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This is a list of PC games (including Microsoft Windows, Mac OS X, and Linux) that have sold or shipped at least one million copies.
Sales from digital distribution outlets such as Steam are also not taken into account. Subscription figures for massively multiplayer online games such as World of Warcraft or Lineage are also not taken into account as they do not necessarily correspond to sales.
Older computers
This section lists the sales of video games released for older personal computer platforms such as the Amiga, Apple II, Atari 8-bit and Atari ST; BBC Micro, Commodore VIC-20 and Commodore 64; FM-7 and FM Towns; MSX, NEC PC-88 and PC-98; and the Sharp X1 and X68000. The computer game industry was much smaller when these platforms were active, but gradually increasing; the best-selling computer game up until June 1982 sold 35,000 copies, a major hit in 1983 would have sold around 50,000 copies, and a major hit in 1985 would have sold around 150,000 copies. As such, the threshold is at least 35,000 sales for titles released up until 1982, 50,000 for titles released in 1983, and at least 100,000 sales for titles released from 1984 onwards.
Game | Release year | Copies sold | Sales as of |
---|---|---|---|
The Last Ninja | 1987 | 2 million | 2008 |
Thexder | 1985 | 1 million | 1990 |
Dragon Slayer II: Xanadu | 1985 | 400,000 in Japan | 1985 |
Sokoban | 1982 | 400,000 in Japan | 1988 |
Zork I | 1980 | 378,987 | 1986 |
Skyfox | 1984 | 317,545 | 1986 |
The Bard's Tale | 1985 | 300,000 | 2003 |
Ultima IV: Quest of the Avatar | 1985 | 300,000 | 1990 |
The Hitchhiker's Guide to the Galaxy | 1984 | 254,249 | 1986 |
Out Run | 1987 | 250,000 in the UK | 1987 |
Door Door | 1983 | 200,000 in Japan | 1985 |
Gauntlet | 1986 | 200,000 in the UK | 1987 |
Zork II | 1981 | 173,204 | 1986 |
Chessmaster 2000 | 1986 | 160,000 | 1987 |
The Black Onyx | 1984 | 150,000 in Japan | 1986 |
The Seven Cities of Gold | 1984 | 150,000 | 2003 |
Deadline | 1982 | 140,719 | 1986 |
Zork III | 1982 | 129,232 | 1986 |
Ultima III: Exodus | 1983 | 120,000 | 2008 |
Pac-Man | 1987 | 100,000 in the US | 1987 |
Will: The Death Trap II | 1985 | 100,000 in Japan | 1986 |
Chuck Yeager's Advanced Flight Trainer | 1987 | 100,000 | 1987 |
Suspended | 1983 | 99,956 | 1986 |
Starcross | 1982 | 90,315 | 1986 |
Mystery House | 1980 | 80,000 | 2003 |
Choplifter | 1982 | 60,000 | 1983 |
Wizard and the Princess | 1980 | 60,000 | 2010 |
Ultima II: The Revenge of the Enchantress | 1982 | 50,000 | 1990 |
Ultima I: The First Age of Darkness | 1981 | 50,000 | 1990 |
Temple of Apshai | 1979 | 40,000 in the US | 1982 |
K-razy Shoot-Out | 1982 | 35,000 in the US | 1982 |
References
- ^ "List of Top Sellers". Computer Gaming World. 2 (5): 2. 1982.
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ignored (help) - Katz, Arnie (1985). "1984: The Year That Shook Electronic Gaming". Electronic Games. 3 (35): 30–31 . Retrieved 2 February 2012.
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ignored (help) - Rosenberg, Adam (June 4, 2008). "Ninjas in Games". UGO Networks. Retrieved 25 December 2011.
- "Back Cover", Fire Hawk: Thexder The Second Contact, Game Arts & Sierra On-Line, 1990, retrieved 2012-02-10
- "Xanadu Next home page". Retrieved 2008-09-08. (Translation)
- ^ Hendricks, Fayyaad (22 December 2011). "A complete history of role-playing videogames: Part 2". EL33TONLINE. Retrieved 25 December 2011.
- Green, W., ed. (1988). "Made in Japan". InCider. 6: 158. Retrieved 27 January 2012.
- ^ Carless, Simon (2008-09-20). "Great Scott: Infocom's All-Time Sales Numbers Revealed". GameSetWatch. Think Services. Retrieved 2008-09-23.
- Tobey, Ray. "Skyfox". Ray Tobey. Retrieved 14 January 2012.
- Wilson, Rusel DeMaria; Johnny L. (2003). [[High Score!: The Illustrated History of Electronic Games]] (2. ed. ed.). New York : McGraw-Hill/Osborne. p. 209. ISBN 0-07-223172-6.
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has extra text (help); URL–wikilink conflict (help)CS1 maint: multiple names: authors list (link) - The Official Book of Ultima, second edition, by Shay Addams, page 56
- "License To Thrill?". ACE (10): 31. 1988. Retrieved 7 February 2012.
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ignored (help) - Fujii, Daiji (2003). "Entrepreneurial Choices of Strategic Options in Japan's RPG Development" (PDF). p. 13. Archived from the original (PDF) on 2008-12-30. Retrieved 2006-08-12.
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(help) - "Out Run". Crash (49): 22–23. 1988. Retrieved 5 February 2012.
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ignored (help) - "Games That Grownups Play". Time. 130: 196. 1987. Retrieved 26 January 2012.
- Edge Staff (2008-03-06). "THE MAKING OF... Japan's First RPG" (in englisch). nex-gen.biz. Retrieved 2011-04-08.
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: CS1 maint: unrecognized language (link) - Wilson, Rusel DeMaria; Johnny L. (2003). [[High Score!: The Illustrated History of Electronic Games]] (2. ed. ed.). New York : McGraw-Hill/Osborne. p. 176. ISBN 0-07-223172-6.
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has extra text (help); URL–wikilink conflict (help)CS1 maint: multiple names: authors list (link) - Barton, Matt (May 26, 2008). "Book Extract: Dungeons and Desktops: 'The Silver Age'". Gamasutra. p. 4. Retrieved 14 January 2012.
- J.F. Archibald, J. Haynes, ed. (1988). "Video Games Are Back". The Bulletin (5609–5616): 134. Retrieved 29 January 2012.
Mindscape, a software company based in Northbrook, sold more than 100,000 copies of Pac Man for the PC last December alone.
- Fujii, Daiji (2003). "Entrepreneurial Choices of Strategic Options in Japan's RPG Development" (PDF). p. 11. Archived from the original (PDF) on 2008-12-30. Retrieved 2006-08-12.
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(help) - "Yeager Leads Video Games Resurgence". Press-Courier. December 13, 1987. Retrieved 5 March 2012.
- Wilson, Rusel DeMaria; Johnny L. (2003). [[High Score!: The Illustrated History of Electronic Games]] (2. ed. ed.). New York : McGraw-Hill/Osborne. p. 135. ISBN 0-07-223172-6.
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has extra text (help); URL–wikilink conflict (help)CS1 maint: multiple names: authors list (link) - "Games". InfoWorld. 5 (14): 4. 4 April 1983. Retrieved 26 January 2012.
- Levy, Steven (2010). [[Hackers: Heroes of the Computer Revolution]] (1st ed. ed.). Sebastopol, CA: O'Reilly Media. p. 259. ISBN 1-4493-8839-6. Retrieved 14 January 2012.
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has extra text (help); URL–wikilink conflict (help) - The Official Book of Ultima, second edition, by Shay Addams, page 23
- The Official Book of Ultima, second edition, by Shay Addams, page 16
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Best-selling video games by platform |
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