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Ultimate Werewolf

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Ultimate Werewolf
DesignersTed Alspach
PublishersBézier Games, Inc.
Players7 to 75
Age range10 & up
SkillsBluffing, Partnership, Social skills, Roleplay, Negotiation, Deduction

Ultimate Werewolf is a party board game designed by Ted Alspach and published by Bézier Games. It is based on the social game, Werewolf, which is Andrew Plotkin's reinvention of Dimitry Davidoff's 1987 party game, Mafia. The Werewolf game appeared in many forms before Bézier Games published Ultimate Werewolf in 2008.

Gameplay

Ultimate Werewolf can be played with 5 to 75 players of all ages. Each player has an agenda: as a villager, hunt down the werewolves; as a werewolf, convince the other villagers that you are innocent, while secretly attacking those same villagers each night. Dozens of special roles are available to help both the villagers and the werewolves achieve their goals. The game has more than forty unique roles, eighteen different scenarios, a set of 78 fully illustrated cards, a moderator score pad to keep track of games, and a comprehensive game guide.

Roles

The many roles of Ultimate Werewolf include:

  • Apprentice Seer: Become the Seer if the Seer is killed.
  • Aura Seer: At night, look for players with special powers that are not plain villagers or werewolves.
  • Beholder: Opens his eyes the first night to see who the seer is.
  • Bogeyman: If the wolves can't decide who to kill, you'll do it for them. You if all the night-actives are dead. �
  • Bodyguard: Choose a different player each night to protect. That player cannot be killed that night.
  • Cupid: Choose two players to be lovers. If one of those players dies, the other dies from a broken heart.
  • The Count: The first night, you are told how any werewolves there are in each half of the village.
  • Diseased: If you are attacked by werewolves, the werewolves do not get fed the following night.
  • Ghost: Die the first night, then each night write one letter as a message from the beyond(no names or initial).
  • Hunter: If killed, immediately fire a weapon at a target.
  • Village Idiot: Always vote for players to die.
  • Insomniac: each night, learn at least one of your neighbors has woken up during the night.
  • Lycan: Appear falsely to be a werewolf to the Seer.
  • Martyr: Take the place of anyone who has just been lynched.
  • Mason (3): You know who the other Masons are.
  • Mayor: Your vote counts twice when voting to lynch a player.
  • Old Hag: At night, indicate a player who must leave the village the next day.
  • Old Man: You will die on night X, where X is the number of werewolves in the game plus one.
  • P.I.: Once during the game, learn if one player out of three is a werewolf.
  • Pacifist: Always vote for players to live.
  • Priest: Once during the game, choose to protect a player. The next attempt to kill that player fails.
  • Prince: Survive a lynching and reveal your role.
  • Seer (two: one male and one female): Each night, point at a player and learn if they are a werewolf or not.
  • Spellcaster: At night, indicate a player who must not speak the following day.
  • Tough Guy: You survive an extra day if attacked by werewolves at night.
  • Troublemaker: Once per game, choose to have two lynchings on one day.
  • The Amulet of Protection: Anyone who has this won't ever die.
  • Thing: Each night, tap a player sitting immediately next to you.
  • Villager (20): Find the werewolves and lynch them.
  • Witch: Kill or heal a player at night, once each per game.
  • Sorcerer: Look for the Seer each night.
  • Minion: Work with the werewolves to kill the villagers.
  • Werewolf (12): Eat a villager each night.
  • Wolf Cub: If you die, the werewolves get two kills the following night.
  • Dream Wolf: If a werewolf dies, you replace them(you're not allow to wake up until a werewolf died.
  • Cursed: You are a villager until attacked by werewolves, at which time you become a werewolf.
  • Doppelganger: Select a player the first night. If that player dies, you secretly take that role.
  • Drunk: You are a villager until the third night, when you remember your real role.
  • Cult Leader: Each night, add a player to your cult. You win if all of the players left alive are part of your cult.
  • Hoodlum: Indicate two players on the first night. If they die and you are alive at the end of the game, you win.
  • Tanner: You only win if you are killed.
  • Lone Wolf: You are a werewolf, but you only win if you are the last player alive.
  • Vampire (6): Kill a villager each night (they die in the middle of the next day or after someone get lynched).
  • Little Girl: Like a villager but each night gets to peek out but be discrete so the wolves don't notice
  • Wild Child: on the first night the Wild Child chooses 1 "role model" if the role model dies the wild child becomes a werewolf until then the wild child is a normal villager
  • Moderator: Moderates the game.

Expansion packs

  • Ultimate Werewolf: Classic Movie Monsters
  • Ultimate Werewolf: Night Terrors
  • Ultimate Werewolf: Artifacts
  • Ultimate Werewolf: Urban Legends
  • Ultimate Werewolf: Wolfpack

Awards

References

  1. ^ "Utlimate Werewolf: Ultimate Edition". Bezier Games. Retrieved 2 November 2012.
  2. ^ "Ultimate Werewolf: Ultimate Edition". BoardGameGeek. Retrieved 2 November 2012.
  3. Robertson, Margaret (4 February 2010). "Werewolf: How a parlour game became a tech phenomenon". Wired. Retrieved 2 November 2012.
  4. Plotkin, Andrew. "Werewolf: A Mind Game". Retrieved 2 November 2012.
  5. Ultimate Werewolf: Official Role Quick Reference Guide (PDF). Ted Alspach and Bezier Games. 2008.
  6. ^ "Ultimate Werewolf Artifacts Review". The Opinionated Gamers. Retrieved 2 November 2012.

External links

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