Misplaced Pages

Video games in Turkey

Article snapshot taken from Wikipedia with creative commons attribution-sharealike license. Give it a read and then ask your questions in the chat. We can research this topic together.

This is an old revision of this page, as edited by Vordalinese. (talk | contribs) at 17:52, 27 June 2022. The present address (URL) is a permanent link to this revision, which may differ significantly from the current revision.

Revision as of 17:52, 27 June 2022 by Vordalinese. (talk | contribs)(diff) ← Previous revision | Latest revision (diff) | Newer revision → (diff)
This article needs additional citations for verification. Please help improve this article by adding citations to reliable sources. Unsourced material may be challenged and removed.
Find sources: "Video games in Turkey" – news · newspapers · books · scholar · JSTOR (April 2020) (Learn how and when to remove this message)
Overview of video games in Turkey

Video games in Türkiye is a massive industry with many brances of it and also covers pastime in Turkey that includes the production, sale, import/export, and playing of video games.

Market statistics

Turkey’s market statistics were $464 million in 2015, while in 2016 it was $755 million and most of the revenue in 2016 was $332.5 million in mobile games, the rest was obtained from the computer and console genre. Türkiye grew 7.2% compared with the previous year, in online game revenue during 2016, Turkey ranked 16th in the world in both the mobile PC and console area.

Professional gaming

Turkey has a presence in the professional e-sports market, especially in League of Legends and other games created by Riot Games.

E-Sport team found that the market for more than ten professionals from more than four thousand in Turkey are also licensed e-athletes. Beşiktaş and traditional sports clubs also stepped in, and other sports clubs, especially Galatasaray and Fenerbahçe, joined the e-Sports market.

The Turkey Digital Games Federation was established in 2011 and later superseded by the e-Sports Federation of Turkey on April 24, 2018.

Rating System

In Turkey, the most widely used video game content rating system PEGI (Pan European Gaming Information), does not have a legal basis that supports it officially but it was semi-officially introduced to the country in 2014-2015 and is used in both foreign and Turkish published video games all around the country, and in almost all cases, though Turkey is not officially represented in the PEGI council. Other labels can be seen as well such as the German USK specially on second-hand items.

In 2006, the Intellectual Property Registration and Registration Department made arrangements about a regulation "Computer Games", a new regulation for using & regarding marking content ratings system that was and has been implemented for film, television and video games in the Turkish market that are sold. -Although the criteria used for marking are still officially and legally some-what uncertain, but for video games is dominated by PEGI, this method is mostly applied to products sold physically, there is no control mechanism for video games acquired through digital distribution etc.

With the Regulation on Internet Bulk Use Providers, which came into force in 2009, made the play of video games (or the screening of films) that include drug or stimulant habit, suicidal orientation, sexual abuse, obscenity, prostitution, violence, gambling etc. like-elements prohibited at public workplaces, though not applying to certain private workplaces.

Although the PEGI rating system is still not official and not legally supported, based on the government regulations and laws, games can be banned by the Ministry of the Interior. So far no games have been banned, even if banned, did not have an affect at all and their bans were either forgotten, or lifted (unbanned). Though certain games were investigated on wether they should be banned, or reported, there were no outcomes in those cases and the games were left untouched and playable.

Games that cause adverse effects can be banned entirely if reported, but again none have been banned so far either. Games can still be unavailable to be played due to the choice of the publishers specifically not making them available and playable in the Türkiye region.

References

  1. ^ "Türkiye, küresel oyun sektöründe büyümeye devam ediyor". Webrazzi. December 21, 2016.
  2. ^ "Yükselen değer eSpor, şimdiye kadar duymuş olduğunuz en büyük spor branşı olabilir". Webrazzi. April 25, 2016.
  3. Can, Onder; Foxman, Maxwell (19 August 2021). "Out of the Cafe and into the Arena". ROMchip. 3 (1). Retrieved 2 June 2022.
  4. "Beşiktaş E-Spor Kulübü Kuruldu". Webtekno.
  5. "Galatasaray eSpor takımı kuruldu! - ShiftDelete.Net". November 29, 2016. Archived from the original on December 21, 2016. Retrieved April 28, 2020.
  6. "Fenerbahçe eSpor takımı kurdu! - ShiftDelete.Net". October 14, 2016. Archived from the original on December 21, 2016. Retrieved April 28, 2020.
  7. "Türkiye Dijital Oyunlar Federasyonu Kapatıldı - Oyungezer Online". Archived from the original on 2016-12-21. Retrieved 2020-04-28.
  8. "None". Archived from the original on 2016-12-21. Retrieved 2020-04-28.
  9. "Türkiye E-Spor Federasyonu Resmi Olarak Duyuruldu". Webtekno.
  10. GoodGamers.biz (2017-11-06). "Turkish gamer youth to be informed by PEGI classification". GoodGamers.biz. Retrieved 2022-06-27.
  11. "PEGI", Misplaced Pages, 2022-06-27, retrieved 2022-06-27
  12. "Dijital Oyunlardaki Uyarı İşaretleri - Dijital Medya ve Çocuk". archive.vn (in Turkish). 2019-12-17. Archived from the original on 2019-12-17. Retrieved 2020-04-29.
  13. Foreign video games published for sale in Turkey are almost all published under European (And EU) licenses, including Turkish-published video games, and almost all are imported from Europe or the European Union, and thus having the PEGI labels on them though it is not officially supported by law. Those released under European licenses can be Turkish branches of the European publishers,(e.g Under a EU or other European based parent company.) -or just European publishers on their own which have the valid and certified (licensed) European licenses that are published with the sold items in Turkey, thus making it verified & certified. (And in case of warranty, all have it covered by a warranty as well.) The classification was semi-officially brought to Turkey in 2014 with a deal between private-owned TOGED (Game Developers Association of Turkey) and PEGI. Second-hand sold items in shops can have different labels, mostly such as the German USK.
  14. "FİKİR VE SANAT ESERLERİNİN KAYIT VE TESCİLİ HAKKINDA YÖNETMELİK" (PDF). www.telifhaklari.gov.tr. 2012. Retrieved 2020-04-29.
  15. "Dijital Oyunlar Raporu" (PDF). www.guvenliweb.org.tr. 2019. Retrieved 2020-04-29.
  16. Özhan, Serdar (Nisan-Haziran 2011). "Dijital Oyunlarda Değerlendirme ve Sınıflandırma Sistemleri ve Türkiye Açısından Öneriler". Sosyal Politika Çalışmaları Dergisi. 25 (25), s. 21-33. ISSN 2148-9424.
  17. İnternet Toplu Kullanım Sağlayıcıları Hakkında Yönetmelik. T.C. Resmî Gazete (30035). T.C. Başbakanlık Mevzuatı Geliştirme ve Yayın Genel Müdürlüğü
History of video games
Chronology of video games
Early history
1970s
1980s
1990s
2000s
2010s
2020s
Video game history by platform
By platform
By console generation
Video game genres
Action
Platformer
Shooter
Survival
Other
Action-adventure
Adventure
Digital tabletop
Puzzle
Role-playing
Simulation
Life
CMS
Sports
Vehicle
Other
Strategy
Other genres
Related concepts
Themes
Player modes
Production
Design
Other
Video games by country
Africa
Americas
Asia
Europe
Oceania
Video games by country
Africa
Americas
Asia
Europe
Oceania
Categories: