This is an old revision of this page, as edited by A. di M. (talk | contribs) at 16:45, 6 March 2009 (compromise solution: copying Quaternion#History here; expand this with notable stuff from reliable sources in a neutral tone if you wish so.). The present address (URL) is a permanent link to this revision, which may differ significantly from the current revision.
Revision as of 16:45, 6 March 2009 by A. di M. (talk | contribs) (compromise solution: copying Quaternion#History here; expand this with notable stuff from reliable sources in a neutral tone if you wish so.)(diff) ← Previous revision | Latest revision (diff) | Newer revision → (diff)Quaternions were introduced by Irish mathematician Sir William Rowan Hamilton in 1843. Hamilton knew that the complex numbers could be viewed as points in a plane, and he was looking for a way to do the same for points in space. Points in space can be represented by their coordinates, which are triples of numbers, and for many years Hamilton had known how to add and multiply triples of numbers. But he had been stuck on the problem of division: He did not know how to take the quotient of two points in space.
On October 16, 1843, Hamilton and his wife took a walk along the Royal Canal in Dublin. While they walked across Brougham Bridge (now Broom Bridge), a solution suddenly occurred to him. He could not divide triples, but he could divide quadruples. By using three of the numbers in the quadruple as the points of a coordinate in space, Hamilton could represent points in space by his new system of numbers. He then carved the basic rules for multiplication into the bridge:
Hamilton called a quadruple with these rules of multiplication a quaternion, and he devoted the remainder of his life to studying and teaching them. He founded a school of "quaternionists" and popularized them in several books. The last and longest, Elements of Quaternions, had 800 pages and was published shortly after his death.
After Hamilton's death, his pupil Peter Tait continued promoting quaternions. At this time, quaternions were a mandatory examination topic in Dublin, and in some American universities they were the only advanced mathematics topic taught. Topics in physics and geometry that would now be described using vectors, such as kinematics in space and Maxwell's equations, were described entirely in terms of quaternions. There was even a professional research association, the Quaternion Society (1899 - 1913), exclusively devoted to the study of quaternions.
From the mid 1880s, quaternions began to be displaced by vector analysis, which had been developed by Josiah Willard Gibbs and Oliver Heaviside. Vector analysis described the same phenomena as quaternions, so it borrowed ideas and terms liberally from the classical quaternion literature. However, vector analysis was conceptually simpler and notationally cleaner, and eventually quaternions were relegated to a minor role in mathematics and physics. A side effect of this transition is that works on classical Hamiltonian quaternions are difficult to comprehend for many modern readers because they use familiar terms from vector analysis in unfamiliar and fundamentally different ways.
However, quaternions have had a revival in the late 20th century, primarily due to their utility in describing spatial rotations. Representations of rotations by quaternions are more compact and faster to compute than representations by matrices. For this reason, quaternions are used in computer graphics, control theory, signal processing, attitude control, physics, bioinformatics, and orbital mechanics. For example, it is common for spacecraft attitude-control systems to be commanded in terms of quaternions. Quaternions have received another boost from number theory because of their relation to quadratic forms.
Since 1989, the Department of Mathematics of the National University of Ireland, Maynooth has organized a pilgrimage, where scientists (including physicists Murray Gell-Mann in 2002, Steven Weinberg in 2005, and mathematician Andrew Wiles in 2003) take a walk from Dunsink Observatory to the Royal Canal bridge where, unfortunately, no trace of Hamilton's carving remains.
References
- Ken Shoemake (1985), Animating Rotation with Quaternion Curves, Computer Graphics, 19(3), 245-254. Presented at SIGGRAPH '85.
Tomb Raider (1996) is often cited as the first mass-market computer game to have used quaternions to achieve smooth 3D rotation. See eg Nick Bobick, "Rotating Objects Using Quaternions", Game Developer magazine, February 1998