This is an old revision of this page, as edited by Pseudo Intellectual (talk | contribs) at 04:01, 3 December 2005 (→On [] Computers: -- added information on pretty much every non-graphical mainframe game I could find and pin a date on., then disambiguated their links). The present address (URL) is a permanent link to this revision, which may differ significantly from the current revision.
Revision as of 04:01, 3 December 2005 by Pseudo Intellectual (talk | contribs) (→On [] Computers: -- added information on pretty much every non-graphical mainframe game I could find and pin a date on., then disambiguated their links)(diff) ← Previous revision | Latest revision (diff) | Newer revision → (diff)On Mainframe Computers
Years listed are those in which the game is believed to have originally appeared. Often these games were continually modified and played as a succession of versions for years after their initial posting.
- Baseball (1971) by Don Daglow
- Oregon Trail (1971) by Don Rawitsch
- Star Trek (Text Game) (1971) by Mike Mayfield
- Hunt the Wumpus (1972) by Gregory Yob
- Star Trek (Script Game) (1972) by Don Daglow
- dnd (1975) by Gary Whisenhunt and Ray Wood
- Dungeon (1975) by Don Daglow
- Adventure by Will Crowther (1976)
- Mystery Mansion (1977)
- Oubliette (1977) by Jim Schwaiger M
- Zork (1977) by Tim Anderson, Marc Blank, Bruce Daniels and Dave Lebling
- Acheton (1978) by Jon Thackray, David Seal and Jonathan Partington
- Decwar (1978)
- Avatar (1979) by Bruce Maggs and Andrew Shapira M
- Battlestar (1979) by David Riggle
- Brand X (1979) (aka Philosopher's Quest) by Peter Killworth and Jonathan Mestel
- HAUNT (1979) by John Laird
- Martian Adventure (1979) by Brad Templeton and Kieran Carroll
- New Adventure (1979) by Mark Niemiec
- Hezarin (1980) by Steve Tinney, Alex Ship and Jon Thackray
- Kingdom of Hamil (1980) by Jonathan Partington
- Quondam (1980) by Rod Underwood
- Rogue (1980) by Michael Toy and Glenn Wichman (followed by many Roguelikes)
- LORD (1981) by Olli J. Paavola
- FisK (1982)
- Castle (1983) by Barry Wilks
- Crobe (1987) by Jonathan Partington
- MIST (1987) M
- Nidus (1987) by Adam Atkinson
- Quest of the Sangraal (1987) by Jonathan Partington
- M denotes the game is a MUD (Multi-User Dungeon).
On Personal Computers
- Adventureland series (1978-1989, 2000) by Scott Adams of Adventure International
- Zork series (1979-) by Tim Anderson, Marc Blank, Bruce Daniels and Dave Lebling
- C.I.A Adventure (1980) by Hugh Lampert of CLOAD
- Madness and the Minotaur (1981) for Spectral Associates
- The Hobbit (1982) by Philip Mitchell and Veronika Megler of Beam Software
- Forbidden Quest (1983), Pryority Software
- The Wizard of Akyrz (1983), Brian Howarth of Mysterious Adventures and Cliff J. Ogden for Adventure International
- High Stakes (1984), Angelsoft
- The Hitchhiker's Guide to the Galaxy (1984) by Douglas Adams and Steve Meretzky of Infocom
- Mindwheel (1984) by Robert Pinsky for Synapse
- Zyll (1984) by Marshal W. Linder and Scott B. Edwards for IBM
- A Mind Forever Voyaging (1985) by Steve Meretzky of Infocom
- Brimstone (1985) by James Paul for Synapse
- Essex (1985) by Bill Darrah for Synapse
- Breakers (1986) by Rodney R. Smith for Synapse
- Dodgy Geezers (1986) by Peter Jones and Trevor Lever of Beam Software
- Amnesia (1987) by Thomas M. Disch, the only text adventure ever published by Electronic Arts
- Jacaranda Jim (1987) by Graham Cluley
- Kingdom of Kroz (1987) by Scott Miller of Apogee Software
- Nord and Bert Couldn't Make Head Or Tail Of It (1987) by Jeff O'Neill for Infocom
- Sherlock: The Riddle of the Crown Jewels (1987) by Bob Bates for Infocom
- TradeWars 2001 (1987) by Gary Martin for Martech B
- Dr. Dumont's Wild P.A.R.T.I. (1988) by Michael and Muffy Berlyn
- Avalon, Legend Lives (1989-)
- Hound of Shadow (1989) for Eldritch Games
- Legend of the Red Dragon (1989) by Seth Able Robinson B
- Humbug (1990) by Graham Cluley
- Danger! Adventurer at Work! (1991) by Simon Avery
- ZZT (1991) by Tim Sweeney of Epic MegaGames
- NetHack (1992)
- Spy Snatcher (1992) by Jonathan Partington and Jonathan Thackray for Topologika
- Curses (1993) by Graham Nelson
- Balances (1994) by Graham Nelson
- A Change in the Weather (1995) by Andrew Plotkin 1~
- Christminster (1995) by Gareth Rees
- Uncle Zebulon's Will (1995) by Magnus Olsson 1~
- The Meteor, The Stone, And A Long Glass Of Sherbet (1996) by Graham Nelson 1
- So Far (1996) by Andrew Plotkin
- Breath Pirates (1997) by Mike Snyder
- The Edifice (1997) by Lucian P. Smith 1
- MegaZeux (1998) by Gregory Janson of Software Visions
- Photopia (1998) by Adam Cadre 1
- Spider and Web (1998) by Andrew Plotkin
- Chibot Ultra Battle (1999) by Noah Kronemeyer
- PAEE (1999) by Enrique D. Bosch
- ] (1999) by Laura A. Knauth 1
- 9:05 (2000) by Adam Cadre
- Galatea (2000) by Emily Short
- Babel (2000)
- Fail Safe (2000) by Jon Ingold
- Kaged (2000) by Ian Finley 1
- All Roads (2001) by Jon Ingold 1
- Another Earth, Another Sky (2002) by Paul O'Brian 1
- Ultimate Dominion (2002-???)
- Risorgimento Represso (2003) by Michael Coyne
- Slouching Towards Bedlam (2004) Star Foster and Daniel Ravipinto 1
- The Isle of the Cult (2004) by Rune Berg
- Luminous Horizon (2004) by Paul O'Brian 1
- Vespers (2005) by Jason Devlin 1
B denotes a BBS door game played on-line 1 denotes a 1st prize placing in the annual Interactive Fiction Competition. 1~ denotes a 1st prize placing in one of the two categories in the segregated-by-programming-language 1st annual Interactive Fiction Competition, a policy discontinued the following year.
The Interactive Fiction Archive currently contains a far more comprehensive list of text adventure games and related materials, while the Tribute to Text-Mode Games site contains a great deal of information on and downloads of games that use text for illustrative rather than descriptive purposes.
See also
This list is incomplete; you can help by adding missing items. |