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U.N. Squadron

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U.N. Squadron
File:UN Squadron (title screen).png
Developer(s)Capcom
Publisher(s)Capcom
Release1989
Genre(s)Scrolling shooter
Mode(s)Up to 2 players, cooperative
Arcade systemCPS-1

U.N. Squadron (Area 88 in Japan), is a shooting/action arcade game by Capcom. It is based on the anime/manga Area 88. Although it doesn't bear any resemblance to the original history, it still uses the many of the characters and place setting.

In the context of other Capcom shooters such as 1942, 1943: The Battle of Midway, and Giga Wing this is one of the few that is a side scrolling shooter rather than a top down (vertical) shooter.

Gameplay

Pilot selection screen in U.N. Squadron

In this game, the player can choose between three mercenary pilots: Shin Kazama, Mickey Simon and Greg Gates. Each pilot flies a specific plane and has slightly different capabilities. Their mission is to stop a terrorist group known as Project 4.

Pilots

  • Shin Kazama: Shin flies an F-20 Tigershark; the weapons on his plane fire forward only but at a quick pace. Shin and his plane are the most balanced combination available.
  • Mickey Simon: Mickey flies an F-14 Tomcat; the weapons on his plane also fire forward only, but are also larger (albeit slower), inflicting more damage than Shins plane.
  • Greg Gates: Greg flies an A-10 Thunderbolt; this plane has smaller forward fire than either Shin or Mickey's planes, but it also fires a second stream downward at a 45° angle from the forward firing stream.

Weapons Shop

Before entering a level, the player has the opportunity to purchase special weapons or added defenses in the shop. The player earns money for this shop by destroying enemy planes and vehicles during levels and, when the level is finished, any unused weapons are converted back into money.

Weapons

Depending on the level and which pilot they have chosen, players will encounter two of these eight different weapon enhancements in the weapons shop:

  • Bulpup: Launches missiles forward at various angles.
  • Bulpup II: A more powerful Bulpup.
  • Phoenix: Homing missiles that go after any enemies on the screen.
  • Falcon: A more powerful Phoenix.
  • S. Shell: Shoots a large long shell at enemies that inflicts more damage than regular guns.
  • S. Shell II: A more powerful and larger S. Shell.
  • Bomb II: Allows you to drop powerful bombs from above.
  • Napalm: More powerful than Bomb II in that it ignites the ground when it lands.

Defense

After selecting (or passing up) additional weapons, players are offered one of three defensive enhancements (these are the same on every level):

  • Energy Tank: Adds more life to the lifebar when the level begins.
  • Shield: Absorbs damage from enemy fire or collisions.
  • Super Shield: Same as Shield, but can absorb more damage.

Play

Once a level has been entered, the game is similar to Defender and R-Type in form: the character's plane is viewed side-on, flying right as enemies approach from many directions. Land, sea, and air units are encountered in the various stages.

File:UN Squadron (POW).png
Shin fighting in level 4 with a yellow POW visible.

The player's main gun has infinite ammunition and can be upgraded by picking up accumulating POW points. POWs, which appear when you destroy certain red enemies, can be found as green, blue or yellow glowing orbs inside a small box. Each color POW is worth a different amount of points:

  • Blue POW: 1 point
  • Green POW: 2 points
  • Yellow POW: 4 points

The player's current number of POWs and the amount needed for the next gun upgrade is displayed in the upper left corner of the display. Each upgrade generally requires more POWs to get than the last upgrade, and so forth.

Special weapons, on the other hand, are limited in ammunition and have no ability to upgrade in level. The character's plane can take a number of enemy hits before being destroyed and has a brief period of invulnerability after each hit. This makes the game a little less frustrating.

File:UN Squadron.png
Shin fighting the boss for level 2.

Like many shooters, the game is very challenging. Levels frequently included large numbers of enemies atacking at once, with subsequent vast amounts of firepower on screen. The player needed quick reflexes to navigate through all this fire while still attacking their enemies. Only a skilled player is capable of finishing the game with few (or any) continues.

Bosses

Bosses:

1. Rocket Tank (resembles an MLRS)

2. B-2 Stealth Bomber

3. Forest Fortress

4. Land Carrier

5. VTOL Bomber 'Byson' (resembles a V-22 Osprey)

6. Cave Carrier

7. Bomber 'Bullhead' (resembles a C-5 Galaxy)

8. Arsenal (various bosses are encountered in this stage)

9. Battleship 'Minks'

  • Sub-Boss: Typhoon Submarine

10. Flying Fortress

Ports

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U.N. Squadron (known as Area 88 in Japan) was ported to the Super Nintendo Entertainment System in 1991. The principle difference between the SNES version and the arcade version is that in the SNES game each pilot can use a range of planes. All pilots start out with $3000 and the basic F8 Crusader and can buy other aircraft as they progress. Other differences include:

  • Single player only,
  • Different planes may be used by each pilot in contrast to the fixed planes of the arcade version,
  • More and different power-ups may be purchased in the between-level store,
  • An overhead map is used between levels,
  • If you die during a level, you restart that level from the beginning,
  • Missions can be tackled in an order chosen by the player,
  • Shin increases his firepower the most quickly, Mick gains double ammunition from reloads and Greg receives double vitality back from fuel tanks, and
  • Mick is known as Mickey Scymon.

The SNES version also includes more aircraft than the arcade version:

  • F-8 Crusader: This is the generic aircraft that players start with. The ceiling for the Corsair's gun power is very low and the aircraft can only carry three types of special weapon.
  • F-20 Tigershark: The cheapest aircraft that can be purchased after completion of the third mission. This aircraft has mediocre weapons capability but it is well suited to both air and ground attack.
  • F-14D Tomcat: The F-14 Tomcat is intended primarily for air-to-air combat and carries no real ordinance for attacking ground targets. It is the most maneuverable of all of the aircraft.
  • A-10 Warthog: Intended for ground attack, the A-10 fires two shots for every gun burst. One travels forward and the second (slightly weaker) shot travels at a downward 45-degree angle.
  • YF-23 Black Widow: Capable of carrying a wide range of armaments, the YF-23's primary attribute is that of stealth. As such, the enemy's guided weapons, such as missiles, will not track the plane.
  • EF-200 Efreet: The best fighter available in the game. The Efreet has the highest weapon power ceiling, can carry all of the special weapons, can carry more special weapon ammo than any other fighter and is tough to destroy. As such, it is the most expensive fighter available in the game and it is easy to play the whole game without ever having enough money to purchase it. (The EF-200 Efreet is identical in appearance to the MIG-31 Firefox from the movie of the same name.)

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