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Revision as of 17:43, 10 June 2009 by Teancum (talk | contribs) (removed confusting header. The bosses fit in just fine with the cast.)(diff) ← Previous revision | Latest revision (diff) | Newer revision → (diff) 2009 video gameX-Men Origins: Wolverine | |
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Developer(s) | Raven Software (PC/PS3/X360) Amaze Entertainment (Wii/PS2) Griptonite Games (PSP/DS) |
Publisher(s) | Activision |
Engine | Unreal Engine 3 |
Platform(s) | PlayStation 3, Xbox 360, Microsoft Windows, Wii, PlayStation 2, PlayStation Portable, Nintendo DS, |
Release | May 1, 2009 |
Genre(s) | Action-adventure |
Mode(s) | Single-player |
X-Men Origins: Wolverine is a 2009 action-adventure game loosely based on the film of the same name. The game release coincided with the release of the film on May 1, 2009 for the PlayStation 3, Xbox 360, Windows, Wii, PlayStation 2, Nintendo DS, and PlayStation Portable. The game was developed primarily by Raven Software, who used Unreal engine technology to develop the game. Amaze Entertainment developed the Wii/PS2 ports and Griptonite Games (PSP/DS) developed the PSP/DS ports. Origins was published by Activision.
The game allows players to take control of James "Logan" Howlett (codenamed Wolverine) and for the first time in a video game discover the character's origins.
Gameplay
Origins takes influences from games such as God of War and Devil May Cry. The Uncaged version of the game also features a large amount of blood and gore.
Uncaged Edition
The Uncaged Edition was released exclusively for the PC, PlayStation 3 and Xbox 360. Raven Software addressed a major deficiency of previous Wolverine video games: their lack of a regeneration factor, by creating a progressive damage system. When Wolverine sustains injuries the damage will be reflected on his character as chunks of his flesh and clothes are removed, and his injuries will heal in real-time, allowing you to see his muscles and skin grow back. Layers of skin and muscle are peeled back to eventually reveal his adamantium skeleton. Wolverine also possesses enhanced feral senses, which can be used in a variety of ways, such as solving puzzles, revealing hidden escape routes, and finding weak points in opponents.
Combat relies on three options - light attacks, heavy attacks, and grabs, mapped to one button apiece - but doesn't ask players to memorize long combo strings. Another form of attack is the lunge, which allows Wolverine to quickly close the distance between him and an enemy. Not only can Wolverine dispatch enemies via his variety of attacks, he can also use the environment to his advantage, such as impaling foes on spikes. During combat, Wolverine's rage meter begins to build up, and when full allows him to unleash more deadly, devastating attacks, like the claw spin and a berserker mode. While in berserker mode, Wolverine's eyes and claws will glow red.
PlayStation 2 & Wii
The PS2 and Wii versions are less graphic, with almost no blood and gore, less language and slightly different combat. Feral senses are still obtained, which can detect doors, traps, enemies and sentinel observers. Lunges do not have the same range, and must be performed at closer distances. They can be repeated, useful for things such as ascending elevator shaft, or fleeing to safety. Blob cards are featured as tokens, which gives the player a rematch with Frederick Dukes / Blob. Rage mode is still implied. XP is collected from defeating enemies, completing mission, defeating all enemies, destroying all turrets, and defeating bosses within five minutes. The XP is used to freely purchase upgrades. Dr. Trask and Darkholme are not in the game. Instead of Leviathans, Mark I Prototypes and W.E.N.D.I.G.Os as random bosses, Giants and Gambit's henchmen are bosses. The life bars of bosses are bars at the bottom of the screen instead of bars at the top right in the Uncaged Edition. The bars also don't have blood splatter. The menus are hi-tech, instead of bloody main menus.
PlayStation Portable
The game has similar graphics to the PS2 and Wii version. There is little blood. Combat has no differences from the PS2 version. Upgrades can only be obtained once sub-missions are complete (ex. Complete the level in five minutes). The main plot is slightly different. Lunges are renamed "pounces", and can only be activated once the circle button appears on top of the enemies' head. Rage is only obtained once the rage meter is full - the meter can decrease once combat stops. Such weapons like fire can stop Wolverine's regeneration ability. Menus are identical.
Plot
The storyline is comprised of a combination of the Wolverine backstory being explored in the movie of the same name as well as original story created by Raven Software. In recent interviews, lead developer Dan Vondrak indicates that roughly 90% of the movie storyline is in the game. However, that comprises less than half of the overall videogame story, with the balance being exclusive to the game.
The primary storyline is the back-story of Wolverine. Uncovering his origins from his birth in the 19 century, his military service and eventual recruitment to Col. William Stryker's Weapon X program, and finally his confrontation with Weapon XI.
Locations in the game include Africa, which is implied to be Wakanda, due to Stryker's interest in meteorite desposits in the regions, Alkali Lake, Project Wideawake, and New Orleans.
Cast of Characters
- Hugh Jackman as Logan / Wolverine: A mutant with powers of regeneration, animalistic instincts, super strength, unbreakable bones and six retractable adamantium claws (Bone claws before the adamantium transfusion).
- Liev Schreiber as Victor Creed: Wolverine's half-brother who has a healing factor, animalistic instincts, and retractable claws.
- Dave Florek as William Stryker: A Colonel of the military who formed Team X, and is a major part of the Weapon X Program.
- April Stewart as Kayla Silverfox: Logan's lover; she has the ability of tactile hypnosis: the ability to control someone as long as she is touching them.
- will.i.am as John Wraith: A mutant who has the ability to teleport. A former member of Stryker's team. Owns a bodybuilding studio in Las Vegas, Nevada.
- Robert Wu as David North / Agent Zero: A member of the Weapon X Program, Stryker's second-in-command. Zero possesses expert tracking skills and is a lethal marksman.
- Gregg Berger as Fred Dukes / Blob: A mutant and former member of Stryker's mutant strike team. Fred has an indestructible layer of skin. After leaving Stryker and the team, he developed an eating disorder and became obese.
- Chris Edgerly as Remy LeBeau / Gambit: A former prisoner of Stryker who can manipulate kinetic energy.
- Steven Blum as Wade Wilson: The "merc with a mouth." Wade is a highly trained mercenary who was the annoyance of the team.
- Weapon XI / Deadpool: The altered Wade Wilson is the mutant killer. He was given a healing factor, teleportation, and optic blast powers and had his mouth forced shut. Stryker also had adamantium blades surgically implanted into his arms.
- Anna Graves as Raven Darkholme: A female mutant with shapeshifting abilities and a CIA operative who was working in conjunction with Stryker's team in Africa. She later encounters Wolverine when they both are searching for Wraith. She is Wraith's lover and the mother of his child, presumably Nightcrawler.
- Bumper Robinson as Dr. Bolivar Trask: Creator of the Sentinels. He kidnaps Wraith to use him in his study of the mutant gene for sentinel programming. His hand is cut off by Wolverine, he later replaces it with a prosthetic hand. In the future as shown in the game, he appears to be the one directing the soldiers attacking Wolverine in an attempt to capture him.
- Sentinels: Robots created by Dr. Bolivar Trask, built for the sole purpose of hunting and terminating mutants. Wolverine encounters a smaller prototype and later fights a larger Mark I model. At the end of the game, in the future, many sentinels are seen walking through the ruins of a city, seemingly terminating mutants as they are detected.
- Sentinel Prototypes: Prototypes of the Sentinel; bosses in the cybernetics lab missions.
- W.E.N.D.I.G.O. Prototypes: In keeping with the somewhat realistic tone of the film series, these are genetically engineered super-soldiers, instead of magically cursed beings. They are bosses in Weapon X areas.
- Leviathans: Bosses that are seen in Africa missions.
Development
Raven Software set up a developers blog and project lead Dan Vondrak also set up a Twitter account to post updates and impressions on the game. Blur Studio, who also worked with Raven on X-Men Legends II: Rise of Apocalypse and Marvel: Ultimate Alliance provided all of the cgi cutscenes for the game. The developers published a large number of 3D screenshots, virtual three-dimensional renders of a particular setting that could be viewed in a web browser. The music for the game was composed by Paul Haslinger, who composed the music for the Underworld film series and such games as Need For Speed: Undercover, Rainbow Six: Vegas and its sequel, Rainbow Six: Vegas 2. Raven worked with publisher Activision to provide easter eggs from other games to be found, such as the Lich King's sword from World of Warcraft and the cake mentioned in the game Portal
Reception
ReceptionAggregator | Score |
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GameRankings | 80% (PC) 75% (XBOX 360) 74% (PS3) 62% (DS) 62% (PSP) 56% (Wii) 48% (NDS) |
Publication | Score |
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1Up.com | C+ (PS3, XBOX 360) |
GamePro | (Uncaged) |
GameSpot | 7/10 (Uncaged) |
IGN | 7.8/10 (Uncaged) 5.1/10 (PSP) 5/10 (NDS) 4.8/10 (Wii) 4.5/10 (PS2) |
Game Informer | 8/10 |
Reviews were mostly positive saying that they enjoyed the gore which made it different from most movie games. They criticized the repetitiveness of the game however.
Gamespot stated the Uncaged Edition has disappointing (and sometimes buggy) boss fights, the plot is weak, the game is too easy and there are cheap deaths. The game, however, had raw, brutal action, varied enemy types, and a good showcase of Wolverine's powers.
IGN's Greg Miller stated the Uncaged Edition version of the game is an "awesome guilty pleasure", despite criticisms of boss repetitiveness and others. Miller loved the cinematics of the game, as well as loved the bloody sights of the game. The visuals received a mixed review from IGN, stating the game looks great sometimes and shoddy other times. Miller further criticized that the only sounds that sound good are Hugh Jackman's voice and claw sounds.
He also criticized the Wii and PS2 version's presentation. IGN also didn't like boxes in the game, Wolverine's burly chest, and the framey part of the PS2 version. They say that voices are repetitive and there is lack of music. They say that "you will get pissed at the PS2's controls" and "you will never really love or hate the experience" of the Wii. The PS2 got a 4.5 and the Wii a 4.8.
He stated in the PSP version that the presentation is not exciting nor confusing. He also criticized the bland environment, but stated, "The title runs smoothly for the most part and the character models look good enough." They also praised the music. They say that the claws don't really "feel sharp". The version got a 5.1.
IGN's Sam Bishop says the DS version is not what he really expected from Griptonite Games. He says that not much enjoyment is presented, like no voice and long levels. The characters, he says, have nice comic book animations, but it is repetitive. He also didn't really expect minimal sound effects. He liked the secret collectives. He stated that the combat had its' bright moments, but "they're almost always during segments where you're not taking on three hulking creatures at once." The version got a 5.
References
- ^ Faylor, Chris (December 9, 2008). "X-Men Origins: Wolverine Platforms Unveiled". Shacknews. Retrieved 2008-12-10.
- ^ Ramsay, Randolph (2009-01-15). "X-Men Origins: Wolverine Impressions". Gamespot. Retrieved 2009-01-15. Cite error: The named reference "gamespot1" was defined multiple times with different content (see the help page).
- ^ Vondrak, Dan (2009-03-07). "Raven Q&A: Volume 1". Raven Software. Retrieved 2009-05-19.
- Vondrak, Dan (2009-03-11). "Gameplay Trailer Released". Retrieved 2009-03-11.
- ^ toutski (2009-01-19). "X-Men Origins: Wolverine". thesixthaxis.com. Retrieved 2009-01-19.
- Dinges, Justin (2009-03-18). "Art Level Design Blog – 3D: Creed Bar Fight". Retrieved 2009-03-18.
- Vondrak, Dan (2009-05-16). "Inside Look: Blur Cinematics". Raven Software. Retrieved 2009-05-19.
- Vondrak, Dan (2009-05-19). "Dan Vondrak (Vondrak) on Twitter". Twitter. Retrieved 2009-05-19.
- "X-Men Origins: Wolverine Official Video Game Site - News". Raven Software. Retrieved 2009-05-19.
- "X-Men Origins: Wolverine Official Video Game Site - 360 Screenshots". Raven Software. Retrieved 2009-05-19.
- Vondrak, Dan (2009-03-24). "Wolverine Developer Q&A – Round 2". Raven Software. Retrieved 2009-05-19.
- Fahey, Mike (2009-05-01). "Wow, Check Out One Of Wolverine's Secret Places". Kotaku. Retrieved 2009-05-19.
- Good, Owen (2009-05-03). "Another Pic of Wolverine's Secret Areas". Kotaku. Retrieved 2009-05-19.
- Hayward, Justin (2009-05-01). "X-Men Origins: Wolverine UNCAGED Edition (PS3)". 1UP.com. Retrieved 2009-05-20.
- Hayward, Justin (2009-05-01). "X-Men Origins: Wolverine UNCAGED Edition (XBOX 360)". 1UP.com. Retrieved 2009-05-20.
- ^ Miller, Greg (2009-04-30). "X-Men Origins: Wolverine -- Uncaged Edition Review". IGN. Retrieved 2009-05-20.
- Miller, Greg (2009-05-04). "X-Men Origins: Wolverine Review". IGN. Retrieved 2009-05-20.
- Bishop, Sam (2009-05-07). "X-Men Origins: Wolverine Review". IGN. Retrieved 2009-05-20.
- Miller, Greg (2009-05-04). "X-Men Origins: Wolverine Review". IGN. Retrieved 2009-05-20.
- Miller, Greg (2009-05-04). "X-Men Origins: Wolverine Review". IGN. Retrieved 2009-05-20.
- ^ Ramsay, Randolph (2009-05-07). "X-Men Origins: Wolverine Review". GameSpot. Retrieved 2009-05-20.
- "X-Men Origins: Wolverine". GameRankings. Retrieved 2008-04-26.
- Herring, Will (2009-05-01). "X-Men Origins: Wolverine (360)". GamePro. Retrieved 2009-05-20.
- Reiner, Andrew. "X-Men Origins: Wolverine". Game Informer. Retrieved 2009-05-20.
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