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Revision as of 17:59, 20 February 2017 by Swoophle (talk | contribs) (→One Night Ultimate Werewolf: expand introduction)(diff) ← Previous revision | Latest revision (diff) | Newer revision → (diff)Designers | Ted Alspach |
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Publishers | Bézier Games, Inc. |
Players | 5 to 75 |
Age range | 9 & up |
Skills | Bluffing, Partnership, Social skills, Roleplay, Negotiation, Deduction |
Ultimate Werewolf is a party card game designed by Ted Alspach and published by Bézier Games. It is based on the social game, Werewolf, which is Andrew Plotkin's reinvention of Dimitry Davidoff's 1987 party game, Mafia. The Werewolf game appeared in many forms before Bézier Games published Ultimate Werewolf in 2008.
Gameplay
Ultimate Werewolf can be played with 5 to 75 players of all ages. Each player has an agenda: as a villager, hunt down the werewolves and vampires; as a werewolf or vampire, convince the other villagers that you are innocent, while secretly attacking those same villagers each night. Dozens of special roles are available to help both the villagers and the werewolves achieve their goals. The game has more than forty unique roles, eighteen different scenarios, a set of 78 fully illustrated cards, a moderator score pad to keep track of games, and a comprehensive game guide.
Roles
The many roles of Ultimate Werewolf include:
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The numbers in parentheses after each card name are for balancing purposes, with positive cards tending to help the villagers and negative cards aiding the werewolves. A mix of cards which sum to zero make for a balanced game.
Expansion packs
- Ultimate Werewolf: Classic Movie Monsters
- Ultimate Werewolf: Night Terrors
- Ultimate Werewolf: Artifacts
- Ultimate Werewolf: Urban Legends
- Ultimate Werewolf: Wolfpack
Awards
- 2009 BoardGameGeek Golden Geek Best Party Board Game Nominee
One Night Ultimate Werewolf
One Night Ultimate Werewolf , published by Bézier Games, shares many similarities with Ultimate Werewolf. The most notable difference between Ultimate Werewolf and One Night Ultimate Werewolf is that gameplay develops over a single 'night', with only one round of plot development, voting and elimination . As such, games are typically time limited to a number of minutes with players opting to play successive, unrelated games. This approach makes individual games shorter, does not exclude players who are eliminated early in the game (as in Ultimate Werewolf) and often prompts faster paced games . On the other hand the shorter games lose the opportunity to develop extended logical reasoning over the longer games of Ultimate Werewolf.
References
- ^ "Ultimate Werewolf: Ultimate Edition". BoardGameGeek. Retrieved 2 November 2012.
- ^ "Utlimate Werewolf: Ultimate Edition". Bezier Games. Retrieved 2 November 2012.
- Robertson, Margaret (4 February 2010). "Werewolf: How a parlour game became a tech phenomenon". Wired. Retrieved 2 November 2012.
- Plotkin, Andrew. "Werewolf: A Mind Game". Retrieved 2 November 2012.
- Ultimate Werewolf: Official Role Quick Reference Guide (PDF). Ted Alspach and Bezier Games. 2008.
- ^ "Ultimate Werewolf Artifacts Review". The Opinionated Gamers. Retrieved 2 November 2012.
- "One Night Ultimate Werewolf". 20 February 2017.
- "A beter version of Werewolf". 20 February 2017.
- "Ted Alspach introduces One Night Ultimate Werewolf". 20 February 2017.
External links
- Ultimate Werewolf: Deluxe Edition at Bézier Games
- One Night Ultimate Werewolf collection at Bézier Games
- Ultimate Werewolf: Ultimate Edition at BoardGameGeek