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Revision as of 07:31, 10 January 2014 by 122.59.190.186 (talk) (→Game consoles)(diff) ← Previous revision | Latest revision (diff) | Newer revision → (diff)A video game console is a boxlike standardized computing device tailored for video gaming that requires a monitor or television set as an output. Handheld controllers are commonly used as input devices. Video game consoles may use one or more storage mediums like hard disk drives, optical discs, and memory cards for content. They weigh between 2 and 9 pounds on average and their compact size allows them to be easily used in a variety of locations with an electrical outlet. Each are usually developed by a single business organization. Dedicated consoles can only play built-in games. Gaming consoles in general are also described as "dedicated" in distinction from the more versatile personal computer and other consumer electronics.
A handheld game console is a lightweight device with a built-in screen, games controls, speakers, and has greater portability than a standard video game console. It is capable of playing multiple games unlike tabletop and handheld electronic game devices. Tabletop and handheld electronic game devices of the 1970s and 1980s are the precursors of handheld game consoles. Mattel introduced the first handheld electronic game with the 1977 release of Auto Race. Later, several companies—including Coleco and Milton Bradley—made their own single-game, lightweight tabletop or handheld electronic game devices. The oldest handheld game console with interchangeable cartridges is the Milton Bradley Microvision in 1979. Nintendo is credited with popularizing the handheld console concept with the Game Boy's release in 1989 and continues to dominate the handheld console market.
Game consoles
Best-selling game consoles by manufacturer
Manufacturer | Console sales | Handheld sales | Total sales |
---|---|---|---|
Nintendo | 273.28 million | 389.14 million | 662.42 million |
Sony | 341.69 million | 84 million | 425.69 million |
Microsoft | 107 million | – | 107 million |
Sega | 73.1 million | 12 million | 85.1 million |
Atari | 34.77 million | – | 34.77 million |
NEC | 10 million | 1.5 million | 11.5 million |
Coleco | 3 million | – | 3 million |
Mattel | 3 million | – | 3 million |
Nokia | – | 3 million | 3 million |
SNK | – | 2 million | 2 million |
Magnavox/Philips | 2 million | – | 2 million |
Panasonic | 2 million | – | 2 million |
Bandai | – | 1.1 million | 1.1 million |
See also
Notes
References
- GameCentral staff (June 27, 2013). "Xbox 360 beats Wii as the UK's best-selling console". Metro. Retrieved October 31, 2013.
{{cite web}}
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(help) - ^ Lee, Robin (August 23, 2012). Peitz, Martin; Waldfogel, Joel (eds.). The Oxford Handbook of the Digital Economy. Oxford University Press. p. 84. ISBN 9780195397840. Retrieved December 29, 2013.
- ^ Shelly, Gary; Misty, Vermaat (February 25, 2010). Discovering Computers 2011: Living in a Digital World, Complete. Shelly Cashman. Contributing authors: Quasney, Jeffrey; Sebok, Susan; Freund, Steven. Cengage Learning. p. 24. ISBN 9781439079263.
- Retro Rogue. "2004 Holiday Gift Guide Review - Atari Flashback Console (Atari)". GameSpy. Retrieved December 30, 2013.
- Chen, Brian (August 28, 2013). "Nintendo Cuts a Dimension From a Device Aimed at Youths". The New York Times. Retrieved December 30, 2013.
- Kuchera, Ben (February 28, 2011). "It's unofficial: dedicated gaming devices may be losing out to phones". Ars Technica. Retrieved December 30, 2013.
- Newman, Jared (November 11, 2013). "PC Game Streaming Is Going to Be Huge". Time. Retrieved December 30, 2013.
- University of Maribor (April 24, 2007). "D 4.1 - Standards and technology monitoring report (revised version)" (PDF) (1.7 ed.). Sixth Framework Programme (European Community): 20. Retrieved December 29, 2013.
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(help) - ^ Steinbock, Dan (June 1, 2005). The Mobile Revolution. Kogan Page. p. 150. ISBN 9780749442965.
- Loguidice, Bill; Barton, Matt (May 8, 2008). "A History of Gaming Platforms: Mattel Intellivision". Gamasutra. p. 1. Retrieved December 29, 2013.
- Demaria, Rusel; Wilson, Johnny (December 18, 2003). High Score! The Illustrated History of Video games (2nd ed.). McGraw-Hill/Osborne Media. pp. 31–32. ISBN 9780072231724.
- East, Tom (November 11, 2009). "History Of Nintendo: Game Boy". Official Nintendo Magazine. Retrieved December 29, 2013.
- Cite error: The named reference
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Best-selling video game hardware and software | |||||||||
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Best-selling video games by platform |
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