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Revision as of 18:02, 7 January 2014 by 24.227.222.125 (talk) (→Game consoles)(diff) ← Previous revision | Latest revision (diff) | Newer revision → (diff)A video game console is a boxlike standardized computing device tailored for video gaming that requires a monitor or television set as an output. Handheld controllers are commonly used as input devices. Video game consoles may use one or more storage mediums like hard disk drives, optical discs, and memory cards for content. They weigh between 2 and 9 pounds on average and their compact size allows them to be easily used in a variety of locations with an electrical outlet. Each are usually developed by a single business organization. Dedicated consoles can only play built-in games. Gaming consoles in general are also described as "dedicated" in distinction from the more versatile personal computer and other consumer electronics.
A handheld game console is a lightweight device with a built-in screen, games controls, speakers, and has greater portability than a standard video game console. It is capable of playing multiple games unlike tabletop and handheld electronic game devices. Tabletop and handheld electronic game devices of the 1970s and 1980s are the precursors of handheld game consoles. Mattel introduced the first handheld electronic game with the 1977 release of Auto Race. Later, several companies—including Coleco and Milton Bradley—made their own single-game, lightweight tabletop or handheld electronic game devices. The oldest handheld game console with interchangeable cartridges is the Milton Bradley Microvision in 1979. Nintendo is credited with popularizing the handheld console concept with the Game Boy's release in 1989 and continues to dominate the handheld console market.
Game consoles
See also: List of best-selling game consoles in Japan, in North America, and in PAL regionsThe following tables contain video game consoles and handheld game consoles that have sold at least 1 million units worldwide either through to consumers or inside retail channels. Dedicated consoles are marked with an asterisk (*) next to the platform's name. The years correspond to when the video game console or handheld game console was first released. Each year links to the corresponding "year in video gaming". Manufacturers with a brown, green, red, blue, or violet background and the name Atari, Microsoft, Nintendo, Sega, or Sony, respectively have more than two consoles listed; those with a white background do not.
Atari Microsoft Nintendo Sega Sony Other
The Nintendo DS product line are the best-selling handheld consoles, selling 153.96 million units worldwide. The original (left) sold 18.79 million units. The majority of sales came from the DS Lite (right) at 93.85 million units. The last two members of the DS product line, the DSi (left) and DSi XL (right) helped to further drive sales, moving 41.32 million units combined.Home game consoles
Only the original PlayStation (top) and Wii (bottom) joins the PlayStation 2 of home consoles surpassing 100 million units sold.Handheld game consoles
See also: Comparison of handheld game consolesPlatform | Manufacturer | Released | Units sold | Ref. |
---|---|---|---|---|
Nintendo DS | Nintendo | Template:Vgy | 153.96 million | |
Game Boy and Game Boy Color | Nintendo | Template:Vgy and Template:Vgy | 118.69 million | |
Game Boy Advance | Nintendo | Template:Vgy | 81.51 million | |
PlayStation Portable | Sony | Template:Vgy | 80 million | |
Nintendo 3DS | Nintendo | Template:Vgy | 34.98 million | |
Sega Game Gear | Sega | Template:Vgy | 11 million | |
PlayStation Vita | Sony | Template:Vgy | 4 million | |
N-Gage | Nokia | Template:Vgy | 3 million | |
Neo Geo Pocket and Neo Geo Pocket Color | SNK | Template:Vgy and Template:Vgy | 2 million | |
TurboExpress | NEC | Template:Vgy | 1.5 million | |
Sega Nomad | Sega | Template:Vgy | 1 million |
Best-selling game consoles by manufacturer
Manufacturer | Console sales | Handheld sales | Total sales |
---|---|---|---|
Nintendo | 273.28 million | 389.14 million | 662.42 million |
Sony | 339.59 million | 84 million | 423.59 million |
Microsoft | 107 million | – | 107 million |
Sega | 73.1 million | 12 million | 85.1 million |
Atari | 34.77 million | – | 34.77 million |
NEC | 10 million | 1.5 million | 11.5 million |
Coleco | 3 million | – | 3 million |
Mattel | 3 million | – | 3 million |
Nokia | – | 3 million | 3 million |
SNK | – | 2 million | 2 million |
Magnavox/Philips | 2 million | – | 2 million |
Panasonic | 2 million | – | 2 million |
See also
Notes
- ^ As of 2012, Sony stopped divulging individual platform sales in their fiscal reports. PlayStation 2: 138.8 million units sold as of Sony's fiscal quarter ending June 2009 (Q1 FY2009). Sony sold 16.2 million units from the second 2009 fiscal quarter (Q2 FY2009) until March 31, 2012. PlayStation 3: A Sony press release reported 80 million sold as of November 2, 2013. PlayStation 4: Sales stand at 2.1 million as of December 1, 2013. PlayStation Portable: 52.9 million units sold as of Sony's fiscal quarter ending June 2009 (Q1 FY2009). Sony sold 23.4 million units from the second 2009 fiscal quarter (Q2 FY2009) until March 31, 2012. A November 27, 2013 article by Metro gives a rounded sales figure of 80 million. PlayStation Vita: 4 million reported by The Guardian on January 4, 2013.
- ^ Sega sold approximately 40 million units worldwide. According to Man!ac magazine, the Sega Genesis sold 29 million units with 14 million of those in North America by the end of 1994. The 29 million figure was later published by other sources, including IGN and Wired. However, Sega continued to sell the Genesis worldwide through 1997. Reports of the Genesis reaching 20 million units sold in the United States started as early as 1998.
- ^ 30 million according to the 2004 Video Game Price Guide and IGN's Levi Buchanan. Roberto Dillon's 2011 The Golden Age of Video Games: The Birth of a Multibillion Dollar Industry stated approximately 20 to 22 million units sold worldwide by the time it was discontinued (January 1, 1992), but exact figures are unknown since Atari never released them. Dillon suggested the 30 million figure is likely to include sales of the 5200, 7800, and XEGS.
- ^ 13 million according to IGN's Levi Buchanan and Roberto Dillon's 2011 The Golden Age of Video Games: The Birth of a Multibillion Dollar Industry.
Screen Digest wrote in a 1995 publication that the Master System's active installed user base in Western Europe peaked at 6.25 million in 1993. Those countries that peaked are France at 1.6 million, Germany at 700 thousand, the Netherlands at 200 thousand, Spain at 550 thousand, the United Kingdom at 1.35 million, and other Western European countries at 1.4 million. However, Belgium peaked in 1991 with 600 thousand, and Italy in 1992 with 400 thousand. Thus it is estimated approximately 6.8 million units were purchased in this part of Europe.
1 million were sold in Japan as of 1986. 2 million were sold in the United States as of 1993. 5 million were sold by Tectoy in Brazil as of 2012. - ^ Total amount of every console with at least 1 million units sold.
References
- GameCentral staff (June 27, 2013). "Xbox 360 beats Wii as the UK's best-selling console". Metro. Retrieved October 31, 2013.
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- ^ "Slimmer, Lighter PlayStation 3, new PlayStation Network services, plenty of content and a great value price" (PDF) (Press release). Sony Computer Entertainment. August 18, 2009. p. 2. Retrieved February 24, 2013.
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(help) - Stuart, Keith (January 4, 2013). "PlayStation 2 manufacture ends after 12 years". The Guardian. Retrieved November 22, 2013.
- ^ "Hardware and Software Sales Units". Nintendo. Retrieved November 29, 2013.
- ^ "PlayStation Cumulative Production Shipments of Hardware". Sony Computer Entertainment. Archived from the original on May 24, 2011. Retrieved October 31, 2013.
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suggested) (help) - ^ Moriarty, Colin (October 17, 2013). "Xbox 360: 80 Million Sold and Counting". IGN. Retrieved November 4, 2013.
- Retro Gamer staff (2013). "Sonic Boom: The Success Story of Sonic the Hedgehog". The Mega Drive/SNES Book. Imagine Publishing: 31. ASIN B00FRKX2F8.
The game and its star became synonymous with Sega and helped propel the Mega Drive to sales of around 40 million, only 9 million short of the SNES—a minuscule gap compared to the 47 million that separated the Master System and NES.
- Horowitz, Ken (February 7, 2013). "Interview: Joe Miller". Sega-16. Retrieved November 17, 2013.
- "Videospiel-Algebra". Man!ac Magazine (in German). May 1995.
- ^ Buchanan, Levi (March 20, 2009). "Genesis vs. SNES: By the Numbers". IGN. Retrieved October 31, 2013.
Nintendo moved 49.1 million Super NES consoles over the course of the generation and beyond, far surpassing the Genesis, which sold a still impressive 29 million units. The Master System sold an anemic 13 million to the NES count of 62 million.
- Greg Orlando (May 15, 2007). "Console Portraits: A 40-Year Pictorial History of Gaming". Wired. p. 21. Retrieved October 31, 2013.
- "Sega tops holiday, yearly sales projections; Sega Saturn installed base reaches 1.6 million in U.S., 7 million worldwide". Business Wire. January 13, 1997. Retrieved October 13, 2013.
Sega hit its projections on the mark, selling 1.1 million hardware units and 3 million Sega Genesis games. While the company recently announced it will dispose of all remaining 16-bit peripheral inventory, specifically the Genesis 32X and Sega CD products, it will continue to sell Genesis hardware and software in the coming years.
- "Sega farms out Genesis". Consumer Electronics. March 2, 1998. p. 1. Archived from the original on July 9, 2012.
- Strom, Stephanie (March 14, 1998). "Sega Enterprises Pulls Its Saturn Video Console From the U.S. Market". The New York Times. Retrieved January 2, 2010.
the company sold some 20 million 16-bit Genesis consoles in the United States alone
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(help) - Snider, Mike (September 8, 1999). "Sega shoots to be a player again Dreamcast gets jump to regain market". USA Today. p. 4D.
Its 16-bit Genesis hit the market before the Super Nintendo; both systems eventually sold about 20 million units.
- "Sega pulls back from consoles". Electronics Times: 14. March 23, 1998. ISSN 0142-3118.
The Saturn only managed to sell two million units in the US compared with 20 million units of the Genesis 16bit version in the early 1990s.
- "A Brief History of Game Console Warfare". Bloomberg Businessweek. p. 3. Retrieved October 30, 2013.
- Buchanan, Levi (August 26, 2008). "Top 10 Best-Selling Atari 2600 Games". IGN. Retrieved November 26, 2013.
- Dillon, Roberto (April 12, 2011). The Golden Age of Video Games: The Birth of a Multibillion Dollar Industry. Taylor & Francis. p. 30. ISBN 978-1439873236. Retrieved November 26, 2013.
- ^ "Gamers Catch Their Breath as Xbox 360 and Xbox Live Reinvent Next-Generation Gaming". Xbox.com. May 10, 2006. Archived from the original on July 9, 2007. Retrieved September 5, 2007.
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suggested) (help) - Dillon, Roberto (April 12, 2011). The Golden Age of Video Games: The Birth of a Multibillion Dollar Industry. Taylor & Francis. p. 98. ISBN 978-1439873236. Retrieved November 26, 2013.
While Nintendo's dominance on the North American and Japanese markets was practically impossible to challenge at this time, the Master System found fertile ground in other regions like Europe and South America where it was able to quickly gather a strong following that pushed most of its overall 13 million unit sales.
- "Screen Digest". Screen Digest. 1995: 60.
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ignored (help) (cf. here , here , and here ) - Nihon Kōgyō Shinbunsha (1986). "Amusement". Business Japan. 31 (7–12). Nihon Kogyo Shimbun: 89. Retrieved January 24, 2012.
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Base instalada: 5 milhões de Master System; 3 milhões de Mega Drive
Cite error: The named reference "MDB" was defined multiple times with different content (see the help page). - ^ Snow, Blake (July 30, 2007). "The 10 Worst-Selling Handhelds of All Time". GamePro. p. 1. Archived from the original on October 12, 2007. Retrieved July 5, 2008.
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- ^ Goldfarb, Andrew (December 13, 2013). "Nintendo Has To Sell 2 Million Wii Us Per Month To Reach Its Goal". IGN. Retrieved December 13, 2013.
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the 7800 had sold 3,772,751 units in the US alone during its lifetime.
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Nintendo entered the home market in Japan with the dramatic unveiling of Color TV Game 6, which played six versions of light tennis. It was followed by a more powerful sequel, Color TV Game 15. A million units of each were sold. The engineering team also came up with systems that played a more complex game, called "Blockbuster," as well as a racing game. Half a million units of these were sold.
- ^ "Intellivision: Intelligent Television". GameSpy. Retrieved October 31, 2013.
- ^ Mehdi, Yusuf (January 6, 2014). "Thank You for an Epic 2013". Xbox Wire. Retrieved January 6, 2014.
- ^ "Coleco Industries sales report" (Press release). PR Newswire. April 17, 1984. Retrieved November 3, 2013.
'First quarter sales of ColecoVision were substantial, although much less that [sic] those for the year ago quarter,' Greenberg said in a prepared statement. He said the company has sold 2 million ColecoVision games since its introduction in 1982.
- ^ "Top 25 Video Game Consoles of All Time (Magnavox Odyssey 2)". IGN. Retrieved October 31, 2013.
- ^ Schrage, Michael (May 22, 1984). "Atari Introduces Game In Attempt for Survival". The Washington Post (subscription required): C3. Retrieved July 29, 2009.
The company has stopped producing its 5200 SuperSystem games player, more than 1 million of which were sold.
- ^ Snow, Blake (July 30, 2007). "The 10 Worst-Selling Handhelds of All Time". GamePro. p. 2. Archived from the original on October 31, 2007. Retrieved July 5, 2008.
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timestamp mismatch; October 13, 2007 suggested (help) - ^ Herman, Leonard (1997). Phoenix: The Fall & Rise of Videogames (2nd ed.). Rolenta Press. p. 20. ISBN 978-0964384828. Retrieved February 16, 2012.
Like Pong, Telstar could only play video tennis but it retailed at an inexpensive $50 that made it attractive to most families that were on a budget. Coleco managed to sell over a million units that year.
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Best-selling video games by platform |
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