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File:TerrariaLogo2.pngTerraria logo | |
Developer(s) | Re-Logic 505 Games Additional work by:
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Publisher(s) |
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Designer(s) | Andrew "Redigit" Spinks Whitney "Cenx" Baird |
Programmer(s) | Yorai "Yoraiz0r" Omer Skiphs |
Artist(s) | Jim "Jimmarn" Kjexrud Victor "Crowno" Moura Lazure |
Composer(s) | Scott Lloyd Shelly |
Platform(s) | Microsoft Windows PlayStation 3 PlayStation Network Xbox 360 Xbox Live Arcade PlayStation Vita Windows Phone Android iOS PlayStation 4 Xbox One Kindle Fire |
Release |
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Genre(s) | Action-adventure |
Mode(s) | Single-player, multiplayer |
Terraria is an action-adventure sandbox indie video game series, developed by game studio Re-Logic and released on Microsoft Windows, Xbox Live, PlayStation Network, Windows Phone, Android, iOS, and Kindle Fire HD. The game features exploration, crafting, construction, and combat with a variety of creatures in a randomly generated 2D world.
Originally released for Microsoft Windows on May 16, 2011, the game is estimated to have sold about 50,000 copies during its first day of release, with over 17,000 players online at the same time during the first day's peak. Around 200,000 copies of the game were sold, making it the top-selling game on Steam for the week, ahead of The Witcher 2 and Portal 2. It remained number one on Steam for the first six days of its release, and, as of January 2014, has sold over 2,500,000 copies. Terraria became DRM-free on October 2, 2014, when it was released on GOG.com.
The game was released on PlayStation Network and Xbox Live Arcade (worldwide except for Europe and Australia) at the end of March 2013 with exclusive content. The PS3 European and Australian release date was May 15, 2013. It was announced on March 28, 2013 that Terraria is coming to the PlayStation Vita. It was released on December 11, 2013. The PlayStation 3, Xbox 360 and PlayStation Vita versions were developed by Dutch studio Engine Software. On August 29, 2013, Terraria was released on iOS phones and tablets, after development by the Dutch studio Codeglue. The iOS edition of Terraria received a large update on August 28, 2014, bringing "Hardmode", a part of the game previously not available on mobile platforms. The game was also released on Android on September 12, 2013. Terraria was released on Xbox One and PlayStation 4 on December 2, 2014 on physical disc, and digital release on November 11, 2014. On September 13, 2014, Re-Logic announced that Terraria would be coming to OS X and Linux.
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Development
Terraria was developed by Re-Logic, with development starting in January 2011, and is built on the Microsoft XNA framework. The game was released on May 16, 2011. At release Re-Logic was composed of Andrew Spinks, who designed and programmed the game, Finn Brice, who along with Spinks did the graphic design for the game, and Jeremy Guerrette, who was Production Assistant at Re-Logic but left the team shortly after the release of the game. The music was composed by Scott Lloyd Shelly through his Resonance Array studio. After the release the game was updated multiple times including the large 1.1 update.
In February 2012, the developers announced that they would not be continuing active development, but would release a final bug-fix patch. However, development resumed in 2013 with the release of version 1.2. Additionally, 505 Games has ported the game to several video game consoles and added new content, but does not have any rights to the PC version of the game. On January 24, 2013, Spinks requested suggestions of features for possible future updates to the PC version. This question was put to people on the official Terraria forum. As of April 3, 2013, Spinks posted a spoiler on the possible update for Terraria, showing the possibility of the update. While initially the release was slated for July 2013, it was later moved to October 1, 2013. After the 1.2 update was released the game went back to receiving continuous updates, receiving a Halloween and Christmas update which expanded the endgame significantly. It was announced that the upcoming 1.3 update will be the last which Spinks will work on personally, the developers Yorai Omer and Skiphs will take over programming and Whitney Baird will take over as Lead developer.
Spike Chunsoft released the PlayStation 3 version in Japan, including exclusive items such as a costume based on Monokuma from Danganronpa: Trigger Happy Havoc.
On December 4, 2014, update 1.2 was released on all mobile systems, adding most of the features that were previously available to the PC version to the game. These features include over 1000 new obtainable items, 100 enemies, and several different bosses.
Sequels
In an October 2013 interview with Rock, Paper, Shotgun, Spinks announced that he is planning a sequel, Terraria: Otherworld.
Another game set in the Terraria universe, Terraria: Otherworld was announced in February 2015. According to the Re-Logic staff Terraria: Otherworld is not Terraria 2. Terraria: Otherworld is a story about a Terraria player who tries to purify his world of Corruption. This is to be achieved mainly by finding and activating "purifying towers". Some differences between This sequel and the original "Terraria" include more "PPG" elements such as a new strategy/tower defense gameplay element, a skill tree and an actual storyline to follow. The release date is set to be around 2015 for PC and Mac.
Reception
ReceptionAggregator | Score |
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GameRankings | 84.14% |
Metacritic | 83/100 |
Publication | Score |
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Destructoid | 8/10 |
GameSpot | 8/10 |
GameZone | 9/10 |
IGN | 9/10 |
PC Gamer (US) | 79% |
Terraria has received favorable reviews from critics, with an 83/100 metascore on Metacritic. A review for Destructoid included praise for Terraria as "full of depth". Another reviewer praised Terraria's integration of some of Minecraft's concepts into two dimensions.
GameSpot praised Terraria's exploration and feeling of accomplishment but criticized its lack of tutorial or explicit directions. IGN praised the game, claiming that Terraria "expands on the familiar sandbox gameplay with a greater emphasis on combat and adventure." Terraria received the #1 of 2011 Indie of the Year Player Choice on IndieDB.
References
- ^ "PSN EU Release date CONFIRMED!". Terraria Online. Retrieved 2013-04-30.
- "Release date is confirmed". Terraria Online.
- ^ "Terraria confirmed for PS Vita!". Terraria Online.
- 2014-01-15, Monomi From Danganronpa 2 And Toro Make Cameos In Terraria In Japan, Siliconera
- "Forums". Terraria Online. Retrieved 2013-10-03.
- "Terraria". Google Play.
- "Terraria Playstation 4 Launch Date Confirmed". Terraria Forums. Retrieved 2014-11-06.
- "Terraria Xbox One Launch Date Confirmed". Terraria Forums. Retrieved 2014-11-06.
- Senior, Tom (May 17, 2011). "Terraria launch a huge success". PC Gamer. Future plc. Retrieved 2011-05-18.
- Plunkett, Luke (May 26, 2011). "Minecraft Links Help Indie Game Sell 200,000 Copies in Nine Days". Kotaku. Retrieved May 28, 2011.
- Cifaldi, Frank (May 25, 2011). "2D Word-of-Mouth Hit Terraria Sells 200K in Nine Days". Gamasutra. Retrieved May 28, 2011.
- "Is Terraria the next Minecraft". IGN.
- "Terraria released on GOG". Re-Logic.
- Winslett, Author (August 29, 2013). "Terraria Digs Into iOS, Crosses Over With Edge Of Space". Gaming Blend. Retrieved September 1, 2013.
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has generic name (help) - "Terraria for Android Devices is LIVE on Google Play". 505 Games. Retrieved 28 May 2014.
- Williams, Katie (June 3, 2014). "Terraria coming to Xbox One, PS4". IGN. Retrieved June 4, 2014.
- "Terraria for Mac & Linux in Development!". Terraria Forums. September 15, 2014. Retrieved December 31, 2014.
- "news.ews | Scott Lloyd Shelly". Resonancearray.com. Retrieved 2012-04-07.
- http://www.terrariaonline.com/threads/welcome-to-terraria-1-1.64684/
- "My Fellow Terrarians". Terraria Online. February 21, 2012. Retrieved 2012-11-27.
- "My Fellow Terrarians (Pt. 2)". Terraria Online. February 28, 2012. Retrieved 2012-11-27.
- "Facebook post "At 505 Games, we're really excited to bring Terraria to more gamers through XBLA and PSN."". Facebook.com. Retrieved 2012-11-27.
- "Twitter / Terraria_Logic: @JoANSanxhez We don't own the ..." Twitter.com. Retrieved 2012-11-27.
- "Something about a possible PC update". Terraria Online.
- "Its been a while since I posted a spoiler". Terraria Online.
- "Check out Terraria's PC-only 1.2 update | News". PC Gamer. 2013-05-24. Retrieved 2013-10-21.
- "Terraria 1.2 release date announced: major update due out beginning of October | News". PC Gamer. Retrieved 2013-10-21.
- "Terraria 1.2 update released, tweaks almost every part of the game | News". PC Gamer. 2013-10-02. Retrieved 2013-10-21.
- http://www.terrariaonline.com/threads/terraria-1-2-1-halloween-update.116144/
- http://www.terrariaonline.com/threads/1-2-2-is-now-live-and-50-off-on-steam.125734/
- "Terraria Cobsole 1.2 Update Change Log". 505 Games. December 4, 2014. Retrieved January 22, 2015.
- "Mobile Version History". Official Terraria Wiki. December 4, 2014. Retrieved January 22, 2015.
- "Well Here's A Thing: Redigit Tells RPS There's A Terraria 2". Rock, Paper, Shotgun. Retrieved 2013-10-21.
- Darren Nakamura (2015-02-16). "Terraria: Otherworld trailer shows an alternate dimension to the sandbox". Destructoid. Retrieved 2015-02-16.
- ^ "Terraria for PC Reviews, Ratings, Credits and More". Metacritic. CBS Interactive. Retrieved November 20, 2011.
- "GameRankings: Terraria Reviews". Retrieved October 29, 2014.
- Nakamura, Darren (April 17, 2013). "Review: Terraria". Retrieved January 11, 2013.
- ^ "Terraria Review". IGN. Retrieved 2014-04-21.
- ^ Mc Shea, Tim (May 31, 2011). "Terraria Review, Terraria PC Review".
- Sanchez, David. "Terraria Review". GameZone. Retrieved 2012-04-07.
- ^ "Terraria Review on PC Gamer". Retrieved October 25, 2014.
- Devore, Jordan (May 25, 2011). "Impressions: Terraria". Destructoid. Retrieved May 28, 2011.
- Castelli, Stefano (May 23, 2011). "Un tris di mini-recensioni". Videogame.it. Retrieved May 28, 2011.
- "Space Station Room With a View". IndieDB. Retrieved 2012-11-27.
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