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Designers | Christopher J. Burke, Rob Garitta |
---|---|
Publishers | Steve Jackson Games |
Publication | January 1997 (2nd ed) |
Genres | Post-apocalyptic science fiction |
Systems | GURPS |
GURPS Autoduel is the GURPS genre toolkit book which details the post-apocalyptic world of one of SJG's other popular games, Car Wars. In this setting (by tradition, fifty years ahead of the current time), characters are involved in autoduelling: combat in armed and armored motor vehicles such as cars, motorcycles, or semis. The sourcebook contains rules for designing vehicles, additional skills used by autoduellist characters, and new technology and social conditions of the world. Additional rules for conversion of Car Wars vehicles to GURPS Autoduel are included.
An additional set of sourcebooks for the Autoduel world were published between 1987 and 1989, the AADA Road Atlas and Survival Guides. There are 7 in all, detailing different parts of the US and Australia:
- Volume 1: The East Coast
- Volume 2: The West Coast
- Volume 3: The South
- Volume 4: Australia
- Volume 5: The Midwest
- Volume 6: The Free Oil States
- Volume 7: The Mountain West
Each book contains descriptions of major cities and roads, and includes maps of some cities' arenas.
Autoduel has many scenarios available and the system allows for players to make their own. The objectives of scenarios vary: sometimes the only objective is to make it successfully through a harrowing gauntlet, other times the players compete in a duelling arena to win virtual cash prizes with which to upgrade their cars.
See also
External articles
- Official
- GURPS Autoduel.
- ERRATA -- GURPS Autoduel, Second Edition. September 2, 1999.
- Autoduel Quarterly magazines - Online Archives
- Resources
- SWAT HQ, GURPS Autoduel Resources. February, 1998.