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List of Ragnarok Online locations

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The following is a list of towns, guilds, and other locations from the MMORPG Ragnarok Online.

Prontera

Prontera, officially referred to as Capital Prontera, is a city in the fantasy world of Ragnarok Online. It is one of the oldest towns in the game, having existed since the game's initial public alpha test. It is one of the busiest locations in the game, with many player merchants selling their wares in the streets of the city. While it is officially the capital of Rune-Midgard, it has unofficially become the center of the game due to its favorable location on the world map, and as such it is no surprise that it is considered to be located at (0,0).

Guilds

Prontera has three guilds at this time:

  • Prontera Church: Here, a Novice may become an Acolyte if he or she has attained Basic Skills level 9. It is located in the Northeast corner of the city. A Swordman may also change into a Crusader here once he or she has reached job level 40. Also, Acolytes can change into Priests if they reach job lvl 40.
  • Prontera Chivalry: Here, a Swordman may become a Knight if he or she has attained job level 40. It is located in the Northwest corner of the city. The Prontera Chivalry has always existed, as it is also where people may sign up for access to the Culvert (see below), however it did not gain the ability to allow Swordman to become Knights until the second closed beta test, when the Knight class was introduced.
  • Central Palace: Here, a Swordman may become a Crusader if he or she has attained job level 40. It is located in the castle to the north of Prontera's center. Though the Palace had always been a part of the city, the NPC required to change into a Crusader was not implemented until the introduction of the 2-2 Classes.

Dungeons

Prontera has two dungeons at this time:

  • Hidden Dungeon: A large and complex dungeon lies North of Prontera. It can be accessed by going straight up from the town's middle, passing through the Prontera Castle, the guild war area and exiting the city to the north. It has only three maps, though the first and third are divided into a large number of smaller rooms (each with its own set of monsters) through which navigation is difficult. It is located at the North edge of (0,1), just West of center. Monster boss: Baphomet (Third Maze)
  • The Culvert: The Prontera sewers (known as the Culvert) constitute a small dungeon located under Prontera. The entrance to the Culvert is located at (-1,0) in the center of the map. Monster boss: Golden Thief Bug (Basement 4)

Izlude

Izlude, officially referred to as Satellite City Izlude, is one of the oldest towns in the game, having existed since the game's initial public alpha test. Izlude is also the only town in Rune-Midgard Kingdom having an airport (used by Schwarzwald Republic airlines). It is located at (1,-1) on the world map with Prontera being (0,0).

Guilds

Izlude has one guild at this time:

  • Swordsman Guild: Here, a Novice may become a Swordsman if he or she has attained Basic Skills level 9. It is located on the West side of the city.

Dungeons

Izlude has one dungeon at this time:

  • Byalan Dungeon: Also referred to as "Bibalan" and "Bybalan", Byalan itself is an actual skull-shaped island players can reach via a boat from an NPC in Izlude. The dungeon is located beneath the island and spans 5 levels.

Geffen

Geffen, officially referred to as City of Magic Geffen, is one of the oldest towns in the game, having existed since the game's initial public alpha test. It is located at (-4,1) on the world map with Prontera being (0,0).

Guilds

Geffen has three guilds at this time:

  • Magician Academy: Here, a Novice may become a Magician if he or she has attained Basic Skills level 9. It is located in the Northwest corner of the city.
  • Guild of Wizards: Here, a Magician may become a Wizard if he or she has attained job level 40. It is located at the top of Geffen tower and is accessed by going up the stairs in Geffen Tower, in the center of the city. The Guild of Wizards, along with the Wizard class itself, was introduced in the second closed beta test.
  • Blacksmith Association: Here, a Merchant may become a Blacksmith if he or she has attained job level 40. It is located in the Southeast corner of the city. Note that an early 2006 kRO patch moved Blacksmith Association to Einbroch, City of Steel.

Dungeons

Geffen has four dungeons at this time:

  • Geffen Tower Dungeon: A small dungeon lies below Geffen. It can be accessed by going down the stairs in Geffen Tower, in the center of the city. It has four maps. Monster bosses: Dracula (Basement 2), Doppelganger (Basement 3), Lord of Death, Baphomet, Dark Lord, Doppelganger (Basement 4)
  • Orc Dungeon: A small dungeon South of Geffen that is rabidly infested with Orcs. It is located in the Northwest corner of (-4,-1) on the world map. There is also a second entrance (which leads to level B2 of the Orc Dungeon) slightly Northeast of the center of the same map. It has two maps. Boss monsters: Orc Lord (Outside), Orc Hero (Outside, West)
  • Coal Mine: An abandoned coal mine that has since become a breeding ground for monsters lies to the Northeast of Geffen. It is located in the Northwest corner of (-3,3) on the world map. It has three maps.
  • Glast Heim: Known as the Forbidden City, Glast Heim is located 1N 3W of the city. It has sixteen maps and is the largest dungeon in the game. Monster boss: Dark Lord (Churchyard)

Payon

Payon, officially referred to as Mountain Village Payon, is reminiscent of ancient Korean culture. Payon is a popular town amongst the players, and is one of the only cities to be drastically changed. Originally, it was a small town a little larger than Izlude, and then it was upgraded to a town around the size of Prontera. It is also connected to the Payon Archer Village, though it is not considered to be its own town like Izlude. It is located at (3,-3) on the world map relative to Prontera, being (0,0).

Guilds

Payon has two guilds at this time:

  • Archer Guild: Here, a Novice may become an Archer if he or she has attained Basic Skills level 9. It is located to the North of Payon in the Archer Village, and then Northeast on that map.
  • Hunter Guild: Here, an Archer may become a Hunter if he or she has attained job level 40. It is located two maps to the east, and one map to the south of Payon. The guild is hidden and needs to be entered through the means of speaking with the NPC located near the cener of the map. The Hunter Guild, along with the Hunter class itself, was introduced in the second closed beta test. Please note that the Hunter Guild has moved to Hugel since a kRO patch introduced in early 2006.

Dungeons

Payon has one dungeon at this time:

  • Payon Cave: A rather large and popular training area, Payon Cave is located to the north of Payon on the west side of the Payon Archer Village. It is populated with low level to mid level undead monsters, being able to accommodate a good range of players' leveling needs, especially those of acolytes-in-training. This dungeon has 5 maps. Monster boss: Moonlight Flower (5th Floor)

Alberta

Alberta, officially referred to as Port City Alberta, is the only town to grant access to: Sunken Ship, Turtle Island, Amatsu, Ayotaya, Kunlun, and Louyang. It is located at (5,-5) on the world map with Prontera being (0,0).

Guilds

Alberta has one guild at this time:

  • Merchant Guild: Here, a Novice may become a Merchant if he or she has attained Basic Skills level 9. It is located in the Southwest corner of Alberta.

Dungeons

Alberta has two dungeons at this time:

  • Sunken Ship: The ruins of a crashed pirate ship that have become infested by aquatic monsters, and simultaneously haunted by the fallen crew. The monsters here can be considered mid-level. It can only be accessed by the NPC on the northeastern side of Alberta. This dungeon has only two maps. Monster boss: Drake (Second Floor)
  • Turtle Island Dungeon: An island infested with turtle-type monsters among other things. The monsters here are considered high-level, increasing in strength as one goes deeper into the dungeon. Counting the island itself, the dungeon has 4 maps. Monster boss: Turtle General (4th Floor)

Morroc

Morroc, officially referred to as The Frontier Morroc (previously Desert City of Morroc), is one of the oldest towns in the game, having existed since the game's initial public alpha test. The town has a slightly Arabic theme, with the outer field areas taking inspiration from Egypt. It is located at (-4,4) on the world map with Prontera being (0,0).

Guilds

Morroc has two guilds at this time:

  • Thieves Guild: Here, a Novice may become a Thief if he or she has attained Basic Skills level 9. It is located on a map Northwest of the city, within a pyramid on the said map.
  • The Assassin Guild: Here, a Thief may become an Assassin if he or she has attained job level 40. It can be is located two maps east, and three maps south of Morroc. The map which contains the guild is rather heavily populated with Sandmen.

Dungeons

Morroc has three dungeons at this time:

  • Ant Hell: A large dungeon which has two entrances, with still lead to the dungeon's only entrance. They are located three maps east and one map south from Morroc, as well as 4 maps east and 1 map north. It is inspired by a standard ant colony, therefore it's populated with an assortment of ant-type monsters. The dungeon spans two maps. Boss monster:Phreeoni(First Map), Maya (Second Map)
  • Pyramid: A rather large dungeon located Northwest of Morroc populated by various Egyptian-themed monsters. The dungeon is 4 maps large, 6 maps including its basement levels. Boss monsters: Osiris (4th Floor), Amon Ra (Basement 2).
  • Sphinx: A dungeon located within the Sphinx, west of Morroc. The dungeon is famous for consisting of mostly mazes, making it rather confusing to navigate despite an overhead map. It consists of four maps. Boss monster: Pharaoh (5th Floor)

Al de Baran

Al De Baran, officially referred to as The Peaceful City Al De Baran, is entirely built upon water, completed with various canals. Based on this, it may have been inspired by Venice, Italy. The city is famous for being home to the Kafra Headquarters, where the player can meet the various Kafra NPCs. Relative to Prontera, Al De Baran is located at (0,5).

Guilds

Al De Baran has one guild at this time:

  • Alchemist Guild: Here, a Merchant may become an Alchemist if he or she has attained job level 40. One can also purchase various alchemical goods here, including books required to make several potions.

Dungeons

Al De Baran has one dungeon at this time:

  • Clock Tower: A large and complex dungeon known for having high level monsters and annoying maps. After one ascends past the first two levels, the portals in the tower become erratic and teleports players to locations the player would not expect. There are also various secret levels which can be reached using keys that can be collected after defeating certain enemies. It is located at the exact center of Al De Baran. There is no Monster boss in the entire dungeon, but there is a monster known as the Clock Tower Manager who is one of a kind on level 2.

Lutie

Lutie, officially referred to as Town of Snow Fairy Tales, Lutie, is an entirely Christmas-themed town, complete with snow, various Christmas decoractions, and a Santa Claus NPC. The town's dungeon is heavily based on Christmas as well. Lutie was the first, and possibly the only town to be based on a holiday, despite the particular holiday being once a year. It can only be reached by an NPC in Al de Baran.

Guilds

Lutie has no guilds at this time. However, most of the Bard's entrance exam is based in Lutie.

Dungeons

Lutie has one dungeon at this time:

  • Toy Factory: A colorful dungeon filled with Christmas-themed foes such as Cookies who resemble elves and sentient gift boxes. The dungeon is notable for having messages on the map, such as "I ♥ U". It's located at the very northern part of Lutie and spans 2 maps. Monster boss: Stormy Knight/Knight of Windstorm (Level 2)

Comodo

Map of Comodo

South of Prontera, and past Morroc further south in the desert exists a pleasant beach and the city Comodo. Comodo is famous for having all sorts of entertainment, certainly breaking the laws of the Rune-Midgard Kingdom. But because it is so far from the capital, Prontera, the laws are not enforced as strictly. A player can become a Bard or Dancer here.

Guilds

Comodo has has the Bard and Dancer guilds,

Dungeons

Comodo has one dungeon which surrounds the city.

Juno

A large city north of Al de Baran, and the capital of the Scwartzveld Republic, a kingdom separate from Rune-Midgard. The Sage guild can be found here. The pathway to Transcendent Classes may also be found in here, in the Northwest corner of the city. Added to iRO in May 2004.

Guilds

Juno has one guild at this time:

  • Sage Guild: Here, a Magician may become a Sage if he or she has attained job level 40.

Dungeons

  • Magma Cave features multiple, powerful fire-based monsters, as its name implies.
  • Juperos is a dungeon under the earth, full of broken down robots, and their boss, Vesper.

Amatsu

Styled after Ancient Japan. Here the pink-white blossoms of the cherry (sakura) trees are always in bloom. One of the city's major draws is the Tatami Maze. Amatsu was the first product of the "Global Project", in which new cities with themes based on countries with licensed RO servers were (and still are) added in rapid succession. Amatsu was added to iRO in September 2004.

Dungeons

  • Tatami Maze

Gonryun

Designed in Ancient Taiwanese style. Outside of iRO, it is known as Kunlun. In October 2004, Gonryun became the second city in the Global Project to be added to iRO.

Umbala

File:Umstairs.jpg
Umbala

A lost village, located to the north of Comodo. Home of the self-denominated Utan tribe. It was added to iRO in November 2004. Features bungee jumping, which could bring the player to the Yggdrassil Tree. An alternative route to the Tree is through the cave, where tree monsters and hostile Utans reside.

Jawaii

Not completely a village or city, more of an Island. Commonly nicknamed the "Honeymoon Island." Most married couples go here to celebrate their marriage (and only married players are allowed to go there. Unmarried players can only reach Jawaii's pub for a drink and can not go out of the pub). It was added to iRO in March 2005.

Nifflheim

A city of the dead. Nifflheim might be another town based on a holiday (Halloween). There are many kinds of undead and demon monsters here, and the city may only be reached through Umbala's Yggdrassil Tree. It was added to iRO in December 2004

Louyang

Designed in Ancient Chinese style. It was added to iRO in March 2005. Is the third city of Global Project.

Ayothaya

Designed after Ancient Thailand. Featuring the atmosphere of the former Thai capital in Ayutthaya period, it was added to iRO on 19th April, is the fourth and actually the last city of Global Project.

Einbroch

A city made from steel, supposedly being one of the first cities in the Schwartzveld Republic to go through the real-life equivalent of the Industrial Revolution. It was added to iRO October 2005.

Einbech

A small mining town and satellite city to Einbroch. Added to iRO with Einbroch.

Lighthalzen

A city of commerce. It was added in June 2005 to kRO. It is a very civil place, but a biology laboratory is available to enter through a quest, where high level characters can finish their quest to level 99.

Hugel

A small 'Garden City' town that currently serves an entrance to the Odin Dungeon. It was added on January 2006 to kRO. Located near the Hugel Fields on the Scwartzveld Republic. Hugel is the new City and the new location of Hunter Guild.

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