Misplaced Pages

Jr. Pac-Man

Article snapshot taken from Wikipedia with creative commons attribution-sharealike license. Give it a read and then ask your questions in the chat. We can research this topic together.

This is an old revision of this page, as edited by MiLo28 (talk | contribs) at 19:03, 11 February 2005 (Ports). The present address (URL) is a permanent link to this revision, which may differ significantly from the current revision.

Revision as of 19:03, 11 February 2005 by MiLo28 (talk | contribs) (Ports)(diff) ← Previous revision | Latest revision (diff) | Newer revision → (diff)
Jr. Pac Man
Screenshot Jr. Pac-Man
Developer: Namco
Publisher: Midway Games
Release date: 1983
Genre: Retro/Puzzle
Game modes: Up to 2 players, alternating turns
Cabinet: Standard
Controls: Joystick
Monitor
Orientation: Vertical
Type: Raster, standard resolution
Notes
None

Jr. Pac Man is another member in the Pac Man family of video games, released in 1983 by Namco. It followed Pac-man, Ms. Pac-man, Super Pac-man, Pac-man Plus and the arcade/pinball hybrid Baby Pac-man.

Description

Generally, the description for Pac-man fits Jr. Pac-Man as well. Jr. Pac-man looks like Pac-man except that he has a spinning red propeller beanie attached to his head. Other than that, the basic gameplay is the same. You are trying to get all of the dots before you are killed by the ghosts.

There are several significant differences between Jr. Pac-man and the other games in the series. First of all, the maze is literally twice as big. Because of this, Jr. Pac-man was the first maze game with a scrolling screen. And also because of this, most levels (except for levels 6 and 7 in each series of 7 levels) have 6 energizers instead of 4.

The thing that really makes Jr. Pac-man different though is that the items that dance around the maze are not always helpful. This is because of 2 things. First of all, any dots that they touch become super dots. These super dots are worth 50 points instead of the regular dot's 10 points, which is good. However, they slow you down even more. Secondly, if the item happens to touch one of the energizers, the energizer explodes and you lose it for that level. So getting the items (which are, in order, tricycle, kite, drum, balloon, train, kitten, and beer glass) fast is important.

The other effect of the large maze is long levels. The first level is so long that the first intermission occurs after it instead of the second level. Also, it is now possible to get over 20,000 points on one level. Just like the original, unless it is set differently by the arcade operator, free guys are gotten at 10,000 points.

Ports

Because of the Video game crash of 1983, Jr. Pac-man disappeared soon after arriving. Reportedly, there was going to be a version for the Atari 5200, which had everything but the intermissions complete, but it was ditched at the last minute. It was ported to the Atari 2600 in 1987.

External Link

Jr. Pacman's entry on the Killer List of Videogames site

Categories: