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Developer: | Westwood Studios |
Publisher: | Electronic Arts |
Release date: | September 24, 2002 |
Genre: | MMORPG |
Game modes: | Multiplayer |
ESRB rating: | Teen |
ELSPA rating: | 11+ |
Platform: | Windows |
Media: | CD |
System requirements: | Pentium III CPU, 128MB RAM, Internet access, graphics card |
Input: | Keyboard, mouse |
Earth & Beyond is a science fiction massively multiplayer online role-playing game (MMORPG) game developed by Westwood Studios and published by Electronic Arts. The game was released on September 24, 2002 in the United States. EA shutdown E&B on September 22, 2004, ending the paid subscription service that allowed players to play.
Game universe
It is not known what year it is set in exactly, but that it is some time around the 2175 AD. It features three races: the Progen, Jenquai and Terran. The Progen are a genetically altered and advanced race. The Jenquai are philosophers that seek eternal life. The Terrans are the original humans. Each of the three races is decended from the human race on Earth, in essence they are all human. The game's storyline takes place in the Milky Way Galaxy. The Progen, Terran and Jenquai are all uneasy of each other, but still manage to live together in peace. The Terrans are known for their extremely large corporations, such as InfinitiCorp and GetCo. InfinitiCorp is the manufacturer of the intersystem and intersector warp gates. The warp gates were originally created by the mysterious Ancients, a enigmatic and hyper-advanced race who had all but disappeared.
The Warp Gates
Originally, a Progen freighter was travelling on a trade run near Pluto, when his reactor exploded and sent him flying into a nearby asteroid field. As a result of this, a nearby asteroid exploded and revealed the gate of Akeron.
When you flew into the gate, you would be almost instantly transported to the Aragoth system (this did not happen in the game anymore because of lag). The finding of this gate led to many things, both good and bad.
- The loss of several explorer vessels investigating the new Aragoth system,
- The start of the Gate war
- Infiniticorp gained the ability to make other gates
- Lag while playing the game (everyone uses Akeron's gate to get to Aragoth)
- Other insignificant things
Home planets of the three races
The home planets of all three races is really Earth, but when long range space travel first became available, each race went to a separate planet. The Terrans stayed on Earth, the Jenquai moved to Jupiter and the Progen went to Mars.
The language of the V'rix
In the Aragoth system, suddenly after the Progen opened up another recently discovered ancient gate, ancient artifacts about the V'rix appeared. Two large Maelstroms appeared in Jenquai and Progen sectors. Alien life forms started appearing all over the galaxy, small bat-like creatures poured out of the Maelstroms. The Aliens would fly around sectors in random patterns, when a comm signal was opened to an alien craft, it would simply reply in a language like this: (Note: this is not the actual text message they would reply with)
H2LL4,3'M1N1L32N
It was first believed to be a mathematical form of communication, until the language was decoded. When the V'rix first appeared they were merely another NPC class that was hostile towards no particular faction and merely appeared to be exploring the sectors in and around the maelstroms from where they came. After a short while though it was discovered the V'rix were really planning an invasion, and became hostile towards nearly every faction and quickly swept through the surrounding systems. Before cancellation the V'rix could be seen building a large Weapon or Station in the Akeron Gate sector under heavy guard.
Decoding the language
H2LL4,3'M1N1L32N
- There are English punctuation marks
- There are Roman-style characters
- Numbers are used in seemingly random places
To decode the language, you will need to use a chart like this one, that lists the vowels.
|A1| E2| I3| O4| U5|
There are five vowels in the English language, if you replaced them with numbers, in the sentence Hello, I'm an alien you would get
H2LL4,3'M1N1L32N.
Note:
- The Aliens do not use spaces.
Playable professions
There are three races (as mentioned above) and three professions: Warrior, Explorer and Trader. Not all combinations are available for play. The following professions are available:
Jenquai Warrior
"Ninja". Jenquai warriors rely on stealth. Their weapons of choice are beams, weapons with the shortest range. Able to target enemies from an extreme distance due to their advanced sensor range, and jump in, get their hits in, and cloak in order to escape. Class abilities allow them to cloak entire hunting groups.
Jenquai Explorer
Explorers are very difficult to play solo. This class has the thinnest hull and the fewest (three) weapon mounts. Conversely, they have six device mounts. Class ability enables them to share their extreme sensor range (best in the game) with other teammates.
The JE class has some unique abilities in the game:
- Open wormhole.
- Build reactor.
Progen Warrior
The ultimate tank, slow and loud. Huge hull, powerful shields. Hull damage control skill reduces damage. Class ablity allows it to build weapons and ammunition that are of much higher quality than bought from NPCs.
Progen Sentinel
The most under-used class. Slightly less firepower than the Progen Warrior, but has the ability to mine asteroids and repair equipment.
Terran Enforcer
Long-range artillery. Second only to the Progen Warrior in hull strength, the Enforcer benefits from fast engines (fastest warrior class) and long-range missile weapons. These last two attributes make the class ideal for kiting. Tactical leader of hunting groups, able to increase the firing speed and decrease the reload time of teammate weapons. Can also repair equipment. Class ablity allows it to build weapons and ammunition that are of much higher quality than bought from NPCs.
Terran Trader
Despite its name, a TT is must-have in any hunting group, due to its in-flight repair ability and shield recharging. Class ablilities allowed it to build Equippable devices and Shields.
===Terran Scout=== (Unreleased) One of the original and yet caned playables was the teran scout. Only speculation remained on its capabilitys. But improved stealth and scan range as well as High Beam Capabilitys were among them
Character stats
Combat
Combat experience comes from killing mobs.
Trade
Trade experience comes from selling loot dropped by mobs, by building stuff, by taking trade jobs at job terminals or just buying low and selling high (trade runs). The most effective trade runs became famous, acquiring nicknames like:
- The "newspaper run" (delivering Net-7 news between Net-7 Sol and
Frienship 7 stations, which were only one hop apart). This was the canonical low-level trade route. When the trade experience starts to diminish, one graduates to
- The "spice run" (so called because the most effective item on one leg was "Spices").
It's four hops long.
- The "Fenris run" (delivering antenna parts to Fenris observatory)
This is a very long run (12 hops).
Exploration
Exploration experience comes from visiting navigation points. In general each system has a number of "nav points", usually between 20 and 50. Visiting a nav point for the first time gives a certain amount of exploration experience (the amount diminishes when exploration experience increases). After a nav point is visited, it appears on the "radar" when the player is in the system.
Certain nav points are hidden, which means that even after visiting them they don't appear on the radar. Experienced players would offer to "tour" less experienced ones (usually for a fee) by forming a group and visiting these hidden nav points.
The number of nav points in the game is limited; after a player has visited all nav points he can only gain exploration experience by visiting them again grouped with players who visit the nav point for the first place. This is called "assisting", but the rewards are much lower.
Characters playing an Explorer class, such as the Jenquai Explorer and Progen Sentinel can mine asteriods for Exploration experience, and in turn sell materials for Trade Experience.
Certain NPCs give mission with rewards in exploration experience.
Factions
In EnB, every player and most NPCs belong to a faction. Some factions get along well, some less well and some don't get along at all.
A player's standing with a faction is a numerical value
- -2000 or below: red. Mob attacks on sight.
- -1999 to +1999: yellow. Neutral, won't attack until provoked.
- +2000 and above: green. Friendly.
Here's a list of factions (incomplete):
- Centuriata Warriors (Progen Warriors)
- Sabine Explorers (Progen Sentinels)
- Collegia Traders (Progen traders, NPC only)
- EarthCorps Warriors (Terran W.)
- Freespacers (NPC only) The hippies of space.
- InfinitiCorp Traders (Terran T.)
- Hyperia Explorers (Terran explorers, NPC only)
- Shinwa Warriors (Jenquai W.)
- Sha'ha'dem Explorers (Jenquai E.)
- Sharim Traders (Jenquai traders, NPC only)
- The Red Dragon (abbreviated RD). Pirates. Hate any form of authority.
- Bogeril. A loose collection of early settlers in the Alpha Centurai system. Bogeril are renowned for their ingenuity and tinkering abilities.
- Anseria. Violent Psionics, they hate InfinitiCorp.
- V'rix. Mysterious aliens. Apart from the Mordana, they hate everyone and attack on sight. The feeling is mutual.
- Mordana
- Glenn Commission. The Glenn Commission is the neutral government of Beta Hydri.
- Good Earth Trading Company. Although competitors of InfinitiCorp, their faction standing is neutral.
Every time a player kills a mob, their standing with the victim's faction decreases, and their standing with other factions that hate the victim increases. For example, killing Red Dragons decreases Red Dragon faction, but increases (in a smaller measure) Centuriata and EarthCorps faction, because these factions hate each other.
The Red Dragon are a special case. Although players start with a large negative RD faction, getting friendly with them is desirable because this allows acces to the Smugglers Run system, which is an excellent shortcut between far-flung places in the galaxy. Also, the Red Dragon leader offers some missions with large experience awards once a player's RD standing is green (+2000 or greater).
There are two "well-known" methods of increasing a player's standing with the Red Dragons:
- Killing Chavez. The Chavez are pirates who dislike Red Dragon, and the NPCs can sometimes
be seen fighting each other. The Chavez don't have their own faction so there is no
- Killing one's own faction. A Progen Warrior can go and hunt Centuriata NPCs,
taking care not to reduce the Centuriata standing below +2000, because he'd get kicked out of the faction and won't be able to land on Centuriata-owned stations.
Here's the algorithm for getting better RD faction:
- Kill some NPCs of your own faction (e.g. Centuriata) until your standing approaches +2000
- Run lots of trade, explore or combat jobs sponsored by the Centuriata, until faction increases.
- Lather, rinse, repeat.
Cancellation
Rumors of the game's cancellation became prevalent in early 2004. EA confirmed the suspicions in March 2004 by announcing that Earth & Beyond was to be discontinued the following September, stating that it would refocus on other projects. E&B never became very popular, reporting close to 40,000 subscribers early and later showing continually lesser numbers. Not surprisingly after the March statement, the figures saw their most dramatic decline.
External links
Spawned Projects
www.unknownabyss.com enb.game-host.org
Community
Today Earth & Beyond's community still keeps in contact through the forums of www.ebportal.com and enb-files1.game-host.org/forum. The latter forum is an ongoing community project by various E&B fans to develop a new E&B-style game, to be known as Beyond Earth Online.
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