Misplaced Pages

U.N. Squadron

Article snapshot taken from Wikipedia with creative commons attribution-sharealike license. Give it a read and then ask your questions in the chat. We can research this topic together.

This is an old revision of this page, as edited by 201.240.56.95 (talk) at 02:36, 25 April 2005. The present address (URL) is a permanent link to this revision, which may differ significantly from the current revision.

Revision as of 02:36, 25 April 2005 by 201.240.56.95 (talk)(diff) ← Previous revision | Latest revision (diff) | Newer revision → (diff)

U.N. Squadron (Area 88 in Japan), a shooting/action video game for SNES by Capcom. It is based on the anime/manga Area 88. Although it doesn't bear any resemblance to the original history, it still uses the many of the characters and place setting.

In this game the player can choose between three mercenary pilots: Shin Kazama, Mickey Scymmon and Greg Gates. Their mission is to stop a terrorist group known as Project 4.

Each character has different strengths and weaknesses. Shin is the pilot who levels up his firepower the fastest, but if takes him too much to repair his plane if he gets shot. Greg doesn't levels up quick, but he can repair his plane almost instantly. Mickey is the typical balanced character. The levels are chosen on a map. Not all of the levels can be chosen at first but they will open when the previous ones have been cleared. In addition, there are enemy squadrons that threat the main mercenary base. If they reach the base, the player is forced to clear the attacking squadron level until they are defeated. Your character earns money by shooting down enemy planes and vehicles which could be used to purchase upgrades, such as new planes or secondary weapons. When the level finishes, any unused weapon will be returned and some money invested in it will be returned to the pilot (it depends on how much ammo is left on each weapon.

Template:Cvg-stub

Category: