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Elonka Dunin

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Elonka Dunin

Elonka Dunin is an American game developer, writer, and amateur cryptographer who is an expert on the Kryptos sculpture/cipher at the CIA's headquarters.

Biography

Dunin was born in Santa Monica, California on December 29, 1958, the older of two children to Stanley Dunin, a Polish-American mathematician, and Elsie Ivancich, a Croatian-American dancer and dance ethnologist at UCLA.

Since 1990, Dunin has worked at Simutronics in St. Louis, Missouri, in game development. In 1993, their game CyberStrike won the first ever "Online Game of the Year" award from Computer Gaming World magazine.

Dunin was the product manager for GemStone III, executive producer for the Hercules and Xena-based multiplayer game Alliance of Heroes, and worked on the development of most of Simutronics' other products, including CyberStrike, Modus Operandi, DragonRealms, and the upcoming Hero's Journey. Her current title is "General Manager of Online Community."

She is also a founding member of the International Game Developers Association's Online Games SIG, and senior editor of some of their annual White Papers on various aspects of the online game industry.

Cryptographer

Dunin was awarded a prize for cracking the PhreakNIC v3.0 Code, designed by se2600. In 2002, she was invited to speak at CIA headquarters regarding steganography and Al-Qaeda codes . During this visit she began a closer study of the Agency's Kryptos sculpture and early in 2003 published a new type of solution technique for part 3 that supplied a possible "pencil and paper" method for solving it. Dunin then began to build a website compiling all of the works of the Kryptos sculptor, James Sanborn.

Dunin has compiled The Mammoth Book of Secret Code Puzzles, 2006.


Works

  • The Mammoth Book of Secret Codes and Cryptograms, US ISBN 0786717262.
The UK title of the book is: The Mammoth Book of Secret Code Puzzles, UK ISBN 1845293258
  • (editor) IGDA Online Games White Paper, 2002 PDF
  • (editor) IGDA Online Games White Paper, 2003. PDF
  • (senior editor) IGDA Web & Downloadable Games White Paper, 2004 PDF
  • (senior editor) IGDA Persistent Worlds White Paper, 2004 PDF

References

External links

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