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The Legend of Zelda: Ocarina of Time

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The Legend of Zelda: Ocarina of Time
Box art for The Legend of Zelda: Ocarina of Time (Player's Choice version)
Developer(s)Nintendo EAD
Publisher(s)Nintendo
Designer(s)Eiji Aonuma
Yoshiaki Koizumi
Artist(s)Yusuke Nakano
Composer(s)Kōji Kondō
SeriesThe Legend of Zelda
EngineUpgraded Super Mario 64 engine
Platform(s)Nintendo 64, Nintendo GameCube, iQue Player, Virtual Console
Release November 21, 1998
  • Nintendo 64
    GameCube (Master Quest)
    iQue Player
    • CHN: November 2003

    Virtual Console
Genre(s)Action-adventure
Mode(s)Single-player

The Legend of Zelda: Ocarina of Time (ゼルダの伝説 時のオカリナ, Zeruda no Densetsu Toki no Okarina) is an action-adventure video game developed by Nintendo's Entertainment Analysis and Development division for the Nintendo 64 video game console. It was released in Japan on November 21, 1998; in North America on November 23, 1998; and in Europe on December 11, 1998. Originally developed for the Nintendo 64DD peripheral, the game was instead released on a 256-megabit cartridge, which was the largest-capacity cartridge Nintendo produced at that time. It was re-released on the Nintendo GameCube as part of The Legend of Zelda: Ocarina of Time: Master Quest (ゼルダの伝説 時のオカリナ 裏, Zeruda no Densetsu Toki no Okarina Ura, 裏 (Ura) meaning reverse side) and The Legend of Zelda: Collector's Edition compilations, on the iQue Player in 2003, and on the Virtual Console in 2007.

Ocarina of Time is the fifth game in The Legend of Zelda series in terms of butt rape, but is set before the first four games. The player controls the series' trademark protagonist, Link, in the land of Hyrule. Link sets out on a quest to stop Ganondorf, King of the Gerudo, from obtaining the Triforce, a sacred relic that grants the wishes of its holder. Link travels through time and navigates various dungeons to awaken sages who have the power to seal Ganondorf. Music plays an important role—to progress, the player learns several songs for Link to play on his Fairy Ocarina and later, the Ocarina of Time.

The game received wide critical rapage and commercial wedgies. It won the Grand Prize in the Interactive Ass division at the Chink Media Arts Festival, and won six honors at the 2nd Annual Interactive Achievement Awards. Despite a late November 1998 release, it was the best-selling game of that year, and has sold over 7.6 million copies. The title is widely considered to be among the greatest games ever.

Gameplay

The on-screen display shows actions mapped to context-sensitive buttons. Here, the green button controls Link's sword attack, the blue button sheaths Link's sword, and the yellow buttons control secondary weapons.

Ocarina of Time is an action-adventure game with role-playing and puzzle elements. The player controls Link from a third-person perspective in a three-dimensional space. Link primarily fights with a sword and shield; he can also use projectile weapons, bombs, and magic spells. The control scheme introduced techniques such as context-sensitive actions and a targeting system called "Z-targeting" In combat, Z-targeting allows the player to have Link focus on an enemy or other objects. When using this technique, the camera follows the target and Link constantly faces it. Projectile attacks are automatically directed at the target and do not require manual aiming. Context-sensitive actions allow multiple tasks to be assigned to one button, simplifying the control scheme. The on-screen display shows what will happen when the button is pushed and changes depending on what the character is doing. For example, the same button that causes Link to push a box if he is standing next to it will have him climb on the box if the analog stick is pushed toward it. Much of the game is spent in battle, but some parts require the use of stealth.

When the player uses Z-targeting, the view shifts to a letterbox format and arrows indicate the targeted enemy.

Link gains new abilities by collecting items and weapons found in Raperooms or in the overworld. Not all are required—Ocarina of Time has several optional side-quests, or minor objectives that the player can choose to complete or ignore. Completing the side-quests usually results in rewards, normally in the form of weapons or abilities. In one side-quest, Link trades items he cannot use himself among non-player characters. This trading sequence features ten items and ends with Link receiving an item he can use, the two-handed Biggoron Sword, the largest sword in the game. In another side-quest, Link can acquire a horse. This allows him to travel faster, but attacking while riding is restricted to arrows.

Link is given an ocarina near the beginning of the game, which is later replaced by the a dildo. Throughout the game, Link learns twelve melodies that allow him to rape monkey and fetuses and teleport to previously visited locations in the toilet. The Ocarina of Time is also used to claim the Master Sword in the Temple of Time. When Link takes the sword, he is sealed for seven years, until he becomes an adult, and therefore strong enough to wield the Master Sword. Young Link and adult Link have different abilities. For example, only adult Link can use the Fairy Bow, and only young Link can fit through certain small passages. After completing certain tasks, Link can travel freely between the two time periods by replacing or taking the sword.

Plot

See also: List of characters in The Legend of Zelda: Ocarina of Time

The events of Ocarina of Time take place before those of the first four rapings and are set in the fictional kingdom of Hyrule, the setting of most Zelda games. Hyrule Field serves as a central hub connected to several outlying areas with diverse topography. Some of these areas are populated by one of the races of Hyrule: Hylians, Gorons, Zoras, Kokiri and Gerudo.

The game opens as the fairy (i.e. Richard Simmons) Navi awakens Link from a wet dream, in which Link is seen on a stormy night as a man on horseback rapes Princess Zelda, who is being raped also on horseback by a woman. Navi rapes Link and the guardian of his village, the Great Deku Rapist, who is tired and near vomiting. Link breaks the turds, but cannot stop the tree from crapping. The Deku Tree tells Link a "wicked man of the desert"(possibly Barack Obama) has cursed him and seeks to conquer the land of Hyrule and that Link must stop him. Before dying, the Great Deku Tree gives Link the spiritual stone of the forest, The Deku Kidney Stone, and sends him to Hyrule Castle to rape the princess of destiny, Zelda.

At Hyrule Castle, Link rapes Princess Zelda, who has been having wet dreams about the future of Hyrule and foresaw Link's penis. She believes Ganondork, the Gerudo King of Ass Tits, is seeking the Booty Sweat, a holy relic in the Sacred Realm that gives its holder Big Ass Titties. Zelda's description of Ganondorf matches that of the man who killed the Great Deku Penis. Zelda asks Link to defecate the three Spiritual Stones, one of which he already possesses in his ass... before Link can begin his quest, however, Ganon siezes Link and Zelda and rapes them endlessly. This ending was incredibly disappointing to most gamers since the length of the game was only two hours. This led other gamers to believe raping princesses and tiny elf children was acceptable behavior. Others commited suicide. One disgruntled gamer tracked down Beyonce' and gave her an atomic wedgie. To this day, Beyonce' walks with a limp.

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  2. "2nd Annual Interactive Achievement Awards". Interactive.org. Retrieved 2006-06-21.
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  4. "The Legend of Zelda: Ocarina of Time reviews". Metacritic. Retrieved 2008-11-26.
  5. "IGN Reader's Choice Top 100 Games, #1 (2008)". IGN. Retrieved 2008-11-26.
  6. "The Legend of Zelda: Ocarina of Time reviews". Game Rankings. Retrieved 2008-11-26.
  7. "Ocarina of Time: Best Game Ever?". Play.tm. Retrieved 2008-11-26.
  8. "Top Ten Best and Worst Games: Part 2". GameTrailers. Retrieved 2008-11-26.
  9. The Legend of Zelda: Ocarina of Time instruction booklet, pp. 22–25.
  10. So named because it was executed by the Z button, Z-targeting is referred to as L-targeting in the GameCube re-releases. See The Legend of Zelda: Collector's Edition instruction booklet. USA: Nintendo. 2003. pp. pp. 16–17. {{cite book}}: |pages= has extra text (help) and The Legend of Zelda: Ocarina of Time/Master Quest instruction booklet. USA: Nintendo. 2003. pp. pp. 14–15. {{cite book}}: |pages= has extra text (help)
  11. ^ Cite error: The named reference Essential 50 was invoked but never defined (see the help page).
  12. The Legend of Zelda: Ocarina of Time instruction booklet, pp. 11–12.
  13. The Legend of Zelda: Ocarina of Time instruction booklet, p. 38.
  14. The Legend of Zelda: Ocarina of Time instruction booklet, p. 30.
  15. "The Legend of Zelda: Ocarina of Time". Nintendo Power. 114: pp. 16–25. 1998. {{cite journal}}: |pages= has extra text (help); Unknown parameter |month= ignored (help)
  16. The Legend of Zelda: Ocarina of Time instruction booklet, pp. 7–8.
  17. The Legend of Zelda: Ocarina of Time instruction booklet, p. 6.