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Revision as of 11:37, 1 July 2006 by Linuxbeak (talk | contribs) (→Tasks to be completed: Added two tasks)(diff) ← Previous revision | Latest revision (diff) | Newer revision → (diff)This is the talk page for discussing improvements to the Half-Life (video game) article. This is not a forum for general discussion of the article's subject. |
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Day of Defeat: Source
I found the following short article in RC. Can someone incorporate it? It's already a redirect here. Here's the complete contents for your convenience:
Day of Defeat: Source is a Source Engine conversion of the highly popular online first-person shooter for Half-Life, Day of Defeat Mgm| 11:02, Dec 24, 2004 (UTC)
- Probably should go into Half-Life 2 or its mod list... I'll see where it fits best. Anárion 11:21, 24 Dec 2004 (UTC)
- Listed in mod list, redirect pointed at Day of Defeat (as done with CS and CS:Source). Anárion 11:25, 24 Dec 2004 (UTC)
Egon gun
I can understand re-adding the ghostbusters reference, however i must protest removing the reference to the entities name. Peaple call it the Egon because it is listed in the games code as weapon_egon, thats the entity itself. Also, the model name is w/p/v_egon depending on whether its a peewee or a view model. Referring to the model or entity itself incorrectly leads to a lot of confusion, especially among modders. Superslash 23:37, 3 Jan 2005 (UTC)
- Quite right. I hope the current text is acceptable to all. User:Anárion/sig 23:45, 3 Jan 2005 (UTC)
- Still seems wordy to me, but its not killing me.---Jackel 14:57, 4 Jan 2005 (UTC)
the entity name for the gluon gun is helpful, but how do you spawn the ammunition? RcSamurai
- Well, it's the same as the Gauss gun, so you can just use ammo_gaussclip --Yar Kramer 21:19, 5 November 2005 (UTC)
Half-Life: Absolute Redemption - an 'official expansion'?
In November 2000 a UK based company called Maverick Developments produced for Valve Software a free PC addon pack called Half-Life: Absolute Redemption, bringing back Gordon Freeman in a single-player mode for 4 additional episodes, and another encounter with G-Man.
Since the product was specifically made for Valve, should we consider the episode to be an 'official expansion' or just a mod? The game starts with Gordon Freeman in G-Man's office (G-Man tells Gordon what needs to be done; the game is about stolen alien artefacts), in some kind of facility similar to Black Mesa. Would the storyline of Absolute Redemption count as a part of the official Half-Life/G-Man story as well?
You can downloadand play Half-Life: Absolute Redemption for free if you have Half-Life.
- AFAIK, it isn't officially part of the Half-Life universe: its status is like the Gunman Chronicles or Counterstrike: a sponsored mod. User:Anárion/sig 07:32, 26 Jan 2005 (UTC)
- Redemption was not official. It was a popular fan-created mod (that first appeared in 1999) that Sierra included in the HL Platinum Pack in 2000 (with Wasted and Firearms), which is probably what was meant above in the misleading "produced for Valve" statement. I fixed that in the article. --Mrwojo 23:23, 2 Apr 2005 (UTC)
Stop deleteing chapter links!
I added a link to Gonarch's Lair because it is a real location in Half Life not just a level. There are chapter Links in Half Life 2. Please stop deleteing them.
"Rail gun"?
I have never, ever heard the gluon gun / egon referred to as a rail gun. It has always been the egon or the gluon. I've had the game since 1999 and have been active member of the mod community, and not once has anyone called the egon "the rail gun". I can imagine that the spiral-like beam might remind someone of the railgun from Quake 2 or the film Eraser, but if anyone ever did call the gluon 'rail gun' it is not in common usage by the half-life community, unlike 'egon'. I really think that the rail gun reference should be removed.
The tau cannon is also known as a gauss gun, and a rail gun is a type of gauss gun. I have therefore heard people refer to the tau/gauss as being a rail gun. (A gauss gun is an projectile weapon that uses electromagnetism.)
The actual weapon in half-life is a tau cannon, though. The name gauss gun originates from the model name, gauss - this is a reference to when the game was in development, in the past it was going to be a "hypervelocity projectile weapon" (as in a rail gun). Valve changed their minds and made it into an energy weapon that shared ammo with the gluon gun. Half-Life 2 confirms the fact that it is called a tau cannon. Presumably a tau cannon fires tau particles.
(Tau particles are like electrons but with a huge amount of mass (electrons and taus are both leptons. So a tau cannon is like an electron gun, but with a heck of a lot more mass on impact, and also causing a lot of recoil, which you would not get with a gun firing electrons as electrons are very light).
So, I think that the gluon gun section should be called: Gluon Gun ("Egon") and the tau cannon section should be called "Tau Cannon ("Gauss"). And rather than saying it "fires laser-like beams that reflect off walls", say it "fires particle beams that reflect off walls" or even "beams of tau particles that reflect off walls". This is an encylopedia, after all, and it makes sense to include any real science that Valve put into the game. :) Perhaps could find a particle physics link that says what tau particles are and link to it! Should mention that "it is often known as the gauss or gauss gun, due to the weapon's model name, as during development there was a time when the weapon was supposed to be a gauss gun (electromagnetic projectile weapon, such as a rail gun)."
EDIT: Oops, this was posted by "your evil twin", I forgot to log in before adding this section to the discussion.
Half-Life: Uplink
I added a page for the demo of Half-Life (I've only played it, though, I haven't actually done any research). Feel free to edit and modify it as necessary. --Yar Kramer 05:35, 28 July 2005 (UTC)
end of game
i dont know if it is nessisary but at the end of half life gman does say that humans are incontrol of xen. i think it should be added in somwhere but i want a second opinion (Chardrc)
- No, actually, his exact words are "The border world, Xen, is in our control for the time being, thanks to you." Presumably "our control" means that of whoever the G-Man is working for, and it could be presumed that they lose control of Xen between the end of HL1 and the beginning of HL2 (hence the "for the time being," I suppose), and anyway this would be more appropriate to add to G-Man (Half-Life). --Yar Kramer 03:00, 5 August 2005 (UTC)
- I'm with Yar, the G-Man doesn't say "human control", just "our control". At this point in Gordon's tour of Xen, you see a destroyed tank and a dead soldier, suggesting that the G-Man means "human control", but it's not specifically said. It could be that the G-Man does represent a human faction, but the events in HL2 muddy the waters in this regard (though not irretrievably - the writers are playing their cards close to their chest, so the G-Man may yet be a human agent). Just my five cents. --Plumbago 07:20, 5 August 2005 (UTC)
ok thanks for verifying / just thought i would bring it up. (Chardrc 17:14, 5 August 2005 (UTC))
- Tch, in a vacuum of hard facts, we could argue about what the G-Man is until the cows come home. --Yar Kramer 19:12, 5 August 2005 (UTC)
How to do a long jump
In answer to the query that was written into the main article (but now removed) ... Imagine that you are moving forwards and wish to execute a long jump. You are holding down the forward key. When you reach the point you wish to jump, quickly alternate a crouch then a jump. By quickly, I mean fractions of a second. I tend to use keys "Z" and "A" for, respectively, crouch and jump, so it's easy to execute a long jump when I'm using the keyboard (which I find is crucial when long jumping is required - usually, when I'm on mouse, my middle button is also jump). I found that the thing to do was practise when the scientist told me to. Otherwise you're having to practise between the floating islands of Xen - hardly the best time. Anyway, I hope this helps. --Plumbago 08:02, 17 August 2005 (UTC)
- And, of course, you have to have acquired the "long-jump module", which you only get just before passing through the portal to Xen. -DynSkeet (talk) 12:56, August 17, 2005 (UTC)
DOD's release
Um, isn't the 3rd quarter of the fiscal year technically over (i.e. it ends in June)? In which case, it'll most likely be in Q4 2005-Q1 2006? --Yar Kramer 23:05, 28 August 2005 (UTC)
Movie Rights
Should there be a mention of the alledged "bidding war" for the movie-rights to the game? I hear Uwe Boll is in the running.
- Maybe wait until it's settled a bit. Otherwise we'll just have unsubstantiated rumour after another. --Plumbago 10:08, 19 November 2005 (UTC)
Dreamcast version in first paragraph
The amount of detail regarding the Dreamcast version is inappropriate for the introduction. If the Dreamcast version is important enough to be mentioned in the first paragraph, then it only needs to mention its unofficial status. Details should stay in the Dreamcast section of the article. --Mrwojo 03:22, 31 December 2005 (UTC)
- Yeah, that sounds right. Nufy8 04:57, 31 December 2005 (UTC)
11 March 2006
(diff) (hist) . . Half-Life; 10:11 . . Tenebrous (Talk) (→Dreamcast version - the tone in this section is closer to a gamespy article than an encyclopedia article)
The amount of detail provided is as the result of first hand experience with a Dreamcast build being shown off at a late 2000 UK trade show. I also spoke with the members of Gearbox Software who were there to promote it. That fact this version was quashed deserves discussion and a historical mention. If you want to modify the tone, be my guest, but I trust that the facts will remain. Either that or we could have some contributions made by former members of Sega and even staff at Valve, regarding what lead to the sinking of a commercial release.
Equipment
The pistol in-game is not a Glock 18. The secondary fire is just rapid semi-auto, not full-auto. A Glock 18 on full auto would empty the mag in just over a second, rather than the 5-6 seconds it takes this pistol. I've heard this pistol referred to as both a Glock 17 and 19, but I'm not sure which. The Glock 17 article links here, but I actually think it's more likely to be a Glock 19 based on the size. --UNHchabo 18:50, 7 March 2006 (UTC)
Due to its magazine size, it's a G17. --HashiriyaGDB 03:36, 18 March 2006 (UTC)
Neutrality of Story Paragraph
"The game is set in a remote area of New Mexico at the Black Mesa Research Facility, a fictional complex that bears many similarities to both the Los Alamos National Laboratory and Area 51. The game's protagonist is the theoretical physicist Gordon Freeman, a survivor of an experiment that goes horribly awry when an unexpected resonance cascade (an apparently completely fictitious occurrence; see also 1, 2) rips dimensional seams that devastates the facility and allows aliens from another world - known as Xen - to invade the facility."
The "invade the facility" implies that the resonance cascade was a Xen plot, which, although being a valid theory, is not fact.
- I'm not sure that one phrase that can easily be reworded really warranted a POV tag. I'm also not convinced that it really implies it was a Xen plot, but either way, I reworded it. Nufy8 23:18, 17 March 2006 (UTC)
trivia
this isnt realy important but if anyone wants to add to the trivia area.... half-life appers in the computer episod of modern marvels (a show on the history channel)...its nothing important i just say it today in school and i thought i should say some thing.Chardrc 00:04, 23 March 2006 (UTC)
Any Triva on why the game is called Half-Life?
well yea thats it Slayerx675 19:43, 8 April 2006 (UTC)
Soundtrack
Is it really necessary to have the Soundtrack section? It's incomplete and has incorrect titles. I sugggest we either correct it with the full, correct names or nix it completely. -TonicBH 18:44, 9 April 2006 (UTC)
Half Life: Source Deatmatch Redirection
Shouldn't Half-Life: Source Deathmatch redirect to Half Life: Source instead of here?
Xx_† Рåîл †_xX 20:45, 20 April 2006 (UTC)
- Done and correctly redirected. -TonicBH 17:26, 23 April 2006 (UTC)
Leaked?
I've heard that the 1997 version of HL was leaked. Is this true? I've heard many people claiming they have it.
Half Life port for PlayStation 2 has extended levels?
The article states the following:
"Half-Life was ported to PlayStation 2 by Gearbox Software and released in 2001. This version of the game had a significant overhaul in terms of both character models, weapons, and more advanced and extended levels and general map geometry."
If this is indeed the case, it implies that PlayStation 2 gamers got more Half-Life content than PC gamers did (although they had to wait 3 years). Can anybody confirm this and elaborate a bit what "extended levels" actually means here? How extended are the original levels, was this extra content subsequently released for the PC version, and if not are these level extensions significant enough for a PC gamer to go rent PS2 and replay the game in order to explore them?
- I bet this is referring to Half Life: Decay. -- Jordi·✆ 23:52, 2 June 2006 (UTC)
- No, I don't think this is not about Half Life: Decay - this is about Half-Life proper. After mentioning the extended levels the article text immediately continues "Also added in was a head-to-head play and a co-op expansion called Half-Life: Decay that allowed players to play as the two female scientists Dr. Cross and Dr. Green at Black Mesa". This clearly shows that the "extended levels" part refers to Half-Life itself, not Half Life: Decay - Decay is mentioned separately. Also, the Half Life page on official PS2 site talks about "Explor never-before-seen areas of Black Mesa" after it already talks about Decay add-on, which means that the statement could refer to Half-Life proper. Is there anybody who actually played both PC and PS2 port version and noticed content difference (that is, extended level content for PS2 port)?
- Checked up on some reviews, and apparently HL:PS2 has significantly enhanced graphics (even better than the high definition pack from BS)… nothing outside the Misplaced Pages claims the levels themselves are longer though. Just better looking. -- Jordi·✆ 02:03, 3 June 2006 (UTC)
- Ok, maybe the article should be changed because the claim is misleading.
- The levels in the PS2 version of Half-Life aren't extended per se, but in certain areas they have been improved significantly over the PC version. That means in some cases there's an extra room here and there (Before the Hazard Course you actually get to walk around room that the elevator brings you from, there's a small added transition room added when you're swimming through a pipe in the Lambda Core chapter, etc). I don't know if these would qualify as "extended", but the PS2 version of the HL levels do contain improvements and small additions. MarphyBlack 10:38, 20 June 2006 (UTC)
- Marphy, thank you for the clarification. Rather than extended levels, we are talking about small additions - now the issue remains how to word this exactly in the article?
Archiving talk pages in preparation for featured article push
I am currently creating archives to prepare for a Featured Article push (as User:Thunderbrand and I did with Half-Life 2). If you're interested in helping, drop a line on this page, Thunderbrand's talk page or my talk page. Linuxbeak (AAAA!) 00:18, 1 July 2006 (UTC)
Featured drive
I'm interested in bringing this article up to featured status. If anyone's interested in helping me, please drop a note on my talk page. Linuxbeak (AAAA!) 00:20, 1 July 2006 (UTC)
Current Status
The path to a featured article |
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- Start a new article: Completed!
- Do some research: To be completed.
- Write a great article: To be completed.
- Check against the featured article criteria: To be completed.
- Get creative feedback: To be completed.
- Apply for featured article status: To be completed.
- Featured articles: To be completed.
Tasks to be completed
We currently need the following tasks to be completed before we can even think about nominating this page for featured article status:
- List here...
- Make storyline section flowing prose. Thunderbrand 02:37, 1 July 2006 (UTC)
- More references and a section about crtitcal acclaim (reviews, etc.) Thunderbrand 02:37, 1 July 2006 (UTC)
- Possibly move "Development" section to own page. Thunderbrand 02:37, 1 July 2006 (UTC)
- Sources, sources, sources. Linuxbeak (AAAA!) 11:37, 1 July 2006 (UTC)
- Tighten up lead section. Linuxbeak (AAAA!) 11:37, 1 July 2006 (UTC)
Things that have been complained about
List here...
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