Misplaced Pages

Five Nights at Freddy's 2

Article snapshot taken from Wikipedia with creative commons attribution-sharealike license. Give it a read and then ask your questions in the chat. We can research this topic together.

This is an old revision of this page, as edited by Spidervenom123 (talk | contribs) at 21:05, 6 December 2014 (Plot). The present address (URL) is a permanent link to this revision, which may differ significantly from the current revision.

Revision as of 21:05, 6 December 2014 by Spidervenom123 (talk | contribs) (Plot)(diff) ← Previous revision | Latest revision (diff) | Newer revision → (diff) 2014 video game
Five Nights at Freddy's 2
File:Five nights at freddy's 2 logo.pngSteam Store artwork
Developer(s)Scott Cawthon
EngineClickteam Fusion 2.5
Platform(s)Microsoft Windows
Android
iOS
ReleaseMicrosoft Windows
November 11, 2014 (2014-11-11)
Android
November 13, 2014 (2014-11-13)
iOS
November 20, 2014 (2014-11-20)
Windows Phone
December 5, 2014 (2014-12-05)
Genre(s)Survival horror, point-and-click
Mode(s)Single-player

Five Nights at Freddy's 2 is the sequel to the indie game Five Nights at Freddy's, developed by Scott Cawthon. The game was released on Steam on November 11, 2014, earlier than the original planned release date in 2015 as well as its second date on December 25, 2014 due to issues with releasing the demo. The mobile port for Android was released on November 13, 2014. A version for Windows Phone, was published on December 05, together with the first Five Nights at Freddy's.

The player plays as security guard Jeremy Fitzgerald, instead of Mike Schmidt from the first game. It features six brand new enemy characters as well as redesigned versions of the original four enemy characters from the original game. Unlike the first game, there are no doors to close; instead, the player must put on a Freddy Fazbear mask to avoid being killed by most animatronics.

Gameplay

As in the first game, Five Nights at Freddy's, the player must survive a night shift at Freddy Fazbear's Pizzeria, from 12 A.M. to 6 A.M. game time (usually 6-8 minutes), without being attacked by any of the animatronic enemy characters (11 in all) that wander from room to room. The player cannot leave the security office, but can track the animatronics' movements via a network of surveillance cameras placed throughout the building. The office has three entrances, a hallway and two side air vents; in a departure from the previous game, none of these can be sealed off to block enemies from entering. Each vent is equipped with a light that can be used to check for any characters that are about to crawl into the office.

The player character can put on a mask to ward off approaching animatronics, and a flashlight is available to check the hallway and darkened areas of the camera feeds. However, this strategy will not work on all of the enemy characters, requiring the player to discover other methods to defend against their other attacks. Although the power supply for the cameras and vent lights is unlimited, the flashlight does have a finite battery life; if it runs out, the player becomes vulnerable to attack. In addition, a music box has been placed in one room and can be remotely wound up through the camera interface. The player must keep the box wound and playing all night in order to avoid being attacked by an additional enemy that appears when the music stops.

Unlike the first game, after the player is killed, there is a chance that rather than the Game Over screen, one of four low-resolution minigames will appear, with instructions given at the start of each. These minigames provide insight into the backstory of the events that have given the restaurant its troubled reputation.

The game consists of five nights, increasing in difficulty. Completing all five unlocks an even more difficult sixth night, which in turn unlocks a "Custom Night" upon completion. In the Custom Night, the player can adjust the AI difficulty of the individual enemy characters or play one of 10 pre-set challenges.

Plot

The player character, who is later revealed to be named Jeremy Fitzgerald, has started working as a night watch security guard at the family restaurant Freddy Fazbear's Pizza in the year 1987. Phone calls left by one of the employees (soon to be the next security guard) explain that the animatronics are able to roam around at night. He also introduces a special character, known only as the Puppet, who can only attack the player if he fails to keep a music box in another room wound. He lets the player know about some mechanics that used to be available in the previous game that are now different. For example, he explains that there are no more doors and that the player has unlimited power in the restaurant, although he is not comparing these events to the restaurant in the first game but rather the original restaurant "Fredbear's Family Diner" which closed for unknown reasons (but it is hinted to be because six children were murdered by a man in dressed in purple). Since there are no doors, Jeremy is supplied with a Freddy Fazbear mask to trick the animatronics into thinking he is an animatronic himself.

On the fifth night, he gets a call stating that five kids have been murdered at the restaurant with the reasons unknown. The player is told that the killer wore what was described as a "spare yellow suit". The "Bite of '87", an attack on a patron by one of the animatronics that injured the patron's frontal lobe, which was hinted at in the previous game, is also mentioned as occurring during the events of Five Nights at Freddy's 2. On the sixth night the man on the phone impiled that it happened after, sounding extremely upset and disturbed, calls and warns Jeremy that "none of are acting right". After completing the sixth night the newspapers reveal that the newer animatronics are being scrapped but the old ones are being kept and moved to a smaller location where the first game takes place.

In the custom night level, Jeremy is replaced by a new player character named Fritz Smith as Jeremy gets promoted to the day shift for completing the game. Fritz manages to survive by manipulating the animatronics' AI and is later fired on the same day for "tampering with animatronics" and "odor".

Reception

Reviews
Aggregate score
AggregatorScore
GameRankings(PC) 75%
(iOS) 80%
Review score
PublicationScore
PC Gamer (US)70/100

Five Nights at Freddy's 2 received generally positive reviews from critics. Omri Petitte for PC Gamer gave Five Nights at Freddy's 2 a score of 70 out of 100, commenting that what he wanted in the sequel "was more mind games and more uncertainty. I wanted the plodding animatronic suits to find me and rip my face off in new and interesting ways. I wanted working legs. What I got was a horror game dipping heavily into deception and subtlety, a wonderfully cruel cocktail of supernatural mystery and jolts of panicked adrenaline. Enjoying the good parts, though, comes with a cost of a frustratingly steep difficulty."

References

  1. "Five Nights at Freddy's 1 and 2 creep their way onto the Windows Phone Store". Windows Central.
  2. Lionet, François (November 5, 2014). "Interview of the author of a top paid game in AppStore". Clickteam. Retrieved November 5, 2014.
  3. Jeffrey Matulef (11 November 2014). "Five Nights at Freddy's 2 sneaks out on Steam". Eurogamer. Retrieved 12 November 2014.
  4. "Five Nights at Freddy's 1 and 2 creep their way onto the Windows Phone Store". Windows Central.
  5. Carlson, Alex (October 21, 2014). "Five Nights at Freddy's 2 Hits Steam Greenlight, Removes Doors". Hardcore Gamer LLC. Retrieved October 30, 2014.
  6. Prieststman, Chris (October 24, 2014). "Five Nights At Freddy's 2 Let's You Wear A Freddy Mask". Siliconera. Retrieved October 30, 2014.
  7. "Five Nights at Freddy's 2 for PC". GameRankings.com. Retrieved November 30, 2014.
  8. "Five Nights at Freddy's 2 for iOS". GameRankings.com. Retrieved November 30, 2014.
  9. ^ Petitte, Omri (November 24, 2014). "Five Nights at Freddy's 2 review". PC Gamer. Future plc. Retrieved November 30, 2014.

External Links

Categories: