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Template:Future product

Nintendo Revolution
Prototype of the Nintendo Revolution
ManufacturerNintendo
TypeVideo game console
GenerationSeventh generation era
LifespanRumored to be Thanksgiving 2006
MediaUnspecified 12cm DVD format
GameCube optical disc
Online servicesNintendo Wi-Fi Connection

The Nintendo Revolution is Nintendo's fifth home video game console and the successor to the Nintendo GameCube. Its main innovation will likely be its controller that responds to its own position and orientation in 3-D physical space in front of the television, a concept never before seen in mainstream consoles. Another innovation is that its slot-loading optical drive is the first that accepts both 3 and 5 inch discs, GameCube and dual-layered DVD based media. Its codename during early development was N5 (alluding to the fact it is Nintendo's fifth home console).

The system was unveiled at Nintendo's 2005 press conference and the game controller at the 2005 Tokyo Game Show by Satoru Iwata during his keynote speech in September. On December 8, 2005 a site containing Revolution information accidentally leaked information about a PPU graphics card that will create much more vibrant effects than its competitors. Promotional material released at the 2005 Tokyo Game Show stated the console was scheduled for a 2006 release. In an interview with Nikkei Business Iwata stated the Revolution will be coming out after April of that year, and that they are considering attempting an international launch with no more than 14 weeks of difference between the first and last launching regions. Nintendo has announced that more details about the system will be made public on May 9, 2006. The latest sources point towards a Thanksgiving 2006 launch date.

Nintendo has had a tendency to be coy with release of information regarding the Revolution, leaving some media outlets with the idea that Nintendo was not prepared or did not have the intention to compete with Microsoft's Xbox 360, and Sony's PlayStation 3. Top executives at the company denied that and insisted that they were simply protecting their intellectual property from imitation by competitors before the system is released. Innovations (such as the inclusion of a D-Pad and later an analog stick as standard, wireless controller technology, shoulder buttons, vibrating feedback for controllers, and four controller ports) have been widely disseminated following their mainstream arrival on Nintendo's machines.

Confirmed hardware and technology

CPU/GPU

IBM will be developing the CPU, codenamed "Broadway." IBM previously developed the processor in Nintendo's current system, the GameCube. Nintendo has also announced that Canadian graphics card maker ATI Technologies is developing the GPU, which is codenamed "Hollywood". Before the GameCube's release, ATI had bought ArtX, the company responsible for the GameCube's GPU and whose members were former Silicon Graphics employees involved with the Nintendo 64 graphics chip.

Connectivity

Revolution will have built-in Wi-Fi, allowing certain games to be played online . Nintendo is providing an optional PC-compatible wireless router for use by consumers that do not already have access to a wireless connection. The accessory is also compatible with the Nintendo DS. While no ethernet port is planned, Nintendo has suggested ethernet may be possible for the system with USB via an adaptor.

Memory/Media

MoSys, whose 1T-SRAM memory technology was used in the GameCube, will again provide the RAM technology for Revolution.

Revolution will use standard DVD/CD size optical discs. It will have the ability to play DVD movies with an undisclosed add-on (most likely a hardware dongle). It will be able to hook up to a computer monitor as well as a TV, but at this point in time, Nintendo are not supporting HDTV output. The standard output will be 480p.

Design

Nintendo also has said the console will be "sleek", approximately the thickness of three DVD cases (pictures are of the prototype, which is three DVD cases large), considerably thinner than the Xbox 360 and PlayStation 3. It will stand both horizontally and vertically. This new industrial design will also address remarks regarding the GameCube's unique look which some have complained does not fit in amongst most home entertainment components. The console has also been stated to be a very quiet system in comparison to the fan noise output by most gaming consoles and will also be more affordable than its competitors. .

Controller

File:RevolutionController.jpg
The Nintendo Revolution controller from various angles.

The Nintendo Revolution controller, unveiled at Tokyo Game Show 2005, has a shape reminiscent of a television remote control and operates like a mouse in three-dimensional real-space. The controller is also a reminiscent of the Nintendo 64, and NES in terms of the buttons.

The controller is a major departure from the last twenty years of console design. Two sensors near the television allow the controller to sense its position in three-dimensional space; other sensors in the controller itself allow it to sense its tilt and yaw. Players can thus mime actions (and receive "rumble pak" style vibration feedback) instead of simply pushing buttons. An early marketing video showed actors miming such actions as fishing, cooking, drumming, conducting an orchestra, shooting a gun, sword fighting, and performing dental surgery. The video can also be found here . To communicate with the sensors, the Revolution's controller uses Bluetooth technology.

File:Revcon screen006.jpg
The "nunchaku-style" analog stick peripheral (right) attached to the main controller

A digital directional pad is positioned at the top of the controller face, with a large GameCube-styled A button directly below it and a trigger on the underside acting as the B-button. Below the A button is a row of three small buttons: Start, Home, and Select. Near the bottom end of the controller are two additional buttons labeled lowercase a and b (labeled X and Y in promotional videos), suggesting that users can turn the controller 90 degrees and use it like a classic NES controller. Beneath these buttons are four lights which indicate which "port" is being used--at present, up to four players are expected to be able to play on a single Revolution console.

File:Revo con colour.jpg
The controller in various possible color schemes

The controller can also slip inside or be attached to peripherals through a proprietary port on its bottom end. A tethered peripheral with an analog stick and two shoulder buttons (labeled Z1 and Z2) will, according to Satoru Iwata, be bundled with the free-hand controller (letting the user play games "nunchaku-style").

A "shell" peripheral is also slated to release for the Revolution that will be "very similar in style and form to the Wavebird" . The official name for this is the "Classic-Style Expansion Controller". According to Iwata, it is meant for playing "the existing games, virtual console games, and multi-platform games" (TGS 2005 keynote, 40:43). The freehand controller will slide into a hole in the top of the classic controller, and thus it will retain the freehand controller's position sensing capabilities. IGN has an article called "Understanding the Revolution Controller", which discusses the shell as well as includes a mock-up of what the shell might look like.

Nintendo promises a wide variety of peripherals ranging from dance mats to analog game controllers. It is possible that they may be inexpensive enough to be bundled with games much like the rumble pack, expansion pack, and microphone for Star Fox 64, Donkey Kong 64, and Mario Party 6 respectively.

Mr. Iwata has confirmed that the sensors will be compatible with any television, including projectors.

Also, Miyamoto added before exiting the stage , "there are still secrets to this controller, and these will be revealed next year."

What secrets could the controller yet still hold? There is much speculation that Nintendo may opt to place a microphone into the controller, or some kind of port where you could plug in a headset on the controller. Nintendo has continuously shown interest in voice-controlled/influenced games, as shown in the Nintendo DS title Nintendogs and the GameCube titles Mario Party 6 and Mario Party 7, which both use the GameCube's microphone peripheral. Nintendo has also stated that the odd real-time Japanese war/pinball simulator, Odama, will also use the GameCube's microphone peripheral for directing troops. Also, it should be noted that a microphone/headset could be useful for communication during online play, as that in the Nintendo WiFi Connection.

Known specifications

Due to the relatively early stages of development, specifications may change before the console's final release. According to a recent interview with Nintendo of Europe's Jim Merrick, Nintendo may never release a complete system specification, citing that the exact technology is irrelevant, and has little bearing on how "satisfying" the gameplay is .

  • Supposedly "one development source we spoke to had this to say of the Revolution CPU and GPU: "Basically, take a GameCube, double the clock rate of the CPU and GPU and you're done." source:
  • Memory:
    • 88 MB 1T-SRAM by MoSys
    • 16 MB DRAM or D-RAM
      • A few developers have told the media that there will only be between 96 and 128 MB of RAM
      • IGN.com recently reported these technical specs from several developers after recieving alpha development kits
    • 512 MB built-in expandable flash memory
  • Ports and peripherals:
    • Two USB 2.0 ports.
    • Wireless controllers.
    • Possibly a single proprietary output for video and audio.
    • 4 × Nintendo GameCube controller ports and 2 × Nintendo GameCube memory card ports (for compatibility).
    • Optional USB PC-compatible 802.11b wireless router.
  • Media:
    • Slot loading optical disc drive compatible with both 12 cm and 8 cm proprietary optical discs (again, for GameCube compatibility) as well as standard DVD discs. The proprietary optical discs will hold 4.7 GB (single layered) and 8.5 GB (double layered).
    • 2 × front loading SD memory card slots.
    • Nintendo has announced that the Revolution will have a content ratings system in its console, having age restrictions as follows: PEGI 3+, 7+, 12+, 16+,18+, and ESRB EC, E, E10+, T, M, and AO.
  • Networking:
  • Final version will be smaller than the presented prototype, which is "about the size of three stacked standard DVD cases" (as quoted from the conference).

Features

Online arguments commenced when Nintendo of America's Vice President of Corporate Affairs, Perrin Kaplan, announced there would be no HD support for their upcoming system. Kaplan stated beautiful graphics and innovative gameplay could be achieved without HD and that abstaining from the technology would help keep the cost of games down. In reaction, major Internet based magazines like IGN.com organized letter writing campaigns to protest against Nintendo regarding the decision and urging consumers to take action . A website called 1080up.org was also formed specifically for lobbying Nintendo to include the feature but so far nothing clear has come from it.

Backwards compatibility

The Nintendo Revolution has reportedly been designed to be compatible with Nintendo GameCube software and most peripherals. Standing vertically, the top of Revolution has four GameCube controller ports that will allow the system to be compatible with ordinary GameCube controllers, Nintendo's wireless Wavebird controller, the DK Bongos, the Nintendo GameCube Game Boy Advance cable, and the Dance Dance Revolution Mario Mix dance pads. It also features two memory card slots that should be fully compatible with all generations of GameCube memory cards ("Memory Card 59", "Memory Card 251", and "Memory Card 1019") and the Nintendo GameCube Microphone. The Nintendo Revolution is designed to accept the tiny Nintendo GameCube discs through the same slot-loading disc drive that will accept standard-sized Revolution game discs and DVD movies; this is a first for slot-loading disc drives, which typically only accept discs of one standard size. Nintendo is no stranger to backwards compatibility, as the Game Boy Advance can play older Game Boy Color and original Game Boy games, and the DS can play Game Boy Advance games. Many have criticized the Xbox 360 for including only partial backwards compatibility with Xbox games, which does not include many recent releases, though it seems Nintendo is making compatibility a high priority. However, it is unclear if it will have the high-speed port required for use with the Game Boy Player accessory, but it is unlikely because of the difference in the Revolution's and the GameCube's size (a rectangle against an almost quadratic footprint with different measures).

Virtual console

Nintendo has announced that Revolution will have the ability to play all the Nintendo-produced Nintendo 64, SNES/Super Famicom, and Nintendo Entertainment System/Famicom games; the software may be recompiled or emulated but will be offered via the Nintendo online download service. Satoru Iwata refers to this feature as the "Virtual Console". According to a Japanese press release, "all downloaded games will be stored on the 512 flash memory built into the system." To prevent illegal copying, downloaded games will feature a proprietary DRM system.

Nintendo announced that the downloadable games may be redesigned. It was also said that although the gameplay would stay the same, it would be possible "that with Revolution, we may be able to see the old games with new looks." (this may be compared to the 1993 SNES release Super Mario All-Stars, a single cartridge containing several classic Super Mario Bros games with updated graphics). Some 3D games may "look sharper when played on Revolution." If the technical aspects of Revolution also go well, " discussing the possibility of having older games like Mario Party playable online."

Although no specifics have yet been released, there will be fees associated with the "virtual console" feature. Nintendo has suggested that they may give some of the downloadable games away with Nintendo products or through other special offers. It is also unknown what specific titles will be available or whether third-party developers will release their older games for the Revolution, although it has been said that Nintendo is in talks with these developers for this purpose. Yuji Naka, the designer of Sonic the Hedgehog at Sega, said in an interview with Famitsu, "It's also great that we'll be able to play Famicom and other games via download. I hope Sega games will be playable as well." He also said similar in a recent interview with Nintendo Power. Currently, Nintendo could release more than 200 potential titles (and if, like it has been rumoured, the Revolution is indeed compatible with the Game Boy Player accessory, then over 98 percent of Nintendo's back catalogue could be playable on the system, but does not include Virtual Boy software).

Some see Nintendo trying to pattern the most successful strategy used by the music industry against illegal music downloads. Since computers have been powerful enough to emulate past-generation home consoles and the Internet provided an easy, fast, and widely accessible distribution path for ROM images (a file which contains the data for a game which can then be played via an emulator), illegal ROM downloading has been common among a segment of fans of old games. The music industry's most successful method of reducing illegal music downloading has apparently been to offer consumers a way to download music legally for a small cost. If Nintendo is successful at utilizing this model, they may be able to reduce illegal ROM downloading and open up a new revenue stream. This backward-compatibility feature also stands as a new unique selling point against the Revolution's competitors.

The unveiling of the new controller has also shed some light on the functionality of the backwards compatibility; specifically, when held sideways, the controller resembles the NES controller.

Nintendo recently filed a patent on the interface of the virtual console (), suggesting that it will be a full emulator, as opposed to using re-written games, and that it may be possible to have extra features such as new characters added to the game.

According to Jim Merrick, there's a possibility for users to download games from others regions, a feature important to European gamers who could download (for example) Super Mario RPG from an American server.

Also according to Jim Merrick, N64 games played on Revolution will have a better frame rate but that there would not generally be any other significant graphical improvements.

Parental controls

The Revolution will feature parental controls, prohibiting young viewers from viewing inappropriate content. This allows parents to set the age level of the system, and when a disc is inserted, it will read the content rating encoded on the game discs; if this rating is greater than the system's age level setting, the game will not load unless the user correctly enters a password to override the setting. For instance, a game carrying an ESRB rating of M for Mature, which is intended for those over the age of 17, will not play on a system that is set to only allow games rated E for Everyone (ages six and older).

This will be found in all systems released around the world; it is confirmed that the European units will use the PEGI rating system , North American units will use the ESRB rating system , and units for the Japanese market will presumably use the CERO rating system. It is unknown what effect this will have on importing and playing games from one region on another region's machine; since Nintendo's consoles are also region locked, it is likely that whatever method importers use to circumvent the regional lock-out would have to override the parental lock-out as well.

Some politicians have expressed that they are pleased with this concept. For instance, an article listed on Nintendo's website claims that the governor of Washington state, Chris Gregoire, feels that it "gives parents more information and more control over what video games their kids play and at what age."

However, this may prove unreliable as most parental control systems have a very easy way to reset the password, in case one forgets the password. This method is usually, in fact, in the instruction manual, and therefore, most anybody could bypass a parental lock. Details are currently unknown. The Xbox 360 and the PlayStation 3 video game consoles will feature this as well.

Games in development

See List of Nintendo Revolution games.

Many games featuring Nintendo's classic franchises, such as Mario (most likely the long awaited Mario 128), The Legend of Zelda, Metroid and Super Smash Brothers, have been announced. It has also been hinted that older games such as Kid Icarus will be on the Revolution as well, though as of most of the Revolution's details this has only been based on speculation. Nintendo has also announced that it is in the process of developing an entirely new and original franchise to be added into the Nintendo universe, although all other details about this project are unknown at this time. It has been speculated that the new franchise might be more mature than most previous Nintendo games. Square Enix is working on a sequel Crystal Chronicles title, Ubisoft is releasing Splinter Cell 4 on all major consoles including Revolution, and has announced an exclusive FPS and another non-exclusive game. The exclusive title is being coined off as a 'Doom' clone. Blitz has announced that Possession will come to all three next-gen consoles. Koei and Namco/Bandai (merging) have made announcements that they will make games for Revolution but not what games yet. Also, Camelot has announced that they are currently working on a Revolution RPG. This game could possibly be a sequel to Golden Sun The Lost Age. Killer 7 producer Goichi Suda, aka Suda 51, has confirmed that Grasshopper Manufacture is planning to make a Revolution game. According to Game Informer, Hideo Kojima is developing a Revolution game with the team from Kojima Productions that developed Metal Gear Acid. A new video game company called NIBRIS is said to make an exclusive game called "Raid Over The River." It will be a futuristic overhead shooter.

Rumors and speculation

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File:Nintendo-revolution7.jpg
A possible Nintendo Revolution logo and 5 different colored prototype Revolution systems
  • A recent patent filed at the US Patent Office, number 6,971,957, describes how Nintendo aims to utilise Displacement Mapping techniques to cut down on the processing power required to generated high quality models. Displacement Mapping is a technique where a high-quality mesh physically transforms (displaces) a lower-quality object. Using the technique, a displacement map can be placed over a mesh of only a few hundred polygons and still look as comparable to a model consisting over thousands, even millions, of polygons. What this means in effect is that by using displacement mapping, Revolution games could look as good as Xbox 360/PlayStation3 titles without the need for high-powered processors such as CELL.
  • Based on the specs available, IGN predicts that the system will cost $150, but might come in at $100. Historically, Nintendo consoles have been lauched with a $200 price tag, although the N64 had a $250 price tag that was quickly cut to $200.
  • Nintendo will probably have multiple colors for the Revolution. Five colors were shown at : White, Silver, Black, Red, and Lime.
  • The Revolution may have connectivity with the Nintendo DS or Nintendo's next handheld system (seeing as Nintendo says that the Nintendo DS is not the next Game Boy system). Nintendo Power magazine has said this is likely in its July 2005 issue. A reported interview with Mr. Miyamoto seems to confirm this; however, the legitimacy of the source is unknown.
  • Several publications are citing an anonymous source inside Nintendo that claims the system will be renamed "Revo". The source has released images of what could be 2.5GHz IBM G5 Custom cores, with 128 KiB of level 1 cache and a 512 KiB shared level 2 cache, while the graphics will be powered by a dual core ATI RN520 chipset, with 16 MiB of on-board eDRAM for the frame buffer." Current rumors from the same website provides new, as well as contradictory, details to the first report: "The specifications suggest that the system will be powered by two 1.8Ghz IBM PowerPC G5 processors, a 600Mhz graphics chip from ATI and a 7.1 Digital Sound chipset. The console will apparently sport 128MiB of high speed 1T-SRAM as main memory, along with 256MiB of slower DRAM, while the graphics chip has 12MiB of on-board high speed RAM. 6GiB proprietary DVD-size discs, designed by Panasonic, would be used for Revolution's games. 1 " The contradictions make it evident that some, if not all the information presented by this source, is incorrect.
  • Additionally, Jim Merrick of NoE stated that the hardware specs won't be released far from the Revolution's Launch, if ever. This is an attempt to put down the importance of specifications (which are now almost certain to be low), and the fact that the Non-Gamers, an audience they're trying to reach, may not care.
  • Another rumor on the specs - According to a rumor, the Nintendo Revolution will have a dual-threaded IBM Custom PowerPC 2.5 GHz with 256 KB L1 cache and 1 MB of L2 cache (an L3 cache is rumored), an ATI R520-based custom GPU core at 600 MHz with 256 MiBs of 1T-SRAM with a average in game performance of 100 million polygons per second and 50 billion shader operations per second, and an Aegia PhysX PPU with 32MB 1T-SRAM. Factor 5 president Julian Eggebrecht responded by saying that Han_Solo is not a employee of Factor 5, does not speak for Factor 5, and might be facing possible legal action from Factor 5. Yet another possibility is that the Revolution will use two dual-core PowerPC chips by IBM, with each core running at 2.5 ghz and a fifth single-core processor running at 3.2ghz. However, this is highly unlikely.
  • Many gamers hope that the Revolution's specs would be similar to the specs for Nintendo's Revolution System 2 prototype. Something like: CPU: IBM Custom PowerPC 2.5 GHz + 4 internal Power PC G5 cores running at 2.5 GHz each. Each core will have 128 KB L1 cache. The whole CPU will share 512 of L2 cache. Dual Threaded so there will also be two hardware threads per core, 8 hardware threads total. 15 billion dot product operations per second 2 GPU cores running at 500 MHz. Now this says there will be HD support up to the resolution as above... Each GPU will have 256 MB of GDDR4 RAM 28 way parallel floating-point dynamically scheduled shader pipelines for each core with unified shader architecture. Polygon Performance: 500 million triangles per second theoretical, average in game would be around <100 Million/sec> Shader Performance: 52 billion shader operations per second Internal Flash Drive with 512 MB of memory. 512 MB of 700 MHz Updated 1T-SRAM
  • Revolution may support a PPU chip (Physical Processing Chip). There will be 32 MB’s of its own RAM, which will link to the CPU and GPU and the Controller.
  • A Nintendo of Europe Executive (Jim Merrick) has claimed that "there would be no significant difference between the graphical abilities of the console compared to other next generation systems". This suggests that the graphical abilities of the Revolution are likely to be almost comparable to those of the Xbox 360 and perhaps even the Playstation 3.
  • There is speculation that there may be up to 50 games ready for launch. A third Super Smash Bros. game with online play is said to be bundled in with the Revolution.
  • Classic Sega titles may also be made available for download, in addition to classic Nintendo titles. This potentially includes titles released for the Sega Master System, Sega Genesis/Megadrive, Sega CD, Sega 32x and Sega Saturn. Some of the CD-based games would need to be either stored on external SD cards that the Revolution supports or delivered on optical discs, given the system's expected 512MiB of internal storage. These rumors were sparked by comments made by Sega on the Nintendo Revolution.
  • A new Kid Icarus game was hinted to be in development by Shigeru Miyamoto in an interview with IGN.
  • Mario Revolution is likely to be the long developed Super Mario 128, considering comments by Mr. Miyamoto.
  • Pilotwings 3 may be slated for a Nintendo Revolution release, after being cancelled for the GameCube.
  • Konami may be in the process of developing two projects for Revolution.
  • An ad circulating on the net states "A new experience is coming. The revolution starts March 2006". This could be a potential release date. Another rumor previously suggested a November 2006 release. Newer Information discredits the original rumour. Nintendo President Satoru Iwata said the Revolution will not launch until its fiscal year ends, which is March 31st.
  • Nintendo may utilize an internally developed proprietary visual distortion method to be applied to all of the games compatible with the Nintendo Revolution, including NES, SNES, N64, GameCube and Revolution titles.
  • Nintendo or a third-party company may develop an Ethernet port accessory compatible with the system's USB 2.0 ports.
  • It has been rumored that the Nintendo Revolution will have the ability to download Nintendo DS video game demos that you will be able to receive on your Nintendo DS.
  • Nintendo has been strongly hinting that not every major feature with regards to the Nintendo Revolution, and specifically its controller, has been revealed, likening it to the way that they first only revealed the fact that the Nintendo DS would have two screens, and only later revealing that it had a touchscreen, microphone, and wireless capabilities. According to Nintendo of Europe's Jim Merrick, they "have not shared everything that there is to know about Revolution or its controller. (...) C'mon, we're Nintendo - we like to hold things until the very end!".
  • Third-party developers such as Activision, Atari, Capcom, Electronic Arts, Konami, Midway, Sega, and THQ have made positive comments about the Revolution and it may be possible they are supporting the system, but have not announced any specific games themselves.
  • Some websites are claiming the Revolution will be released (meaning sold) on May 9, 2006 and Nintendo says it plans to release the Revolution with a 14 week worldwide span, meaning Europe may not have to wait until 2007. Noteworthy is that on that date more information about the console will be released, although no mention of a full release had been made.
  • It has been suggested that the reason that Nintendo released the information about the real-space controller was because they caught wind of a "pitch" and "yaw" handheld extension of the EyeToy was being considered for the PlayStation3 and so realeased the information to avoid accusations of plagiarism.
  • The GPU is believed to be being developed by the same team formerly known as the Californian firm ArtX which developed the graphics chip of both the GameCube and its predecessor, the Nintendo 64, before being purchased by ATI
  • Current information on Revolution specs gathered by IGN from developers has caused a stir among gamers as many are simply referring to it as a "beefed up xbox" due to the fact its capability is merely (or even less than) twice that of the gamecube, compared to other next gen consoles which are several times more powerful than their predecessors. According to developers the Revolution will have 104Mb of ram, 16MBs of D-RAM 88MBs of 1T-SRAM, highly likely around 800Mhz (compared to 512 MBs 700 MHz GDDR3 RAM on the Xbox360 and 256 MBs 700 MHz GDDR3 VRAM and 256 MBs 3.2GHz high spec Rambus XDR RAM in the PlayStation3. The CPU is said to be an upgraded version of the current (gamecube's) Gekko CPU. However, Nintendo officials have continually stated that the Revolution is not about power, and instead about presenting an affordable, innovative way of gaming, although it does cast doubt on weather all games ported to the Revolution from other 7th generation consoles may have to be 'watered down' to cope with the Revolution's hardware. However, developers are still without final specifications for it's ATI-developed graphics chip, codenamed Hollywood. So, right now, there is still a chance the specs might be changed.
  • There is talk of expected 3rd party and/or freeware (or even pirate) emulation systems for the Revolution that may allow it to play games based on consoles of non-Nintendo origin and might even include PS1 games. Conincidentally there has also been talk of similar items for Xbox360 and PlayStation3, with one forum-group of programmers talking of constructing a Revolution emulator optimized for PS3's hardware, allowing you to play non real space controller based Revolution games on the PS3, beginning development shortly after the release of the PS3.

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