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Resident Evil 3: Nemesis

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"Resident Evil 3" redirects here. For the third Resident Evil movie, see Resident Evil: Extinction. Video game
Resident Evil 3: Nemesis
PAL region PS cover artPAL region PS cover art
Developer(s)Capcom Production Studio 4
Publisher(s)Capcom, Eidos Interactive
Designer(s)Kazuhiro Aoyama (director), Shinji Mikami (producer)
Composer(s)Saori Maeda, Masami Ueda
SeriesResident Evil
EngineQ.U.A.R.K.
Platform(s)PlayStation, PC, Dreamcast, GameCube
ReleasePlayStation
Windows
Dreamcast
GameCube
Genre(s)Survival horror
Mode(s)Single-player

Resident Evil 3: Nemesis, released in Japan as Biohazard 3: Last Escape (バイオハザード3 ラストエスケープ, Baiohazādo Surī: Rasuto Esukēpu) is a survival horror video game and the third installment in the Resident Evil series developed and published by Capcom. The game was released for the Sony PlayStation, and was subsequently ported to the Sega Dreamcast, PC and Nintendo GameCube. Resident Evil 3 was the last core title in the series to be released for the Playstation. The game is also available for download on the Japanese Playstation Store for use with both the Playstation 3 and the Playstation Portable.

The first half of the game occurs 24 hours prior to Resident Evil 2 and the second half takes place two days after. The storyline expands upon the settings and events of the T-Virus outbreak in Raccoon City, and concludes with the fate of the city and its infected population.

The game's storyline was later used as the basis for the 2004 film Resident Evil: Apocalypse.

Plot

The player takes control of former S.T.A.R.S. member Jill Valentine in her attempt to escape a ruined and zombie-infested Raccoon City. Jill decides she must fight her way out of the city, which has been reduced to complete chaos. She locates Brad Vickers by chance, saving him from a zombie attack, although he is wounded. He hints to her that they will not make it out, because 'he's after S.T.A.R.S. members, there's no escape!'.

Jill heads to the police station, searching for any way out of the city. She encounters Brad again, and he is killed by the creature he mentioned previously, the Nemesis. She escapes two encounters with the monster in the station, and heads to the downtown district. She comes across a mercenary called Carlos who works for Umbrella. Jill initially does not trust him, as he works for the company that caused the mess in Raccoon city. After helping her survive another encounter with the Nemesis, she begins to trust him. Carlos mentions that there is an escape route in place as a contingency, in case the rescue plan fails. The plan is to use a tram that they are using as a safe house to move safely through fires and long roads to get to a clock tower, where a helicopter will land when the bell is rung. Jill is also introduced to Carlos' squad mates Nicholai Ginovaef, and Mikhail, who is injured. The tram does not work, so Jill and Carlos must find materials to get the tram working again.

Once the materials are collected, they proceed on the tram and it is attacked by the Nemesis. Mikhail sacrifices himself for his squad mates, and detonates a grenade which knocks the nemesis out of the tram. The tram loses balance and crashes, luckily into the outside wall of the clock tower. The team manages to ring the bell after needing to solve puzzles to collect an ornate cog piece, as the clock mechanism is missing it. However, the helicopter is shot down by Nemesis and Jill and Carlos fight him. The nemesis is defeated, who collapses in a fire after his rocket launcher is exploded by Carlos' gunfire, but Jill has been infected. Carlos heads to a nearby hospital to find a way to save her, and must synthesize a vaccine.

Carlos encounters another squad mate, who is killed by Nikolai, revealing him as a traitor. Nikolai is silencing any survivors, implicating Umbrella is really trying to cover its tracks, not save the population of Raccoon City. This is made all the more clear when the hospital is destroyed by C4 explosives, and Carlos narrowly escapes. Jill is saved, and they head to the nearby public park, hoping to find a route of escape. Jill encounters a small hut in the park with a secret room, which is a base of operations for the mercenary force. There is a body with a gunshot wound in the head, indicating Nikolai has been here (though Jill is unaware of his treachery). Jill reads a file, which explains to the 'supervisors' that Umbrella cannot lobby for more time any longer and eventually Raccoon City will be destroyed. Jill leaves, but as she does a message is sent through the radio system that the mission is terminated, and to return to base. Nikolai then reveals himself and is about to kill Jill, but a grave digger worm is digging below ground and Nikolai leaves in a hurry. Jill manages to kill the giant worm, and discovers a route to a factory, which turns out to be a waste disposal factory for Umbrella. They find out that there is a heli-pad with a chopper on it, and Carlos and Jill make their escape.

Depending on choices made by the player earlier, the chopper can either be piloted by Carlos and Jill escapes with him, or Nikolai steals it. If Nikolai steals it, he and Jill exchange words, with Nikolai taunting them that they wont be leaving and they will die when a Nuclear missile is launched, due to be launched in a couple of minutes. The player also has the choice of destroying the chopper, or attempting to negotiate with Nikolai, either way they will not be leaving with that helicopter.

As Jill heads to the helipad, the radar receiver she picked up alerts her to an approaching missile, and at this point the player has 15 minutes to find a way to escape. Jill heads to the helipad, but encounters the Nemesis one final time, heavily mutated after previous defeats, and she defeats it using a large railgun. If Nikolai takes the chopper, Jill and Carlos both reach the helipad, at a loss of what to do as the sun rises over the city. Then another helicopter lands and rescues them, the pilot hinted to be Barry Burton (Jill's colleague from Resident Evil).

The city's fate is resolved in the game's finale. The U.S. government, after hearing of unsuccessful efforts to avert the T-Virus infestation, orders the destruction of Raccoon City with a nuclear missile. At this point in the game, the player has exactly fifteen minutes to escape the city before the missile strikes. While attempting to escape, Jill has to face the Nemesis one final time and defeats it using a rail gun. Jill then escapes Raccoon City.


Gameplay

A new feature is a boss-like enemy: the Nemesis, an experimental Tyrant-type model programmed by Umbrella to hunt down and kill the remaining STARS members. Nemesis is very different from most enemies. He can run, use weapons, and has a dodge move, and is the first monster capable of pursuing the player from one area to the next. Nemesis is encountered throughout the game, in set-pieces, boss fights, and the occasional random encounter as the player explores the city. Even if defeated in combat, Nemesis will eventually get back up and continue the pursuit.

In a departure from the game's predecessors, the player cannot choose between two playable characters from the beginning. Instead, the game is played almost entirely as Jill, although there is a short section in which the player controls Carlos.

Resident Evil 3 incorporates a dodge move that allows the player to avoid or repel enemy attacks. The player can also use a new quick turn ability, spinning 180 degrees, allowing the player to escape or turn to face an enemy very quickly. Getting up or down staircases can now be freely done just by walking to them, and does not require the player to press the action button; enemies can now follow the player up or down stairs.

The game also features an ammunition creation system in which new ammunition can be created from gunpowder through the cartridge reloading tool, or by combining gunpowder with ammunition. Players can also shoot oil drums or pipes located in certain areas resulting in an explosion or a spray of steam that can kill nearby enemies. The game also incorporates a randomization feature in which some item and enemy placement, as well as certain puzzle solutions and cutscenes, change during gameplay.

At certain points in the game, the screen will turn white and the player will enter Live Selection Mode, in which they're prompted to choose between one of two possible actions, affecting the direction the story takes. There is only a limited amount of time to choose.

There is an unlockable minigame titled "The Mercenaries - Operation: Mad Jackal". The player can choose from the three UBCS members that appear in the main game, with each character having a different set of items and weapons. The objective is to reach the warehouse from the station cable car in a limited amount of time. The player can extend their remaining time by killing monsters in quick succession, and gain additional items and ammunition by saving civilians. The player can use their winnings from the minigame to purchase unlockable weapons with infinite ammunition for the main game.

There are also five alternate costumes for Jill and eight different character-specific epilogues that are unlocked sequentially after the player clears the game several times. Each epilogue reveals the fate of a major character from the first two games following the destruction of Raccoon City.

Development

Ports

There have been three ports of Nemesis since the initial PlayStation version for the following platforms: Sega Dreamcast, PC and Nintendo GameCube. The PC and Dreamcast versions allow the player to choose Jill's outfit in the main game right from the start without going to the boutique. There are two additional outfits not in the PlayStation version. The "Operation: Mad Jackal" minigame is also available right from the start, with the added function of posting scores online on Capcom's official website (this feature has since been discontinued). The Dreamcast version included selectable outfits from the start with new additions, also featuring the added benefit of allowing players to view their character's current health via a VMU. The GameCube version is a direct port of the PlayStation version with no added features other than an increased framerate for FMV scenes and smoother-looking character models.

Music

Main article: Biohazard 3 Original Soundtrack

The original 2-disc soundtrack CD for Nemesis was composed by Masami Ueda & Saori Maeda, and was released on September 22, 1999.

Reception

Reception
Aggregate scores
AggregatorScore
GameRankingsPS: 88% (36 reviews)
DC: 81% (20 reviews)
PC: 75% (14 reviews)
GC: 64% (19 reviews)
MetacriticDC: 79% (13 reviews)
PC: 71% (8 reviews)
GC: 62% (14 reviews)
Review scores
PublicationScore
1Up.comGC: C
AllGamePS:
DC:
PC:
GC:
Computer and Video GamesPS: 9.0 out of 10
DC: 8.0 out of 10
Edge8 out of 10
EurogamerPS & DC: 9 out of 10
GC: 4 out of 10
FamitsuGC: 32 out of 40
Game Informer9.25 out of 10
GameProPS:
DC & GC:
GameRevolutionPS: A-
DC: C
GameSpotPS: 8.8 out of 10
DC: 8.3 out of 10
PC: 6.9 out of 10
GC: 4.7 out of 10
GameSpyGC:
IGNPS: 9.4 out of 10
DC: 8 out of 10
PC: 7.6 out of 10
GC: 5 out of 10
M! GamesPS: 88 out of 100
DC: 79 out of 100
PC: 71 out of 100
GC: 60 out of 100
Official U.S. PlayStation MagazinePS:
PC Zone8.1 out of 10
PlayStation: The Official MagazinePS:
X-PlayGC:

While not as commercially successful as its predecessor, Resident Evil 3 received rave reviews. GameSpot said: "Unlike other series that offer incremental 'improvements', the RE lineup continues to refine an already excellent premise". IGN critic Doug Perry praised the game, saying: "The story still wonderfully unfolds in an intensely slow, intriguing way, and the combination of the great story telling and precise style of gameplay is still perfectly blended". Dale Weir from Game Critics called it "the best Resident Evil game in the entire series".

As of March 2008, Resident Evil 3 had sold 3.5 million copies worldwide.

Novelization

Resident Evil: Nemesis, S. D. Perry's novelization of the game, was the fifth book in her series of Resident Evil novels.

References

  1. MacDonald, Mark. "Reviews: Resident Evil 3: Nemesis for GameCube". 1UP. Retrieved on 2009-01-30.
  2. Resident Evil 3: Nemesis for PlayStation Review], allgame. Retrieved on 2009-01-30.
  3. Resident Evil 3: Nemesis for Dreamcast Overview, allgame. Retrieved on 2009-01-30.
  4. Resident Evil 3: Nemesis for PC Overview, allgame. Retrieved on 2009-01-30.
  5. Resident Evil 3: Nemesis for GameCube Review, allgame. Retrieved on 2009-01-30.
  6. PlayStation Review: Resident Evil 3: Nemesis, Computer and Video Games, 15 August 2001. Retrieved on 2009-01-31.
  7. Dreamcast Review: Resident Evil 3: Nemesis, Computer and Video Games, 8 August 2001. Retrieved on 2009-01-31.
  8. Reed, Kristan (2003-06-09). "Resident Evil 2 and 3 Review". Eurogamer. Retrieved on 2009-01-30.
  9. Biohazard (Resident Evil) 2 & 3 - Famitsu Scores Archive Retrieved on 2009-01-28.
  10. Review: Resident Evil 3: Nemesis (PlayStation), GamePro, April 13, 2006. Retrieved on 2009-01-30.
  11. Review: Resident Evil 3: Nemesis (Dreamcast), GamePro, April 13, 2006. Retrieved on 2009-01-30.
  12. Review: Resident Evil 3: Nemesis (GameCube), GamePro, June 14, 2006. Retrieved on 2009-01-30.
  13. Resident Evil 3: Nemesis video game review for the PS. Retrieved on 2009-01-30.
  14. RE Nemesis video game review for the DREAMCAST. Retrieved on 2009-01-30.
  15. ^ "Resident Evil 3: Nemesis (PS) review". GameSpot.
  16. Resident Evil 3: Nemesis for Dreamcast Review, GameSpot, November 16, 2000. Retrieved on 2009-01-30.
  17. Resident Evil 3: Nemesis for PC Review, GameSpot, June 25, 2001. Retrieved on 2009-01-30.
  18. Resident Evil 3: Nemesis for GameCube Review, GameSpot, January 22, 2003. Retrieved on 2009-01-30.
  19. "GameSpy: Resident Evil 3: Nemesis Review". GameSpy. Retrieved on 2009-01-30.
  20. ^ "Resident Evil 3: Nemesis (PS) review". IGN.
  21. Chau, Anthony (2000-11-21). "Resident Evil 3: Nemesis Review (Dreamcast)". IGN. Retrieved on 2009-01-30.
  22. Carle, Chris (2001-06-04). "Resident Evil 3: Nemesis Review (PC)". IGN. Retrieved on 2009-01-30.
  23. Lewis, Cory D. (2003-01-29). "Resident Evil 3: Nemesis Review (GameCube)". IGN. Retrieved on 2009-01-30.
  24. PC Review: Resident Evil 3: Nemesis, PC Zone, 13 August 2001. Retrieved on 2009-01-31.
  25. "Resident Evil 3: Nemesis Reviews (PlayStation)". Game Rankings. Retrieved on 2009-01-29.
  26. "Resident Evil 3: Nemesis Reviews (Dreamcast)". Game Rankings. Retrieved on 2009-01-29.
  27. "Resident Evil 3: Nemesis Reviews (PC)". Game Rankings. Retrieved on 2009-01-29.
  28. "Resident Evil 3: Nemesis Reviews (GameCube)". Game Rankings. Retrieved on 2009-01-29.
  29. "Resident Evil 3: Nemesis for Dreamcast Reviews". Metacritic. Retrieved on 2009-01-28.
  30. "Resident Evil 3: Nemesis for PC Reviews". Metacritic. Retrieved on 2009-01-28.
  31. "Resident Evil 3: Nemesis for GameCube Reviews". Metacritic. Retrieved on 2009-01-28.
  32. "Resident Evil 3: Nemesis for Playstation". MobyGames. Retrieved on 2009-01-29.
  33. "Resident Evil 3: Nemesis for Dreamcast". MobyGames. Retrieved on 2009-01-29.
  34. "Resident Evil 3: Nemesis for Windows". MobyGames. Retrieved on 2009-01-29.
  35. "Resident Evil 3: Nemesis for GameCube". MobyGames. Retrieved on 2009-01-29.
  36. "Game Critics".
  37. "CAPCOM | Platinum Titles".

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