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Re: Trivia
Guys, don't you think that this "Trivia" section in a video game and/or video game character articles is getting really old? I've seen edits which mention an add in the Trivia, and the Trivia concept is getting really old, please advise. Thanks. — Vesther (U * T/R * CTD) 10:55, 15 August 2006 (UTC)
A rant about editing
Regardless of what you edit (I'm not going to name any names, neither commit any WP:OWN atrocities), ALL edits that you do whether if it's here or any other Misplaced Pages article MUST be verifiable without any exceptions. No if's, and's, or but's. Period. Also, try not to violate any copyrights when editing guys. I really don't want to bring you guys back to first grade, but because I've seen two waves of unverifiable edits, I have to do this. Your cooperation is appreciated. — Vesther (U * T/R * CTD) 00:54, 14 September 2006 (UTC)
Seiyuus
"Time Crisis 4 is the first game of the Time Crisis franchise to deploy seiyuus for the Japanese-language cabinets, and English-speaking voice actors for the non-Japanese cabinets".
Seiyuus means nothing to me and I suspect nothing at all to most of our readers - what does it mean?
--Charlesknight 13:41, 14 September 2006 (UTC)
A Seiyuu is a Japanese Voiceover who does voice work for a variety of applications—video games, Japanese cartoons, animated movies, whatever you can come up with. The reason why it's mentioned is because the cabinet will be localized for Japan for the first time. Prior to Time Crisis 4, all voices were exclusively on English, but because of the voice navigation system, seiyuus had to be used for the Japanese release, because not too many people in Japan speaks nor understand English. — Vesther (U * T/R * CTD) 02:17, 15 September 2006 (UTC)
Prewords
Although a little out of date now, there was a Time Crsis 4 machine in the Namco Wonderpark in Meadowhall, Sheffield. Having played it, the plot revolves around a splinter of the US Military stealing the Terrorbots, and using them for their own means.
There is also sections of the game where the player is onboard a helicopter, firing a minigun, as well as sections where the player is barricaded in to a section, and forced to defend for a certain period of time. This is where the screen-changing aspect of the game comes in. Finally, there's also a section where the player must escape from quicksand.
Another interesting addition was a character that followed you around, assisting in killing enemies and giving out weapon ammunition when the player runs low. There was also speakers attached to the machine representing contact with a military base.
I'm putting this into the discussion and not the main article because I'm no good at writing main articles, and this is more of a spoiler/possible gameplay kind of thing.
About this page
Note to unsigned user 219.74.27.147 - this is a page to discuss improvements to the article not to tell us your ideas for what you'd like to see in future games or fake bios you have created for characters. --Charlesknight 12:06, 6 October 2006 (UTC)
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