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Featured articleThe Legend of Zelda: The Wind Waker is a featured article; it (or a previous version of it) has been identified as one of the best articles produced by the Misplaced Pages community. Even so, if you can update or improve it, please do so.
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September 21, 2005Peer reviewReviewed
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Still Requesting Help

OK, I'm still wondering if somebody can help out with the Great Sea page by adding pictures of the islands I wrote about. AND BEFORE YOU DELETE THIS, PLEASE READ THIS: I know this is not the Great Sea page, but the Great Sea page gets almost no traffic whatsoever, so I basically figured if I want some quick results, I should go to the Wind Waker page because it gets more traffic and the Great Sea is more closely associated with it. I'm not trying to cause trouble, I'm just trying to be productive. Thank you. Dementus 13:20, 1 March 2007 (UTC)

The only thing I have to take screenshots with is a digital camera, but I might know some people who can get screenshots. Do you want screenshots of the islands (with Link actually on the islands?) or pictures of the islands as they appear on Link's Sea Chart? Davidjcobb (guest) 68.55.215.173

Request

Can someone include the original screenshots of when this was first shown off at spaceworld? Link looked even more stylized then he does in the final game.

Will look into this if I remember to. I guess publicly-released screenshots have no copyright, right? (Master Thief Garrett, 12:10, 13 Apr 2005, GMT)
Misplaced Pages policy is that screenshots inherently fall under fair use. 68.47.234.131 23:42, 8 December 2005 (UTC)

I wouldnt say the art style was anything close to anime-style, in fact that's why i -didn't- like it so much. I mean if that's chibi, then so is every 'toon' in america.

First of all, the wording of the first paragraph is a bit wrong: "(...) the introduction of new items such as the Grappling Hook and Deku Leaf were added." I suppose technically there weren't any introductions before, but I doubt that's what the sentence is meant to say. Secondly, I'm pretty sure Ocarina of Time already featured a Grappling Hook, although it might have a different function now...? Retodon8

Yes, there have been grappling devices before--ALttP introduced the Hookshot that has since featured in later games--but the Grappling Hook in this case is a proper "hook" with rope and all, and probably operates differently (I've never played TWW). But certainly a mention could be made that it's the intellectual descendant of the Hookshot.
Remember, the idea with Misplaced Pages is that if you see something wrong you can change it. Just feel free to correct anything and everything to the way you want it, and if others don't like an edit they'll change it some more. Just be bold and go wild! :) Master Thief Garrett 6 July 2005 21:59 (UTC)
The hookshot is in TWW as well. The grappling hook has a three pronged claw and can be used for either hooking round branches or similar features and swinging from them, or thrown at enemies to steal spoils, hearts and other things. It can also be used on the boat to pull up treasure chests from the sea floor. The hookshot is pretty much the same as in OoT and MM from what I recall. Ian Moody 7 July 2005 07:24 (UTC)
By now I have almost finished TWW and discovered the Hookshot as well. I didn't realise it was included, and something different from the Grappling Hook (although like Ian Moody mentioned, it does work differently). The only other Zelda I played is OOT, quite a while ago, and I think you started out with a Hookshot, later upgraded to a Longshot, both different from the GH. I am ignorant no more. :) (I'm going to edit the strange sentence now.)

About the WW second quest.. Are there any other differences from the first other than the clothes of link and his sis, the DX camera, location of treasures, and the ability to understand Hylian? Do any of those things make the game worth playing again? I'm just a Zelda fanboy who needs to know!! Thanks 198.31.162.65 08:33, 18 October 2005 (UTC) hey everybody! i added the names of islands on a map supplied by www.z64planet.com (p.s u guys rock!) damn! wouldnt work! 0 well cyaz!

I think the clothes and Hylian alone was reason enough to replay, especially when the game's so much fun in the first place, but each to their own. Deco 00:20, 9 December 2005 (UTC)


Someone should change the main character... the main character is NOT link. He is a descendant of the hylian family. (im too lazy to read through it all and chage it on my own. —The preceding unsigned comment was added by 72.77.120.175 (talkcontribs) .

I think you will find he is Link, none of the Links who appear throughout the series are known to be blood relatives, its kind of a mixture of fate and the Hyrulian gods who Link turns out to be/recieves the triforce of courage.

Wikibooks

wikibooks:The Legend of Zelda: The Wind Waker is in need of serious work. I have fixed some of the lists, but the main text of the walkthrough contains many inappropriate comments, language and needless spoilers. Lots of help is needed! ~ Dread Lord CyberSkull ✎☠ 01:17, 2005 July 20 (UTC)

Just a note to say that the Zelda WikiBook has been deleted. I think it was a copyvio, however all videogame guides are being deleted on Jimbo's orders anyway. People are free to stat the guide at WikiKnowledge instead if they wish. Gerard Foley 18:21, 7 June 2006 (UTC)

Images

This article lacks images; the one that currently sits in the article is not very flavoured as it displays the backside of Link. If a screenshot demonstrating the use of cell-shading should be present in the article, I believe that it should, in the least, feature Link facing the camera. If not, perhaps an up-close-and-personal view point from the protagonist's eyes could be desirable. Also, an image of The Great Sea in general would add flavour to the article (one similar to that of Majora Mask's Image:Termina Field.jpg). A map of The Great Sea (one similar to that of Majora Mask's Image:Termina.jpg) would also be rewarding. Personally, I believe that an image of the King of Red Lions should be included as well, considering that he supplies a major role in Wind Waker. Any thoughts, suggestions? 64.231.179.130 02:23, 23 January 2006 (UTC)

I have included the same fair use rationale on the screenshot Image:Zelda wind waker.jpg that our delirious friend placed on the images in the Majora's Mask article. Any objections, comments, suggestions? 64.231.179.130 02:35, 23 January 2006 (UTC)

Oh really?

"The whimsical look was also compared to the similar style of A Link to the Past and promotional artwork from previous Zelda games." Does anybody have a source for this claim? It seems like both POV and factual inaccuracy to me. Wind Waker looks nothing like A Link to the Past, and I don't remember promotional art from any previous Zelda game looking anything like Wind Waker. 68.47.234.131 03:13, 24 January 2006 (UTC)

Wow, the one sentence I don't put a footnote on. (kidding) I didn't say they looked the same, I said they were compared. I did take the word similar out, that was misleading. What is currently note 7 (Mirabella III, Fran, May 22, 2002.) compares WW to the world of Link to the Past and Miyamoto remarks in this interview about matching box art styles. If you remember the drawings of Link and other characters from the time of the original Legend of Zelda, they were drawn like cartoons, as opposed to the more realistic Link of Ocarina of Time character sketches. Persons would write letters to the editors of game sites complaining about how WW looks like a kiddy cartoon, and they would be reminded that Link started as a cartoon. I'm sure you can find some articles or letters sections mentioning this if you do a litle research. I don't understand why you feel the sentence is POV, though. I'm not saying that being compared to those things is good or bad, just that it happened. --Pagrashtak 06:45, 24 January 2006 (UTC)

Takt

A.f.a.I k., takt isn't an English word, even if it's on the Japanese box, it's useless as an English translation.

True, it's not an English word. The inclusion in the article is a representation of the title as given on the Japanese box, not an English translation. Writing "Baton of Wind" would be speculation, as multiple translations based on Kaze no Takuto were given prior to the official English subtitle. --Pagrashtak 04:41, 30 January 2006 (UTC)
That's because takuto was an uncertain word, difficult to translate with other possible meanings like wand. But the "translation" proves that they meant it to translate as takt, which has a very specific meaning: a conductor's baton. -- WikidSmaht (talk) 13:55, 30 January 2006 (UTC)
It's a pretty obscure word, though. Most reference sites either have nothing at all about it or have something different to what is apparently meant by it (Encarta, for example, lists it as either a musical direction or 'beat' or 'bar'). It may be the most appropriate word, but it could do with some explanation in the article. There's no point in including the translation if nobody's going to understand it. — TheJames 23:44, 15 November 2006 (UTC)
"タクト" (takuto = takt) is a Japanese word of German origin. "Takt" is the German word for "bar" (when talking about music). However, in Japanese it has an entirely different meaning: It is a synonym for the word "指揮棒" (shiki・bō) and means "baton". Prime Blue 06:51, 14 July 2007 (GMT)

I have made a change

I made a change involving the gaps in the wind waker story and the ocariana of time story. —The preceding unsigned comment was added by Pandemonic Reaper (talkcontribs) .

The edit I made was changed back and i would like to ask if it would be more apropriet to put it some where ells? PD Reaper.

Read the edit summary in history. It says speculation or original research, which is not allowed. There were also many mispellings and other grammatical errors in your text. (I'm not the one who made the changes.) 70.142.40.34 15:09, 29 June 2006 (UTC)

Castle or Temple?

One Question, was the building at the bottom of Hyrule, which stored the master sword, Hyrule Castle or the Temple of Time? The upstairs was decorated like a castle might be, but stored the mastle sword & was decorated downstairs with stain glass as the Temple of Time. Also, Ganon rebuilt his tower at a nearby site, similair to OoT.--Wikiphilia 20:33, 8 July 2006 (UTC)

Nintendo's official walkthrough here calls it "Hyrule Castle" in the section "Get the Master Sword", and a "palace" in the section "Enter Ganon's Tower"; the official game site here calls it Hyrule Castle. You'd be pushed to find something more official than that... Setokaiba 11:31, 9 July 2006 (UTC)

Ninth in Series?

The first paragraph mentions that this is the ninth game in the series, but looking at release dates it was actually the tenth (Four Swords being the ninth). Other articles about the series on wikipedia also count this as the tenth game, so should this be changed? Happyjoe5 15:27, 1 September 2006 (UTC)

You're correct. Changed JackSparrow Ninja 20:23, 1 September 2006 (UTC)

two things

i've noticed that this page seems to say nothing about the initial anger from zelda fans due to the vast graphical changes also, the images make it hard to avoid the spoilers, like the one at the end of the synopsis shows the end of the game its easy to not read something its hard not to look at the picture —The preceding unsigned comment was added by Ne0g (talkcontribs) .

Not that many Zelda fans were that shallow. Most found it at most surpising or unexpected, so it's not really something that needs to be said in the article.128.211.254.142 10:01, 14 February 2007 (UTC)
Regardless, it was highly controversial (amongst Zelda fans or not). Personally, I think it should be added to outline the media reception from the development, and the gradual process of cell-shading going from immature to excellent, and how this possibly affected sales, it also affected the art choice for Twilight Princess, as Nintendo wanted to satisfy old fans with a more traditional style. Ashnard talk 14:14, 19 February 2007 (UTC)

Art style

Given how controversial and unique it is, doesn't the game's art direction deserve its own section?--67.168.44.226 03:15, 3 November 2006 (UTC)

Also has more East Asian styling to it, compared to the more 'traditional western fantasy' the other Zelda games have. —The preceding unsigned comment was added by 71.126.179.104 (talkcontribs).

removed text

A few years ago, Nintendo revealed that they had in fact cut two full dungeons out of the final half of the game in order to make the December release date because they weren't up to their high standards. <ref>{{cite web | title=The Legend of Zelda: Twilight Princess Review | publisher=GameFAQs reviewer | date=] | url=http://www.gamefaqs.com/console/wii/review/R107426.html}} | accessdate=2006-11-21}}</ref>

I'm pretty sure (direct lifts from) GameFAQs reviews aren't reliable sources. Plus, the fact it's a direct lift leaves the article open to copyright violation. And it's kind of bad writing. ~~ Gromreaper/(Cont) 04:58, 7 December 2006 (UTC)

Line removal

Though it can be seen in the edit history, I removed the line "popularized by other such games as Jet Set Radio and the Sly Cooper series of games." The reason for this is, despite them being true references to cel-shading, only Jet Set Radio had been released by the time the SpaceWorld demo was shown. Jet Set Radio on its own didn't popularize the technique either. So this has no relevance to the developmental history of this game.Veridicum 05:48, 10 January 2007 (UTC)

About the Great Sea article

On the Great Sea article, I added a ton of information about the islands in this game, and I was wondering if anybody could find some pictures of the islands I added to add to the article. If you could do that, I would greatly appreciate it. Thank you!Dementus 01:39, 1 March 2007 (UTC)

I added some more content to the Great Sea article

I put in an entire section about the dungeons, and I did some formatting changes for the headings and subheadings in the islands section. If someone wants to double-check my work to make sure it is up to par, that would be great. Dementus 04:31, 3 March 2007 (UTC)

I've checked and edited some of the parts of the dungeon section, it's good, but needs improvement, it needs more of an encyclopaedic tone, something like "dark and creepy" is not encyclopaedic. You could put more information in the dungeons, like commenting on the theme of the dungeons, like the theme of the puzzles, and what they involve. There is also some simple errors, you state something like: "strangely, the moving slabs defy gravity" When many dungeons in the Zelda series involve this, so it isn't specific to this dungeon. And you state something like: "The Tower of Gods can be seen from most of the Great Sea" when this is obviously wrong. Keep up the good work though, just try to think more about what you're writing, I'll keep a watch on the page. Ashnard talk 09:49, 3 March 2007 (UTC)

I don't remember that many gravity-defying platforms anywhere else in the game, the Tower of the Gods had them all over the place. As for the Earth Temple, I know "dark and creepy" doesn't exactly sound professional, but that is basically what the feel of the dungeon was, like the Shadow Temple in OOT.

And the Tower of the Gods can be seen from almost anywhere in the Great Sea. You can see it from Outset Island, you can see it from Windfall Island, you can see it from the Forest Haven, and you can see it from Dragon Roost. Dementus 22:31, 3 March 2007 (UTC)

Don't get touchy about it, I'm trying to help improve your editing, that gravity-defying thing probably wasn't your edit if you don't remember it. I don't care about how it feels, some games feel like glitchy, crappy wastes of money, but I don't put that down, keep an encyclopaedic tone. As for the Tower of Gods, I highly doubt it can be seen from almost everywhere, I don't recall being able to see it from Outset island. Remember, I'm giving you constructive criticism . Ashnard talk 22:49, 3 March 2007 (UTC)

I wasn't getting touchy, I was just defending what I had written in that article. Emotions aren't portrayed very well on the internet. I don't resent your commenting on my work, I was hoping that somebody would.

All I meant was that the Earth Temple is one of those places that the developers meant to be creepy, like the Shadow Temple from OOT or the Arbiter's Grounds from TP, but I understand that "dark and creepy" doesn't exactly sound professional, so I'll replace that with "haunted."

The Tower of the Gods can be seen from many places, and I recall seeing it all the way from Great Fish Island. The only places I couldn't see it from were the easternmost islands. As for the hovering platforms, I'm pretty certain that there weren't any hovering platforms in any of the other dungeons. Other dungeons like Dragon Roost Cavern and the Earth Temple had platforms hanging from chains, but not hovering. Dementus 23:03, 3 March 2007 (UTC)

Well, I can't be bothered going on my Wind Waker and checking the Tower, so I can't really argue on that one, eventhough I still doubt it. As for the platforms, I meant that the Zelda seies, not just the Windwaker was full with these hovering tiles, so it isn't really an odd circumstance, and is really customary in the Zelda series. Sorry for the "touchy" comment, it turned out I was the one being touchy and you were alright. I still doubt the Tower of God comment though, I'll check tomorrow. Ashnard talk 23:17, 3 March 2007 (UTC)

Eh, no big deal. I just remember when I was playing the game that the Tower of the Gods was visible from an extreme distance. It's not really a big deal............man, we must be Zelda nerds to be debating about something so inconsequential. Dementus 23:28, 3 March 2007 (UTC)

Yeah, it's stupid, but we should be proud of our Zelda geekdom, wih a series that good, it needs devoted fans, by the way, I've left my response to the MM request on my talk page, sorry. Ashnard talk 23:31, 3 March 2007 (UTC)

I have some stuff I might add (if it's a good idea), things like, for example, being more specific about gameplay in the Earth Temple (mentioning that Link often has to let Medli fly him across ledges or mind-control her and activate switches, fly, and reflect light with her harp). Oh, and about the Tower, I don't think it's technically possible to see it all the way from Outset; at a certain distance, the game takes it out of memory, replacing it with a 2D silhouette; the skybox (or more correctly, the "weird set of chopped up funky-shaped polygons that is oddly-shaped to make the sky look 3D") follows Link so at a different distance, the Tower would actually be outside the sky and would be removed from memory entirely. Oh, and I, too, am proud of my Zelda geekness. Davidjcobb (Guest)

You confirmed what I knew all along, David (about the tower). Ashnard talk 07:55, 15 April 2007 (UTC)


Kiddy Game? Oh, please!

There are a few innuendos in this game (not sexual ones, well, maybe, but I'll have to re-examine the text) Ganondorf says "now return to the evil world below," when he is about to kill (not so mellow after all, eh?) Link. He is obviously talking about hell (excuse me). If you find any more, anyone, please tell me. —The preceding unsigned comment was added by 208.111.223.110 (talk) 00:58, 13 April 2007 (UTC).

These people who label it a kiddies game get on my nerves, but still, I don't see how these type of quotes can find place in the article. Ashnard talk 10:30, 13 April 2007 (UTC)

I don't remember that line. I remember it being "Now return to the world below and tell them ," where the world below refers to Hyrule. But yeah, kiddie game is a bad label for it, especially when you remember that Tingle is in that game. Bucky 18:11, 13 April 2007 (UTC)

I'll say! But I thought about it, and you may be right. But, then again, Ganondorf had no idea that Hyrule still existed (correct me if I'm wrong). And even if he did, he likely remembers Hyrule's destruction. Those men would've been dead.

I'm fairly certain that he had a good recolection of Hyrule being flooded, and I would imagine that he had a sneeky suspicion that it still existed, since that's where he was trapped until the beginning of WindWaker. Maybe it's just me. Bucky 19:22, 14 April 2007 (UTC)

If you remember when you find out who Zelda is (for those of you who haven't played it I won't ruin it for you) Daphnes Nohansen Hyrule says that Ganondorf has erected a barrier around Hyrule castle and that you must search the above world to find the entrance to the Earth and Wind temples. (And there is barrier around the castle that you can see while there as well) That proves that Ganondorf knew about Hyrule and was trying to stop the next hero from restoring the Master Sword. Kou Nurasaka 17:05, 30 May 2007 (UTC)

The Earth Temple with its ReDeads and Poe ghosts and Stalfos and Jalhalla will scare little kids!--Sonic,Pikachu,and Snorunt 21:03, 13 June 2007 (UTC)

Beedle would have been enough to scare them anyway. He's so strange, yet still funny. Ashnard Talk 21:27, 13 June 2007 (UTC)

Soon they'll add a scary clown enemy that'll try to eat Link! Then people won't play that game and Nintendo will ban that game because people don't want to relive that It movie.And Beedle is funny:)--Sonic,Pikachu,and Snorunt 22:46, 5 July 2007 (UTC)

About the Ganondorf final battle...

Should it be worth noting that in the final battle with Ganondorf and the ending that both Zelda and Ganondorf still have their respective Triforce marks on their hands? —The preceding unsigned comment was added by 66.32.234.217 (talk) 23:10, 13 April 2007 (UTC).

No. It's not really part of the story, and is likely just due to using the same character models. I didn't even notice it until you mentioned it. JDub90 17:26, 16 April 2007 (UTC)

I agree with JDub90. The reason they still had the Triforce on thier hand is due to the fact that Nintendo probably just reused the charecter models. Kou Nurasaka 17:05, 30 May 2007 (UTC)

Goddesses' Pearls

I've changed this as it was "Goddess' Pearls", which would mean pearls from one goddess. "Goddesses' Pearls" however, means pearls from more than one goddess. Ashnard Talk 15:13, 21 June 2007 (UTC)

Story area length.

I was just reading through this article, and, while on the story section, I noticed that suddenly the text was becoming very over-detailed. I'm not saying that's a bad thing, often it's very nice, but that particular portion reads somewhat like a fan fiction/game guide combo. Personally, I don't want to read a complete play by play of the story, and Misplaced Pages doesn't really need one. I, having never played the game, am in no possition to suggest what should be removed. I'm not trying to force anyone to think like me, but the article doesn't need to be the way it is. Check out the WP:NOT#GUIDE for a rought idea of how to move forward.


Tomoki 21:12, 24 July 2007 (UTC)

The dungeons that were removed

It would be nice if someone with knowledge and sources on the dungeons that were removed during development could put info about that in the Development section.--84.217.179.231 17:59, 8 August 2007 (UTC)

I don't know a whole lot about this, but I've heard things about how Ice Ring Isle and Fire Mountain were once meant to be islands and dungeons of their own, like the islands the Earth and Wind Temples are in (i.e. to have a fire/water/earth/wind theme, like The Minish Cap). Any information on this will likely need a source, though. Haipa Doragon (talk) 19:26, 8 August 2007 (UTC)
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