This is an old revision of this page, as edited by Despatche (talk | contribs) at 14:23, 10 June 2013 (yeah we gotta get this "stylization" shit outta here. it's not actually stylized with a fucking dollar sign, it's a 2 with a bar through it, and THEY ARE NOT GOING TO USE IT.). The present address (URL) is a permanent link to this revision, which may differ significantly from the current revision.
Revision as of 14:23, 10 June 2013 by Despatche (talk | contribs) (yeah we gotta get this "stylization" shit outta here. it's not actually stylized with a fucking dollar sign, it's a 2 with a bar through it, and THEY ARE NOT GOING TO USE IT.)(diff) ← Previous revision | Latest revision (diff) | Newer revision → (diff) 2013 video gamePayday 2 | |
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Developer(s) | Overkill Software |
Publisher(s) | 505 Games |
Engine | Diesel 2.0 |
Platform(s) | Microsoft Windows, Xbox 360, PlayStation 3 |
Release | August 15, 2013 |
Genre(s) | First-person shooter |
Mode(s) | Single-player, co-op |
Payday 2 is a cooperative first-person shooter video game in development by Overkill Software. It is the sequel to Payday: The Heist and is scheduled for release in August 2013. It involves the player and their team performing bank heists and robberies. Gameplay is heavily improved and expanded since its predecessor, with a number of new abilities. The game was first announced in February 2013 and later previewed in March of that year, alongside an announcement of the developer's parent company: Starbreeze Studios's partnership with 505 Games. It is set to be released in Summer 2013 on Xbox 360, Playstation 3 and Microsoft Windows. It was expected to be available on PSN and Xbox Live Arcade for $15 but it is now available for pre-order for $29.99 or $49.99 for the collectors edition. The creators said "We have a bit of a problem here at Overkill - there are just too many great ideas and none that we were really happy to throw out - so Payday 2 has become just too big to reserve release on Xbox Live and PlayStation Network alone," said Payday 2 director David Goldfarb.
Features
Payday 2, while very much the same as the original in base gameplay, looks to improve on a few flaws from the previous games in that it is a sharper and more polished experience. For instance, gun combat is improved, and the stealth mechanic from the previous game is given a larger emphasis, possibly making it a viable option in each of the 30 heists. Carrying loot is also modified, creating an actual loot bag which adds weight to the carrier, allowing for throwing the loot for a further player to pick up and carry instead. Carrying loot will also tilt the camera due to the added weight.
Cash loot from the game is no longer a substitute for experience points. Instead, it is used as cash for actually making purchases for character and gun upgrades, as well as items that may help on a heist, such as the codes for window shutters to prevent snipers from being able to hit the player while he remains indoors.
New to the game is Crime Net, a brand new mission interface. Not much is known about its functionality, but it has been said that it will unlock certain heists depending on how a previous heist was finished. Whether the heists will be locked again after completing the same heist in a different way remains unknown.
References
- http://www.nowgamer.com/news/1924985/payday_2_release_date_is_august_coming_to_retail.html
- http://www.starbreeze.com/wp-content/uploads/2013/05/Pressmeddelande-Payday-2-Retail-2013-05-14.pdf
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