Misplaced Pages

Jr. Pac-Man

Article snapshot taken from Wikipedia with creative commons attribution-sharealike license. Give it a read and then ask your questions in the chat. We can research this topic together.

This is an old revision of this page, as edited by Locke Cole (talk | contribs) at 11:11, 16 October 2005 (added ''Yum-yum'' name to intermissions, changed ''beer'' to ''root-beer''). The present address (URL) is a permanent link to this revision, which may differ significantly from the current revision.

Revision as of 11:11, 16 October 2005 by Locke Cole (talk | contribs) (added ''Yum-yum'' name to intermissions, changed ''beer'' to ''root-beer'')(diff) ← Previous revision | Latest revision (diff) | Newer revision → (diff)
Jr. Pac Man
Screenshot Jr. Pac-Man
Developer: Namco
Publisher: Midway Games
Release date: 1983
Genre: Retro/Puzzle
Game modes: Up to 2 players, alternating turns
Cabinet: Standard
Controls: Joystick
Monitor
Orientation: Vertical
Type: Raster, standard resolution
Notes
None

Jr. Pac Man is an arcade game released in 1983 by Midway Games. It is a sequel to Pac-Man and Ms. Pac-Man. As with the latter in addition to Baby Pac-Man, and Professor Pac-Man this game was created without the authorization of Namco, the original creators of Pac-Man. These games among others were what ultimately led to the termination of the licensing agreement between Namco and Midway.

Gameplay

The gameplay of Jr. Pac-Man is largely identical to that of its predecessors, with a few differences.

  • The maze is now three times the width of the display. The maze will scroll left and right as Jr. Pac-Man travels through it, and it is possible for ghosts to be off-screen sometimes.
  • There are now seven different mazes. They all now have six energizers (except for the last two, which only have four energizers). There are no longer any "warp tunnels" at the edges of the maze.
  • Each prize (known as "fruit" in Pac-Man and Ms. Pac-Man, though none of the prizes in this game are fruit) appears from offscreen, and as it roams the maze, it turns any dots it touches into larger dots worth 50 points but which slow Jr. Pac-Man down quite a bit. If a prize wanders for long enough without being eaten, it will "kamikaze" itself into an energizer, destroying itself and the energizer.

There are also a few cosmetic differences. The character controlled by the player is now Jr. Pac-Man, resembling a small Pac-Man with an eye and a propellor beanie. The orange ghost is now named Tim. There are new sound effects including new music at game start and a new "death" sound. All game text is now in a lower-case anti-aliased font.

The prizes are, in order of appearance:

  • Tricycle
  • Kite
  • Drum
  • Balloon
  • Train
  • Cat
  • Glass of root-beer

There are three new intermissions:

  1. "jr. meets yum-yum": Jr. sees an Yum-yum and leaves his yard to play. Blinky approaches. Ms. Pac-Man eats an energizer from her garden to rescue Jr.
  2. "the gift": Jr. brings a red balloon to the Yum-yum. They meet on a bridge. Blinky watches from behind a bush.
  3. "they escape!": Blinky traps Jr. between himself and the Yum-yum. Ms. Pac-Man appears and Blinky leaves to chase her, while Jr. and Yum-yum leave together in the other direction. Hearts appear around them.

Home versions

Because of the video game crash of 1983, Jr. Pac-Man was not widely made available in home versions. An Atari 5200 version was complete except for the intermissions, but it was not released. The ROM image for this game has been made available online and can be played with an emulator.

A port of Jr. Pac-Man to the Atari 2600 was released in 1987.

External links

Pac-Man
Video games
Arcade
Consoles
and PC
Other
Other media
Companies
Characters
Related
Crossovers
Other
Stub icon

This Bandai Namco-related article is a stub. You can help Misplaced Pages by expanding it.

Categories: