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F.E.A.R. (video game)

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Template:Future game par

2005 video game
F.E.A.R.
File:FEAR box art.png
Developer(s)Monolith Productions
Publisher(s)Vivendi Universal
EngineLithtech: Fear
Platform(s)PC (Windows)
ReleaseOctober 18, 2005
Genre(s)First-person shooter
Mode(s)Single player, multiplayer

F.E.A.R. (First Encounter Assault Recon) is a first-person shooter computer game developed by Monolith Productions. It will be published by Vivendi Universal and currently its release date is set on October 18, 2005 for the PC.

A single player demo of the game was released on August 5, 2005, and a multiplayer demo on September 29, 2005

Story

Template:Spoiler "The story begins as an unidentified paramilitary force infiltrates a multi-billion dollar aerospace compound. The government responds by sending in Special Forces, but loses contact as an eerie signal interrupts radio communications. When the interference subsides moments later, the team has been literally torn apart. As part of a classified strike team created to deal with threats no one else can handle, your mission is simple: Eliminate the intruders at any cost. Determine the origin of the signal. And contain this crisis before it spirals out of control." - Press Release

It is unknown exactly what all the features of the game will be. However bullet-time, an effect in which a player can slow down time, was featured in a demo video at . Bullet-time was made popular by the Max Payne series of games. Martial-arts style combo moves are also featured in the demo.

The game's horror element also includes allusions to Japanese-style horror movies such as The Ring and 'The Shalebridge Cradle' level of the game Thief: Deadly Shadows, in that FEAR uses the idea of a terrifying little girl, instead of the more obvious first person perspective scare tactics used in horror-survival games such as Doom and Silent Hill.

The team

The FEAR team was formed during 2002 as a covert branch of the United States Army to defend various national security interests against threats of a paranormal or supernatural nature. However, teammates rant that no one takes them seriously, given the unbelievable nature of what they fight against.

Regardless, FEAR is given the right to use deadly force and heavy weapons against perceived threats, including assault rifles, combat shotguns, and even rocket-propelled weaponry, as well as experimental energy weapon systems.

Characters

Allies

This section to be expanded as more information is released.

"The New Guy" (you)

Little is known about your character, who is refered to as "The New Guy" by some of your F.E.A.R. team members, aside from the fact that he's been on the team for only a week. He wears a mask, as seen in your reflection and game promotional artwork. His reflexes are well beyond the human norm, allowing him to perform maneuvers with surgical accuracy in an extremely short span of time, an ability portrayed in the game as the world "slowing down" around him. It is not known if he is a normal person with exceptional skills, or if he has been enhanced in some way. Speculation as to his origins are fuelled by a flashback at the beginning of the single player demo where you appear to be laying down, staring up at a man who looks like a doctor saying, "You will be a God among men".

Rowdy Betters

Commissioner Betters is the head of the FEAR team, and is in charge of the tasks expected of one. He relays information as necessary to and from fellow teammates, and stays out of direct action, instead operating from mobile command facilities through wireless communications equipment.

Jankowski

Jankowski is a veteran of the FEAR team, is bald, and has a foul mouth. He lacks faith in your character's capabilities as your character was transferred onto FEAR only a week ago and has not seen your character in action for himself. He believes your characters lack of experience makes him unsuitable for the solo mission you are sent on in the single player demo.

Jin

A female member of FEAR, Jin is a level-headed woman of small build that serves as the team's combat medic and is in charge of in-field forensics.

Douglas Holiday

Like your character, Douglas is one of FEAR's field operatives.

Weapons

This section to be expanded.

Enemies

This section to be expanded as more information is released.

Paxton Fettel

File:Paxton Fettel FEAR.png
Paxton Fettel

A product of Armacham Technology Corporation's secretive Origin project, Paxton Fettel commands an entire battalion of highly-trained, heavily-armed clone super-soldiers that take orders directly from Paxton telepathically. However, in and amongst themselves, the soldiers still rely on using military jargon over radio chatter ("Echo 12, we have reports of a possible intruder in your vicinity." "We haven't seen anything." "Roger, keep your eyes open.").

He is a cannibal, but however seems to eat his victims for cryptic reasons, in addition to nutrition. He is first seen kneeling in some kind of cell, before being released by the mysterious Alma. He keeps muttering that "they" should die, though who "they" is, is unknown. He often appears to the player for brief moments of time before dissolving into ash; whether these are hallucinations directly caused by Fettel's psychic abilities or supernatural phenomena is not known.

Alma

File:Alma FEAR.png
Alma in the shadows

Not much is known about this person or thing. She has the appearance of a small child about eight years of age, wears a red dress, and has a disturbing, pale mask-like face that never changes its expression. Her behavior and abilities, however, are well beyond human limits. She can teleport short distances, walk on ceilings, slaughter an armed squad of men by herself merely by looking at them, tear the flesh off people's bones, cause the surrounding area to erupt into intense flames and other various horrifying abilities. She also has more generic ones taken from the horror genre such as leaving bloody footprints, appearing in only a single frame on videos, and running across corridors and seemingly through dead ends.

She is apparently known to Armacham, as a few in the game remark that it would be in everyone's best interests that Paxton does not get to Alma. This reinforces the notion that she and Paxton are somehow related, as she is seen at the start of the game releasing him from his holding area and imploring him to "kill them".

See also

External links

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