This is the current revision of this page, as edited by Citation bot (talk | contribs) at 12:21, 18 February 2024 (Added date. | Use this bot. Report bugs. | Suggested by Лисан аль-Гаиб | #UCB_webform 153/306). The present address (URL) is a permanent link to this version.
Revision as of 12:21, 18 February 2024 by Citation bot (talk | contribs) (Added date. | Use this bot. Report bugs. | Suggested by Лисан аль-Гаиб | #UCB_webform 153/306)(diff) ← Previous revision | Latest revision (diff) | Newer revision → (diff)Agram is a popular trick-taking game within the last trick group. Agram originates from Niger and is related to card games in other regions of the world, including Spar or Sipa in Ghana and West Africa, and a variant Sink-Sink. In Cameroon it is called Fapfap.
Agram is typically played with two to four people; however, it can be played with up to five (as there are only 35 cards in the deck and each player receives 6 cards, five players is the maximum). Agram is an unusual trick game in that the winner of the last trick in the round, wins the round.
Rules
Setup
Agram uses the Aces, 10, 9, 8, 7, 6, 5, 4, and 2 of each suit of the deck. The ace of spades is removed from the deck. The ace of spades is commonly referred to as the "Chief." The remaining 35 cards are shuffled and placed into a deck.
Dealing
Each player is dealt six cards in two sets of three cards by the dealer.
Play
The player to the left of the dealer leads with a card of their choice. The player to their left then follows with their card. If possible they must follow suit; however, if they are unable to, they may play a card of any suit. If the card played does not belong to the original suit, it has no value. After this player plays a card the remaining players each play a card, staying in order. The player who has the highest card of the original suit (suit of the leading card of the round) wins the trick. The player who wins the trick leads with a card for the next trick, and play continues to the left of the leader.
Scoring
The player who wins the sixth/final trick wins the round. There is no convention as to how many rounds are played to decide the winner.
Variations
Sink-Sink
Sink-Sink is commonly played in Niger. What distinguishes it from Agram is that each player receives five cards instead of six. These cards are dealt in one set of three and another of two.
Agram (Mali)
Agram is played slightly differently in Mali. Only 31 cards are used: the Ace (not Ace of Spades), King, Queen, Jack, 10, 9, 8, 7. Five cards are dealt (as in Sink-Sink) and the game is played in the same way. However, there is one main difference, the ranking of the cards is very unusual. The ranking is as follows: A, K, 10, Q, 9, 8, J, 7.
Bibliography
- Hargrave, Catherine Perry (2000). A history of playing cards and a bibliography of cards and gaming (3rd ed.). Mineola, N.Y.: Dover. ISBN 0-486-41236-9.
References
- ^ McLeod, John. "Card Games (Pagat.com)". Agram.
- Hargrave, Catherine Perry (2000). A history of playing cards and a bibliography of cards and gaming (3rd ed.). Mineola, N.Y.: Dover. ISBN 0-486-41236-9.
- Lambert, Averell. "Card Games Uncovered". Agram. Archived from the original on 2016-03-04. Retrieved 2012-01-15.
- Muldoon, Gus (24 December 2011). "Game and Sport Rules". Agram.
- ^ McLeod, John. "Card Games (Pagat.com)". Sink-Sink.