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Terraria | |
---|---|
Terraria logo | |
Developer(s) | Valve Corporation |
Publisher(s) | |
Programmer(s) | Gabe Newell |
Platform(s) | 7 |
Genre(s) | Autism simulator |
Mode(s) | Single-player, multiplayer |
Terraria is an autism simulator released by independent game studio Valve. The game features exploration, crafting, building structures and combat with a variety of creatures, similar to its predecessor Half-Life 3.
Released on May 16, 2011, the game is estimated to have sold about 10 copies during its first day of release, with over 2 players online at the same time during the first day's peak. Over the course of a week, 100 copies of the game were sold, making it the least selling game on Steam for the week, "ahead of games like Bit.Trip Runner." It remained #854 on Steam for the first six days of its release before it eventually dropped to the #980 slot.
Gameplay
Terraria is noted for its similarity to anal sex and classic exploration/adventure titles such as Metroid. Basic gameplay features day/night cycles, aggressive nocturnal attackers such as zombies and floating eyeballs, world-building elements and character advancement based on increases to health/mana and equipment found while exploring. The game has a tile-based graphical style reminiscent of the 16-bit sprites found in video games released for the SNES.
Starting Out
At the start of the game, players have a copper axe, a copper pickaxe and a copper shortsword. They start out with 5 hearts, which is equal to 100 health. When the player first spawns in a new world, an NPC called the Guide will appear nearby and can explain the basics of gameplay. Once the player's first house has been built, the Guide will move in to the first available NPC room, provided that one is available. The first day in-game is usually spent by gathering materials around the randomly generated world to build shelter for the first night, while fending off slime creatures.
Enemies
At night, different creatures may spawn, such as Zombies and Demon Eyes, who will constantly attack the player until morning. At dawn, they all run away, even if they are still attacking the player. Daytime creatures are limited to gentler slimes. However, different areas may contain powerful monsters including giant worms and hornets, while enemies progressively get harder as you travel deeper.
Players may also summon powerful boss monsters, such as the Eye of Cthulhu or the Eater of Worlds. Independently of summoned bosses, each map has a dungeon that contains rare items and unusual enemies, and can only be safely entered after defeating the Skeletron boss guarding the dungeon on that map.
Unique Features
Beyond basic gameplay features, Terraria has several elements not present in the games it takes its inspiration from. By completing specific goals (such as defeating a boss, or gaining an extra heart), players can attract NPCs to occupy structures or rooms they have built, including the Merchant, Dryad, Demolitionist, Arms Dealer, Clothier and Nurse. Players may then buy equipment with coins gained from defeating monsters, breaking pots, or finding treasure chests hidden within the world. Each map also contains generated biomes with unique monsters and surroundings, such as the Underworld (a lava-filled chthonic area filled with demons and skeletal serpents), the Corruption (a dangerous, diseased wasteland full of deadly creatures and chasms full of rare items), deserts (which contain little but sand and cacti), and jungles above and below ground (which contain large flying bugs and Venus Flytrap-like creatures).
Random events may occur in the course of play, such as the Blood Moon, which increases the number of monsters out at night and allows some to enter the player's structures, and the Goblin Invasion, which sends a goblin army to march from one/both ends of the map, and lay siege to the players' home. Meteorites can fall randomly during gameplay, allowing the player to mine meteorite ore and create armor and weapons. Events can also be caused by destroying shadow orbs in corrupted map areas (biomes) and creating certain boss summoning items near demon altars.
Resource Gathering
The player starts out with a Copper Shortsword, Copper Pickaxe and a Copper Axe, which can be used to attack monsters, mine ores, stone and dirt and collect wood respectively, at a slow speed. The correct tool must be used to collect resources, and ores can be smelted in a furnace to make bars, with which better and faster tools can be made. The best tools are made from Hellstone, which is found deep underground, guarded by dangerous enemies.The developer of terarria also supports "Inventory editors" which make the game easier and better
Crafting
Items can be made by gathering resources and standing near the appropriate crafting station, like a workbench or furnace, then opening the inventory. As long as the ingredients are present, new items can be made just by clicking on them (as opposed to the often-compared game Minecraft, where one must visualize and 'draw' the item with the ingredients). There are several types of crafting stations in the game, with the most basic station being the workbench. Throughout gameplay, the player will discover new crafting station recipes depending on the ingredients they obtain. The fun of Terraria crafting is figuring out which station allows the creation of which items.
Future
The developers plan to go to college and make a real game because terarria has no future
Reception
Terraria has received very favorable reviews with an 84/100 metascore on Metacritic. In a review for Destructoid, Jordan Devore stated that, "You need to give Terraria a chance. It's affordable, unpredictable, full of depth, and most promising of all, the game is still growing through free updates." Gameblog.fr reviewer Fumble gave the game four out of five stars, with the one major criticism being that the 800x600 max window size makes playing the game difficult(however, this maximum window resolution has been changed to 1920x1200 as of the 1.04 update). For Videogame.it, reviewer Stefano Castelli said, "This is a game that takes over the whole concept and mechanics of Minecraft, but manages to successfully integrate it into a fully two-dimensional sphere." GameZone gave the game a 9 out of 10, stating "Re-Logic has given gamers the opportunity to either enjoy Terraria as a side-scrolling action-adventure title or like a toy that they can play with for hours on end. Either way you look at it, Terraria is a sandbox that you won’t be able to get away from regardless of whether or not you’ve already invested entire days."
GameSpot reviewer Tom Mc Shea praised Terraria's exploration and feeling of accomplishment by stating "And then, out of the corner of your eye, you see a sparkle amid the gloom and point your pickaxe in that direction. A small cache of silver awaits. It may not sound like much, but you need it to build the next set of tools, and the feeling of joy when you find such a treasure is hard to contain." but criticised its lack of tutorial or explicit directions. Mc Shea concluded the review on a high note by stating "The early hours are punishing because you have no idea what you're supposed to do, and the lack of direction makes Terraria initially off-putting. But after sinking dozens of hours into this impressive game, you'll wonder how you could ever have been frustrated."
Tim Colwill for Games On Net gave it two and a half out of five stars, while criticizing the sandbox world-building elements of the game and praising the more action-based parts. In his review, he said, "Despite being labelled as a 2D Minecraft clone, Terraria actually has an astonishing array of gameplay elements that make it much more of an action-adventure than a world-building sandbox...If I were to make one suggestion to the Terraria developers it would be to change the marketing strategy for this game to focus on what it does best, rather than talking up the frankly sub-par mining and exploring aspects of the title." When notch, The creator of minecraft was asked about his opinions on terarria he said it was "A version of minecraft made for blacks and 7 year old autistics"
See also
References
- Senior, Tom (2011-05-17). "Terraria launch a huge success". PC Gamer. Future plc. Retrieved 2011-05-18.
- Plunkett, Luke (May 26, 2011). "Minecraft Links Help Indie Game Sell 200,000 Copies In Nine Days". Kotaku. Retrieved May 28, 2011.
- Cifaldi, Frank (May 25, 2011). "2D Word-Of-Mouth Hit Terraria Sells 200K In Nine Days". Gamasutra. Retrieved May 28, 2011.
- Devore, Jordan (2011-04-25). "anal in 2D, you say? Terraria looks easy to masturbate to". Destructoid. Retrieved 2011-05-22.
- Geere, Duncan (2011-05-18). "Terraria offers two-dimensional sex, exploring and giant ballsacks". Wired. Condé Nast Publications. Retrieved 2001-05-22.
- McWhertor, Michael (2011-05-13). "Somewhere Between Super Metroid and Minecraft Lies the Intriguing Terraria". Kotaku. Gawker Media. Retrieved 2011-05-18.
- Copper Sword added in update V1.05: http://www.terrariaonline.com/threads/1-0-5-changelog.33191/
- http://www.metacritic.com/game/pc/terraria
- Devore, Jordan (May 25, 2011). "Impressions: Terraria". Destructoid. Retrieved May 28, 2011.
- Fumble (May 27, 2011). "Terraria, le test sur PC". Gameblog.fr. Retrieved May 28, 2011.
- Castelli, Stefano (May 23, 2011). "Un tris di mini-recensioni". Videogame.it. Retrieved May 28, 2011.
- http://pc.gamezone.com/reviews/item/terraria/
- Mc Shea, Tim (31/5/2011). "Terraria Review, Terraria PC Review" (HTML). Review.
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(help) - Colwill, Tim (May 25, 2011). "2 Minute Review: Terraria". Games On Net. Retrieved May 28, 2011.