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Lawgiver (Judge Dredd)

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For the Mystery Science Theater 3000 character of the same name, see Pearl Forrester.
For the divine progenitor of the futuristic Ape civilization, see Planet of the Apes


The Lawgiver is a fictional weapon used by the Judges in Judge Dredd and related series that appear in the UK comic books 2000 AD and the Judge Dredd Megazine.

The Lawgiver is a handgun featuring semi- and fully-automatic fire, manual and automatic focusing and targeting, plus an in-built computer capable of controlling its operation. An in-line gunsight shows the view directly down the barrel. A Lawgiver can only be operated by its designated Judge owner, whose palm print is programmed into the gun's memory. Should an attempt be made by an unauthorised person to use the Lawgiver, it will explode in that person's hand (The 1995 Judge Dredd Film had the Lawgiver electrocute an unrecognised user instead). Recognising that this generally practical safeguard can sometimes impede Judges in the execution of their duties, Justice Department computers contain instructions on bypassing Lawgiver palm-recognition systems. These instructions can be accessed by senior Judges, but are generally employed only in severe emergencies.

The gun has a maximum range of up to three miles and has six distinct settings which can be engaged by voice command:

  • Standard execution - A standard bullet, with identical effects to normal kinetic energy projectile weapons.
  • Heat Seeker - A standard bullet propelled by the unstable element, 'Argon 886'. Heatseeker rounds lock onto the target's heat source, enabling the Judge to target fleeing perps, accurately fire in low-light situations and so on.
  • Ricochet - A metal bullet coated with rubber. Ricochet rounds can bounce off solid surfaces while retaining enough kinetic energy to penetrate flesh. This enables the Judge to, for example, kill a perp that is using a human shield, bouncing their shot off a back wall and hitting the target from behind.
  • Incendiary - Capable of setting its target on fire. Less widely used due to practicalities of incinerating targets in built-up city areas, although useful against unconventional adversaries.
  • Armour Piercing - Armour piercing rounds are extremely dense and contain a more powerful charge for higher muzzle velocity. Useful against cybernetic criminals and armoured opponents. When used against human targets, it can travel through multiple targets.
  • High-Explosive (Hi-Ex) - An round containing an amount of extremely concentrated high explosive. Judges must employ caution when using this extremely dangerous round; the blast caused by the exploding bullets can just as easily harm those firing as the target. Generally used rarely; against crowding attackers or large/dangerous foes.

Some publications replace the standard bullet with the Grenade setting. In addition, the novelisations of David Bishop replaced the Incendiary round with a Gas round, which released a cloud of Stumm gas, the Mega City equivalent of CS or tear gas. The six modes of fire listed above are canon.

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