neutral again by shooting them until their armor supply is reduced to zero.
Another game element is the "pillbox". Pillboxes are initially neutral and will shoot at any tank that approaches them. Like the supply bases, pillboxes can be shot at until destroyed, after which a player can restore it, making it friendly. Unlike the bases, pillboxes can be moved around the map by the players.
Inside the tank is an engineer, who places mines and moves pillboxes. The engineer can also perform building tasks, after collecting wood in a forest. The structures that can be built are roads, which speed up travel, and walls, which act as a barrier. The engineer can be killed by enemies while out of the tank.
Networking
The Macintosh version of Bolo supported up to sixteen concurrent networked players using AppleTalk. All AppleTalk network connection types were supported, including LocalTalk, EtherTalk, TokenTalk, and AppleTalk Remote Access.
References
- ^ "MacBolo Instructions". Archived from the original on 18 May 2007. Retrieved 27 May 2007.
Further reading
- Andrew Wilson and Stephen Intille, "Programming a Bolo Robot: Recognizing Actions By Example", MIT Media Lab Fall 1995 - this paper describes using Bolo as a system for developing a programming by example system.
- Silberman, S. (1995). O Bolo Mio. NetGuide Magazine, May issue. Archived from the original on the 5th of June, 2020.
External links
- Bolo home page
- Stuart Cheshire, the author of Bolo