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Developer(s) | Imangi Studios |
Publisher(s) | Imangi Studios |
Producer(s) | Keith Shepherd and Natalia Luckyanova |
Designer(s) | Keith Shepherd and Natalia Luckyanova |
Programmer(s) | Keith Shepherd and Natalia Luckyanova |
Artist(s) | Kiril Tchangov |
Composer(s) | None |
Engine | Canabolt |
Platform(s) | iOS, Android (coming soon) |
Release | August 4, 2011 |
Genre(s) | Action |
Mode(s) | Single player |
Temple Run is a video game developed by Imangi Studios. It is currently released for iOS systems, including the iPhone and the iPad, and, soon, the Android platform. In the iTunes store, it has been in the top 50 most-downloaded apps in December 2011, and eventually became the number 1 free iOS app. It has also reached the position of the top grossing iOS app. The game itself was formerly 99 cents, but now it is freemium and instead relies on players purchasing in-game coins, while the game itself is free.
Gameplay
The game centers around a generic explorer, Guy Dangerous (or, if unlocked, one of five other characters), controlled by the player, who steals an idol from an ancient temple. As soon as the player "takes the idol" (i.e., presses the start button), "malignant demon monkeys" pursue the player out of the temple, thus initiating a "run." There is no finish line; the object of the game is to run as far as possible by avoiding obstacles that require the player to either jump (slide finger forward), duck (slide finger backwards), or turn (slide finger to the right or left) in a precise manner. Obstacles either kill the player or cause him to "slip," whereupon the demon monkeys will suddenly appear to be right behind the player. The demon monkeys will devour the player if he trips twice within a short time period. While playing, the player is required to tilt their device either to the left or the right to collect coins. These coins are in the shape of a diamond and their color varies according to point value. Yellow coins are worth one credit; red, two; blue, three.
The coins the player collects in the game can be spent in the game's "store". At the store the player is able to purchase upgrades for allowing powerups that will later on be acquired in the run to make the game more beneficial, as well as perks and unlockable characters and wallpapers. The powerups, when fully upgraded, are:
- a "Mega Coin," which gives the player 150 credits
- a "Coin Magnet," which draws in all coins the player passes on the "run," and multiplies their value threefold
- "Invisibility" (essentially invulnerability), which lasts 30 seconds
- a "Boost" which propels the player forward 1000 meters
- 2-point coins starting at 1000 meters and 3-point coins starting at 2000 meters
Also, in game play the further a player continues surviving the higher score, they get points. However, the points a player collects in their score can only be earned to unlock objectives. One's score is determined by one's distance and five times the number of coins collected, both times the number of objectives unlocked (plus 10). The score in the game is calculated based on a multiplier that increases with the number of objectives completed. The value of the multiplier is 10 more than the number of objectives unlocked. The formula is "S" being number of points; "m" number of objectives unlocked; "d" being distance; "c" being number of coins.
Coins can be earned in game play to unlock objectives, and can also be spent at the store.
Development
Husband-and-wife team Keith Shepherd and Natalia Luckyanova, along with artist Kiril Tchangov, created the hits Harbor Master and Temple Run. Originally, the game was released for 99 cents, but soon enough they released Temple Run as a freemium app, which quintupled revenue with in game coin purchasing. Both Shepherd and Luckyanova developed, while Tchangov created the graphics.
References
- "Temple Run Release Date". GameSpot. Retrieved December 17, 2011.
- "Imangi Studios - About". Imangi Studios. Retrieved February 03, 2012.
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(help) - "Daily iPhone App: Temple Run". TUAW. Retrieved February 03, 2012.
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(help) - "Imangi Studios". Imangi Studios. Retrieved December 17, 2011.
- "Temple Run Android app release, cheats and fans". phones review. Retrieved January 15, 2012.
- "Temple Run becomes popular throughout the app world". MSD Eagle's Landing. Retrieved January 15, 2012.
- "Temple Run". TechCrunch. Retrieved January 15, 2012.
- "Secrets to the Success of Temple Run on the iPhone". Red Rome. Retrieved February 04, 2012.
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(help) - "Going free quintupled Temple Run's revenue". macgasm. Retrieved February 04, 2012.
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