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Years listed are those in which the game is believed to have originally appeared. Often these games were continually modified and played as a succession of versions for years after their initial posting.
- Baseball (1971) by Don Daglow
- Oregon Trail (1971) by Don Rawitsch
- Star Trek (text game) (1971) by Mike Mayfield
- Hunt the Wumpus (1972) by Gregory Yob
- Star Trek (script game) (1972) by Don Daglow
- dnd (1975) by Gary Whisenhunt and Ray Wood
- Dungeon (1975) by Don Daglow
- Adventure by Will Crowther (1976)
- Mystery Mansion (1977)
- Oubliette (1977) by Jim Schwaiger M
- Zork (1977) by Tim Anderson, Marc Blank, Bruce Daniels and Dave Lebling
- Acheton (1978) by Jon Thackray, David Seal and Jonathan Partington
- Decwar (1978)
- Avatar (1979) by Bruce Maggs and Andrew Shapira M
- Battlestar (1979) by David Riggle
- Brand X (1979) (aka Philosopher's Quest) by Peter Killworth and Jonathan Mestel
- HAUNT (1979) by John Laird
- Martian Adventure (1979) by Brad Templeton and Kieran Carroll
- New Adventure (1979) by Mark Niemiec
- Hezarin (1980) by Steve Tinney, Alex Shipp and Jon Thackray
- Kingdom of Hamil (1980) by Jonathan Partington
- Monsters of Murdac (1980) by Jonathan Partington
- Quondam (1980) by Rod Underwood
- Rogue (1980) by Michael Toy and Glenn Wichman (followed by many Roguelikes)
- LORD (1981) by Olli J. Paavola
- FisK (1982)
- Castle (1983) by Barry Wilks
- Avon (1983), a Shakespearean game by Jonathan Partington
- Fyleet (1986) by Jonathan Partington
- Crobe (1987) by Jonathan Partington
- MIST (1987) M
- Nidus (1987) by Adam Atkinson
- Quest of the Sangraal (1987) by Jonathan Partington
- Spysnatcher (1989) by Jonathan Partington and Jon Thackray
- M denotes the game is a MUD (Multi-User Dungeon).
On Personal Computers
- Adventureland series (1978]]-1989, 2000) by Scott Adams of Adventure International
- Zork series (1979]]-) by Tim Anderson, Marc Blank, Bruce Daniels and Dave Lebling
- C.I.A Adventure (1980) by Hugh Lampert of CLOAD
- Madness and the Minotaur (1981) for Spectral Associates
- The Hobbit (1982) by Philip Mitchell and Veronika Megler of Beam Software
- Forbidden Quest (1983), Pryority Software
- Lords of the Earth (1983) P
- The Wizard of Akyrz (1983), Brian Howarth of Mysterious Adventures and Cliff J. Ogden for Adventure International
- Beast (1984), Dan Baker, Alan Brown, Mark Hamilton and Derrick Shadel
- High Stakes (1984), Angelsoft
- The Hitchhiker's Guide to the Galaxy (1984) by Douglas Adams and Steve Meretzky of Infocom
- Mindwheel (1984) by Robert Pinsky for Synapse Software
- Zyll (1984) by Marshal W. Linder and Scott B. Edwards for IBM
- A Mind Forever Voyaging (1985) by Steve Meretzky of Infocom
- Brimstone (1985) by James Paul for Synapse
- Essex (1985) by Bill Darrah for Synapse
- Breakers (1986) by Rodney R. Smith for Synapse
- Dodgy Geezers (1986) by Peter Jones and Trevor Lever of Beam Software
- Amnesia (1987) by Thomas M. Disch, the only text adventure ever published by Electronic Arts
- Jacaranda Jim (1987) by Graham Cluley
- Kingdom of Kroz (1987) by Scott Miller of Apogee Software
- Nord and Bert Couldn't Make Head Or Tail Of It (1987) by Jeff O'Neill for Infocom
- Sherlock: The Riddle of the Crown Jewels (1987) by Bob Bates for Infocom
- TradeWars 2001 (1987) by Gary Martin for Martech B
- Dr. Dumont's Wild P.A.R.T.I. (1988) by Michael and Muffy Berlyn
- Hound of Shadow (1989) for Eldritch Games
- Legend of the Red Dragon (1989) by Seth Able Robinson B
- Humbug (1990) by Graham Cluley
- Danger! Adventurer at Work! (1991) by Simon Avery
- ZZT (1991) by Tim Sweeney of Epic MegaGames
- NetHack (1992)
- Spy Snatcher (1992) by Jonathan Partington and Jonathan Thackray for Topologika
- Atlantis PbeM (1993) P
- Curses (1993) by Graham Nelson
- Balances (1994) by Graham Nelson
- A Change in the Weather (1995) by Andrew Plotkin 1~
- Christminster (1995) by Gareth Rees
- Uncle Zebulon's Will (1995) by Magnus Olsson 1~
- The Meteor, The Stone, And A Long Glass Of Sherbet (1996) by Graham Nelson 1
- So Far (1996) by Andrew Plotkin
- Breath Pirates (1997) by Mike Snyder
- The Edifice (1997) by Lucian P. Smith 1
- MegaZeux (1998) by Gregory Janson of Software Visions
- Photopia (1998) by Adam Cadre 1
- Spider and Web (1998) by Andrew Plotkin
- Chibot Ultra Battle (1999) by Noah Kronemeyer
- PAEE (1999) by Enrique D. Bosch
- Winter Wonderland (1999) by Laura A. Knauth 1
- 9:05 (2000) by Adam Cadre
- Galatea (2000) by Emily Short
- Babel (2000)
- Fail Safe (2000) by Jon Ingold
- Kaged (2000) by Ian Finley 1
- All Roads (2001) by Jon Ingold 1
- Another Earth, Another Sky (2002) by Paul O'Brian 1
- Risorgimento Represso (2003) by Michael Coyne
- Slouching Towards Bedlam (2004) Star Foster and Daniel Ravipinto 1
- The Isle of the Cult (2004) by Rune Berg
- Luminous Horizon (2004) by Paul O'Brian 1
- Vespers (2005) by Jason Devlin 1
- P denotes a play-by-e-mail game played on-line
- B denotes a BBS door game played on-line
- 1 denotes a 1st prize placing in the annual Interactive Fiction Competition.
- 1~ denotes a 1st prize placing in one of the two categories in the segregated-by-programming-language 1st annual Interactive Fiction Competition, a policy discontinued the following year.
The Interactive Fiction Archive currently contains a far more comprehensive list of text adventure games and related materials, while the Tribute to Text-Mode Games site contains a great deal of information on and downloads of games that use text for illustrative rather than descriptive purposes. The mainframe adventures page at Adventureland, while uneven in its coverage, is nonetheless preeminent in its documentation of these early games.
See also
This list is incomplete; you can help by adding missing items. |