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Animal Crossing: Wild World

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Animal Crossing: Wild World
Game cover
Developer(s)Nintendo
Publisher(s)Nintendo
Platform(s)Nintendo DS
ReleaseJapan 23 November 2005
North America 5 December 2005
Australia 8 December 2005
Europe 31 March2006
Genre(s)Role-playing game, Communication Adventure
Mode(s)Single player, multiplayer

Animal Crossing: Wild World (おいでよ どうぶつの森, Oideyo Dōbutsu no Mori) is a life-simulation game developed by Nintendo for its own portable system, the Nintendo DS. It is the follow-up to the 2002 Nintendo GameCube title Animal Crossing. Wild World shares many similarities to its predecessor, but also contains many improvements, both big and small. The most prominent difference is the DS title's ability to utilize the Nintendo Wi-Fi Connection for online play. It is the third DS title to do so, following Mario Kart DS and Tony Hawk's American Sk8land.

Characteristics

Although Animal Crossing: Wild World is a follow up to 2002's Animal Crossing for Gamecube, it is not a sequel in the strictest sense. Wild World is very reminiscent of the original and contains the same basic premise and shops with some changes, such as the expanded museum that now contains an observatory and a café and the expanded Able Sisters' shop that now sells hats and other accessories. The angle at which players view the town has also changed, as well as the removal of "acres", removing transitions between areas, and the towns are smaller in a sense. As a result, the world now moves in three-dimensional space. The most notable addition is the ability for players to visit other players' towns by exchanging "friend codes" and connecting with the Nintendo Wi-Fi Connection. Many players still enjoy the game even if they do not play it online. LAN (DS to DS) play is also available.

Characters

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Many characters from the original Animal Crossing return to the Nintendo DS, including Tom Nook, K.K. Slider, Blathers, Kapp'n, Pelly, Phyllis and Saharah, but some have different roles. For example, Kapp'n now drives a taxi, Gulliver has become an astronaut, Wendell hands out "designs" made at the tailor, and to get Saharah to give you a carpet or wallpaper, you have to deliver orders to workers like Tom Nook, Pelly, Phyllis or Blathers.

However, some characters didn't make it through the upgrade to Wild World. These characters include Porter, Don Resetti, Wisp, Jingle, Jack and Farley. Many islanders have also been scrapped, but some have moved to the mainland. The most notable change happened to Bliss, who was recently renamed Caroline.

Most of the villagers from the original return as well, and some new ones have been added, bringing the number of villagers to over 250. Up to eight animals can live in your town at any time, not including the shop owners & special visitors (this is a reduction from the capacity of 15 in the original Animal Crossing).

Animal Crossing: Wild World also features several new characters. These include Celeste, Brewster, Lyle, Harriet, Pascal and Dr. Shrunk.

And if you don't save your game, Resetti comes and tells you off so save often!!!!

Items

Over 600 items are available during the game, including the golden tools. Several promotional items are also available at determined dates by connecting to the Nintendo Wi-Fi Connection and writing letters to town-mates and other AC: WW WiFi users

Nintendo Wi-Fi Connection

Animal Crossing: Wild World's Wi-Fi capabilities will allow players to visit other players' villages no matter where they are in the world, assuming that access to a compatible wireless access point is available and that they are using a version of the game with a compatible language. For example, the Australia and North America versions can connect locally and via Wi-Fi, but they cannot connect to a version from Japan. Up to four players can be in an Animal Crossing: Wild World town both via local wireless or through Nintendo Wi-Fi Connection. Connection to random players is not possible as in Mario Kart DS, as connection is made by the mutual entry of "friend codes."

Glitches, bugs, and hackers

On January 26, 2006, a slight accidental disaster occurred relating to the Wi-Fi features. A few weeks prior, Nintendo sent out a free Mario Coin item from "Satoru Iwata", (the president of Nintendo) to all who connected to Wi-Fi while it was available. On the same day, a failed attempt to send a second exclusive item sent a blank letter to all who connected to Nintendo Wifi before 5:00 p.m.. This letter contained the "glitched red tulip" item. This item could be planted in cement as a tree or, if put into the player's house, would create an invisible, unremovable wall. The item could be disposed of by planting it in the ground or selling it. Nintendo has said it is working on a fix for players affected by the glitch. On February 13, 2006, Nintendo sent out a letter containing 1,000 bells and a humorous town bulletin board notice to apologize for the mistake.

Recently, a bug was exploited by someone known only as ACFan2006 using a cheat device which would turn the receiver's town gate into a museum, preventing any multiplayer play, Wi-Fi or LAN. The built-in Metroid item was used to trick people to opening their town gates to a stranger.

On February 20, 2006, a GAME VIRUS threat made by some hackers started circulating around the Internet saying that they would go into people's towns on Wi-Fi and destroy them by turning their town gate into a museum, preventing any Wi-Fi play or destroying their towns, making it so they can not receive any special visitors, evict all neighbors, prevent new neighbors from moving in, and other threats, such as recklessly chopping down trees. These hackers can supposedly go to others' towns without knowing their friend code and wreak havoc. The integrity of this threat is debatable, as nobody really knows who started it. "prguitarman" of Livejournal has described a method to get rid of the museum gate glitch which involves destroying your town and moving to a new one. The AnimalMap editor can be used to correct these problems, without destroying your town.

Several users have reported that burying something too close to your town gate and saving the game can also cause the 'Museum Gate' glitch.

In addition, it is suggested to give your Friend Code only to people that you trust, as it doesn't take a hacker to wreak havoc in other towns by chopping down fruit trees, sending inappropriate messages to your neighbors or the bulletin board (where they cannot be erased), deleting constellations, or other mischief.

Sales information

On December 1, 2005, Media Create stated that Animal Crossing: Wild World sold 325,466 copies in Japan in its first week of availability, beating the previous mark set by Jump Superstars and becoming the best selling title for Nintendo DS. The game also sold over 100,000 copies during 7 consecutive weeks, reaching 2,000,000 copies by March 5, 2006. Many retailers sold out of this game due to its popularity, and some sites, such as EBgames.com, restricted sales of this game to one per customer.

Reviews

  • 1UP gave the game a 9.0, which is an "Outstanding" rating.
  • In Electronic Gaming Monthly, Animal Crossing: Wild World got a rating of 7.0, 9.0, and 7.5"
  • The notoriously tough reviewers at Japanese gaming magazine Weekly Famitsu gave Animal Crossing: Wild World a score of 37/40.
  • Game Informer magazine gave Animal Crossing: Wild World an 8.75.
  • GamePro magazine gave Animal Crossing: Wild World a 3.5 out of 5.
  • Currently, GameRankings has the game's rating at 86.8% while Metacritic lists it near by at 85/100.
  • GameSpot gave the game an 8.4, a higher score than they gave its predecessor. It was also nominated for best DS game of 2005 (a title eventually won by Mario Kart DS). It was also nominated for funniest game of the year.
  • IGN gave the game an 8.8, saying that it was not a new enough experience.
  • Nintendo Power magazine writer Steven G. gave Animal Crossing: Wild World a 9.5, while Andy M. gave it an 8.5; he said that it was an improvement over the first game, which felt like a chore because the player could not easily show anyone his or her accomplishments, as the player can easily do now in Wild World.
  • Official Nintendo Magazine (UK) gave it 95% saying it's a "brilliant, huge, engrossing game that has so much to see and do there's zero chance of you doing it all - or getting bored. You'll still be playing Wild World this time next year"
  • NGC Magazine (UK) awarded the game 92%, declaring it "the ultimate Animal Crossing...this retains the ability to charm your socks off."

Trivia

  • The character Jeremiah (a blue bullfrog) is a reference to the popular song "Joy to the World" by Three Dog Night.
  • All buildings are bigger on the inside then they are on the outside.
  • The location of the player's house is decided by the player's answer to the last question Kapp'n asks him (Why did you move to Town?). The house will be closer to the place he chooses. (ex: Museum, Nook's and Tailor, Town Center, etc...)
  • Amelia may be a reference to Amelia Earhart.
  • Apollo (a bald eagle) may be a reference to America and the NASA Apollo missions.
  • Melba the koala's saying, "toasty", is a reference to melba toast.
  • There are a few references to other Nintendo games, such as the "Big Bro" and "Li'l Bro" clothes, which are references to the clothes worn by Mario and Luigi. There is also a piece of furniture called "Metroid".
  • If you buy an arcade machine, the "Lead Characters" look like Mario and Luigi.
  • The song "K.K. Song" is a simple melody that can be heard from SNES's Mario Paint and N64's Yoshi's Story. Also, the song "Forest Life" is a remix of the GCN Animal Crossing's main theme.
  • The character Snake is actually a rabbit, and the character Goose is a chicken.
  • The Character Jack does not return in Animal Crossing: Wild World, but instead cameos in the item "Jack-in-the-box"
  • The word Nintendogs appears in Goldies picture phrase "I'm really into that Lab on the cover of Nintendogs. He's pretty dreamy."

Screenshots

External links

Official sites

Interviews and media

Fansites

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