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Revision as of 12:18, 21 May 2004 by Fredrik (talk | contribs) (expand and link GUI)(diff) ← Previous revision | Latest revision (diff) | Newer revision → (diff)The video game industry is the economic sector involved with the design, development, marketing and sale of video and computer games. It encompasses dozens of job disciplines and employs thousands of people worldwide.
Overview
Once a niche market and considered by some as a curiosity in the mid-1970s, the video game industry's economic impact is now greater than that of Hollywood blockbusters.
The modern computing world owes most modern computing innovations to the game industry. The following computing elements owe their lineage and development to the game industry:
- Sound cards: developed for addition of digital-quality sound to games. Later improved for music and audiophiles.
- Graphics cards and 3D graphic accelerators: were developed for graphical user interfaces and games. Graphical user interfaces drove the need for high resolution, games drove 3D acceleration.
- CD Rom drives: were developed for mass distribution of media in general, however games use is probably instrumental in driving their ever higher speeds.
- Joysticks were developed mainly for playing games.
- Unix: developed so the programmers could play a space traveling game.
In addition, many of the higher powered personal computers are purchased by gamers who want the fastest equipment to power the latest cutting-edge games. Modern games are some of the most demanding on PC resources, so the latest hardware is often targeted at this sector likely to purchase and make use of the latest features. Thus, the intertia of CPU development is due in part to this industry whose applications demand faster processors that traditional applications do not require.
Disciplines
The game industry employs those experienced in other traditional businesses, but some have experience tailored to the game industry. For example, many recruiters target just game industry professionals. Some of the disciplines specific to the game industry include:
Most of these professionals are employed by video game developers or video game publishers. However, many hobbyists also produce computer games and sell them commercially.
History
The emergence of the video game indsutry can be traced to Pong in 1971—the first widely available video game. From this point, the video and computer game industry formed into a hobby culture in the late 1970s when personal computers just began to become widely available. The industry grew along with the advancement of computing technology, and often drove that advancement. Today, the video game industry is a juggernaut of development, profit and still drives technological advancement which is then leveraged by other industry sectors. Though maturing, the video game industry is still very volatile, with third-party video game developers quickly cropping up and, just as quickly, going out of business.
See also
- Game Developer Magazine
- History of the video game
- Video game controversy
- Video game industry practices
External links
- Game industry veteran Tom Sloper's game industry advice
- Newsgroup comp.games.development.industry via Google Groups
- Article on the development of Unix including the link to gaming