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Five Nights at Freddy's 2 | |
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File:Five nights at freddy's 2 logo.pngSteam Store artwork | |
Designer(s) | Scott Cawthon |
Engine | Multimedia Fusion |
Platform(s) | Microsoft Windows Android iOS |
Release | Microsoft Windows November 10, 2014 (2014-11-10) Android November 13, 2014 (2014-11-13) iOS November 20, 2014 (2014-11-20) |
Genre(s) | Survival horror, point-and-click |
Mode(s) | Single-player |
Five Nights at Freddy's 2 is a 2014 indie point-and-click survival horror video game developed by Scott Cawthon, and the sequel to Five Nights at Freddy's, which was released earlier in the year. The game was released on Steam on November 10, 2014, earlier than its two planned dates of sometime in 2015 and December 25, 2014 respectively, with the latter due to issues with releasing the demo. The mobile port for Android was released on November 13, 2014.
The player plays as Jeremy Fitzgerald, as opposed to Mike Schmidt from the first game. It features six brand new enemy characters as well as redesigned versions of the original four enemy characters from the original game. Unlike the first game, there are no doors to close; instead, the player must put on a Freddy Fazbear mask to avoid being killed by most animatronics. A sequel, entitled Five Nights at Freddy's 3, was released on March 2, 2015.
Gameplay
As in the first game, Five Nights at Freddy's, the player must survive a night shift at Freddy Fazbear's Pizzeria, from 12 A.M. to 6 A.M. game time (Approximately 7 minutes and 6 seconds), without being attacked by any of the animatronic enemy characters (11 in all) that wander from room to room. The player cannot leave the security office, but can track the animatronics' movements via a network of surveillance cameras placed throughout the building. The office has three entrances, a hallway and two side air vents; in a departure from the previous game, none of these can be sealed off to block enemies from entering. Each vent is equipped with a light that can be used to check for any characters that are about to crawl into the office.
The player character can put on a mask to ward off approaching animatronics, however this strategy will not work on certain characters, who must be repelled by other means. A flashlight is also available, used to check the hallway and darkened areas of the camera feeds, as well as to reset certain animatronics via strobing. Unlike the previous title, the power supply for the cameras and vent lights is unlimited, but the flashlight does not have an infinite battery life; if it runs out, the player becomes vulnerable to attack. In addition, a music box has been placed in one room and must be remotely wound up through the camera interface, to avoid being attacked by an additional enemy known as The Puppet or The Marionette that appears when the music stops.
Unlike the first game, after the player is killed, there is a chance that rather than the Game Over screen one of four low-resolution minigames will appear, with instructions given at the start of each. Many speculate that these minigames contain insight into the lore of the game series.
The game consists of five nights, increasing in difficulty. Completing all five unlocks an even more difficult sixth night, which in turn unlocks a "Custom Night" upon completion. In the Custom Night, the player can adjust the AI difficulty of the individual enemy characters or play one of 10 pre-set challenges.
plot
pie is good. you should try some
Reception
ReviewsAggregator | Score |
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GameRankings | (PC) 66.25% (iOS) 75% |
Metacritic | (PC) 63/100 |
Publication | Score |
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PC Gamer (US) | 70/100 |
Five Nights at Freddy's 2 received generally positive reviews. Omri Petitte for PC Gamer gave Five Nights at Freddy's 2 a score of 70 out of 100, commenting that what he wanted in the sequel "was more mind games and more uncertainty. I wanted the plodding animatronic suits to find me and rip my face off in new and interesting ways. I wanted working legs. What I got was a horror game dipping heavily into deception and subtlety, a wonderfully cruel cocktail of supernatural mystery and jolts of panicked adrenaline. Enjoying the good parts, though, comes with a cost of a frustratingly steep difficulty."
References
- ^ "Five Nights at Freddy's 2 for PC". GameRankings.com. Retrieved November 30, 2014.
- ^ Prescott, Shaun (November 10, 2014). "Five Nights at Freddy's 2 is now available on Steam". PC Gamer. Retrieved February 3, 2015.
- Squires, Jim (September 23, 2014). "Five Nights at Freddy's 2 Coming in 2015". Gamezebo. Retrieved September 23, 2014.
- Lionet, François (November 5, 2014). "Interview of the author of a top paid game in AppStore". Clickteam. Retrieved February 11, 2015.
- Jeffrey Matulef (11 November 2014). "Five Nights at Freddy's 2 sneaks out on Steam". Eurogamer. Retrieved 12 November 2014.
- Carlson, Alex (October 21, 2014). "Five Nights at Freddy's 2 Hits Steam Greenlight, Removes Doors". Hardcore Gamer LLC. Retrieved October 30, 2014.
- Prieststman, Chris (October 24, 2014). "Five Nights At Freddy's 2 Let's You Wear A Freddy Mask". Siliconera. Retrieved October 30, 2014.
- "Five Nights at Freddy's 2 for iOS". GameRankings.com. Retrieved November 30, 2014.
- "Five Nights at Freddy's 2". metacritic.com. Retrieved January 18, 2015.
- ^ Petitte, Omri (November 24, 2014). "Five Nights at Freddy's 2 review". PC Gamer. Future plc. Retrieved November 30, 2014.