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Ultimate Werewolf

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Ultimate Werewolf
DesignersTed Alspach
PublishersBézier Games, Inc.
Players5 to 75
Age range9 & up
SkillsBluffing, Partnership, Social skills, Roleplay, Negotiation, Deduction

Ultimate Werewolf is a party card game designed by Ted Alspach and published by Bézier Games. It is based on the social game, Werewolf, which is Andrew Plotkin's reinvention of Dimitry Davidoff's 1987 party game, Mafia. The Werewolf game appeared in many forms before Bézier Games published Ultimate Werewolf in 2008.

Gameplay

Ultimate Werewolf can be played with 5 to 75 players of all ages. Each player has an agenda: as a villager, hunt down the werewolves and vampires; as a werewolf or vampire, convince the other villagers that you are innocent, while secretly attacking those same villagers each night. Dozens of special roles are available to help both the villagers and the werewolves achieve their goals. The game has more than forty unique roles, eighteen different scenarios, a set of 78 fully illustrated cards, a moderator score pad to keep track of games, and a comprehensive game guide.

Roles

The many roles of Ultimate Werewolf include:

  • Alpha Wolf (-9): Once per game, following the elimination of a Werewolf during the day, you may turn the Werewolves' target into a Werewolf instead of eliminating him. <Hunting Party Expansion>
  • Apprentice Seer (+4): If the Seer is eliminated, you become the Seer, waking each night to look for Werewolves. (Alternate: In addition to taking over for the Seer when she is eliminated, the Apprentice Seer targets a player every night, but only learns if they are a Werewolf or not after choosing them twice.)
  • Aura Seer (+3): Choose a player each night to see if that player is not a Werewolf of Villager. (Alternate: The Aura Seer can be used to learn if the player is on the villager team.)
  • Beholder (+2): The first night you are shown who the Seer is. <Night Terrors Expansion>
  • Big Bad Wolf (-9): Each night, wake with the other Werewolves. If you are still in the game, the Werewolves may eliminate two adjacent players. <Wolfpack Expansion>
  • Bloody Mary (+1): If you die, each night kill either a Villager if you were lynched or a Werewolf if you were attacked. <Urban Legends Expansion>
  • Bodyguard (+3): Each night, choose a player who cannot be eliminated that night.
  • Bogeyman (-6): If the Werewolves don't agree on a target quickly, you choose the target. You win if all night-active players are dead. <Night Terrors Expansion>
  • Chupacabra (+4): Each night, choose a player. If that player is a Werewolf he dies. If all the Werewolves are dead, you kill any other player. <Urban Legends Expansion>
  • Count Dracula (-2): Each night, pick a player to be a wife. If you make it through a day/night cycle with 3 wives, you win. <Classic Movie Monsters Expansion>
  • Cult leader (+1): Each night, choose a player to join your cult. If all players are in your cult, you win. (Alternate: If the Cult Leader is eliminated, the first cult member he picked becomes the new Cult Leader.)
  • Cupid (-3): The first night, choose two players to be linked together. If one of them is eliminated, the other is eliminated as well.
  • Cursed (-3): You are on the Village team unless you are targeted for elimination by the Werewolves, at which time you become a Werewolf. (variation: You become a vampire when attacked by vampires.)
  • Dire Wolf (-4): Each night, wake with the other Werewolves. The first night, choose a player to be your companion. You are eliminated if that player is eliminated. (variation: Put yourself in love on the first night). <Wolfpack Expansion>
  • Diseased (+3): If you are eliminated by Werewolves, they don't get to eliminate anyone the following night.
  • Doppelgänger (-2): The first night, choose a player. When that player is eliminated you become that role. (Alternate: The Doppelgänger selects a player the first night and she instantly becomes that role.)
  • Dream Wolf (-5): You don't wake at night with the other Werewolves until after a Werewolf is killed.
  • Drunk (+4): You are a villager until the 3rd night, when you sober up and learn your real role.
  • Fang Face (-5): The first night, wake with the other Werewolves. While there are other Werewolves in the game, do not wake up with the on subsequent nights. <Wolfpack Expansion>
  • Frankenstein's Monster (+2): Whenever a special character dies, you get their power. <Classic Movie Monsters Expansion>
  • Fruit Brute (-3): Each night, wake with the other Werewolves. If you are the last Werewolf in the game, you do not get to eliminate a player at night. <Wolfpack Expansion>
  • Ghost (+2): The first night, you are eliminated. Communicate to the players with single letters each day. (Limitation: He may not attempt to identify any player by name or initials.)
  • Hoodlum (+0): Choose 2 players on the first night. To win, they must be eliminated and you must still be in the game at the end of the game.
  • Hunter (+3): If you are eliminated, you may immediately eliminate another player.
  • Huntress (+3): You may eliminate a player at night once per game. <Hunting Party Expansion>
  • Insomniac (+3): Each night, learn if at least one of your neighbors has woken up during the night. <Night Terrors Expansion>
  • Leprechaun (+5): Each night, you may redirect the Werewolves' attack to a player sitting next to the target. <Urban Legends Expansion>
  • Lone Wolf (-5): Each night, wake with the other Werewolves. You only win if you are the last player in the game.
  • Lycan (-1): You are a villager, but appear to the Seer as a Werewolf.
  • Mad Bomber (-2): If you are eliminated, the players immediately to your left and right are eliminated as well. <Hunting Party Expansion>
  • Martyr (+3): Take the place of someone who has been eliminated before their role is revealed. <Unknown Expansion>
  • Mason (+2) (3): The first night, wake up to see who the other Mason(s) is.
  • Mayor (+2): Your vote counts twice.
  • Mentalist (+6): Each night you may point to two players, and are told if those players are on the same team or not. <Hunting Party Expansion>
  • Minion (-6): You know who the Werewolves are, but you do not wake up with them at night.
  • Moderator (+0): You are the Moderator.
  • Mystic Seer (+9): Each night, point to a player and learn their exact role. <Hunting Party Expansion>
  • Nostradamus (+1): The first night, predict which team will win. If you are alive at the end of the game and predicted accurately, you win. <Urban Legends Expansion>
  • Old Hag (+1): Each night, choose a player to leave the village during the next day.
  • Old Man (+0): You will be eliminated on night x, where x=the number of Werewolves in the game +1. <Unknown Expansion>
  • P.I. (+3): One night per game, choose a player. You'll be told if that player or one of his neighbors is a Werewolf.
  • Pacifist (-1): You must always vote for players to not be eliminated.
  • Priest (+3): One night per game, choose a player to be protected. That player may not be eliminated at night. (Alternate: Once per game, the Priest may learn the role of an eliminated player.)
  • Prince (+3): If you are voted to be eliminated, your role is revealed and you stay.
  • Revealer (+4): Each night you may point to a player. If that player is a Werewolf, he is eliminated. If he isn't, you are eliminated. <Hunting Party Expansion>
  • Sasquatch (-2): You are a villager team unless a day ends without a lynch. Then you switch teams to the Werewolves. <Urban Legends Expansion>
  • Seer (+7): Each night choose a player to learn if he is a Villager of a Werewolf.
  • Sorcerer (-3): Each night, look for the Seer. You win if the Werewolves win. <Unknown Expansion>
  • Sorceress (-3): Each night, look for the Seer. You are on the Werewolf team.
  • Spellcaster (+1): Each night, choose a player who may not speak the following day. (Alternate: each night, the Spellcaster MUST choose a player to mute for the following day.)
  • Tanner (-2): You hate your job and your life. You win if you are eliminated. (Alternate: Only the Tanner wins if he is eliminated)
  • Teenage Werewolf (-4): Wake with the other Werewolves. You must say "werewolf" at least once per day.
  • The Blob (-1): Each night, the player to the right of The Blob is absorbed. If all players are part of The Blob, you win. <Classic Movie Monsters Expansion>
  • The Count (+5): The first night you are told how many Werewolves are in each half of the village. <Night Terrors Expansion>
  • The Mummy (+2): Each night, pick a player to be hypnotized. That player will vote the way you do. <Classic Movie Monsters Expansion>
  • Thing (+3): Each night, tap a player sitting immediately next to you. <Night Terrors Expansion>
  • Tough Guy (+3): If the Werewolves attempt to eliminate you, you are not eliminated until the following night.
  • Troublemaker (-3): One night per game, stir up trouble by calling for two players to be eliminated the following day.
  • Vampire (-7): Each night, choose a player. That player is eliminated when a player gets their 2nd accusation the next day.
  • Village Idiot (+2): You always vote for players to be eliminated.
  • Villager (+1): Find the Werewolves and eliminate them.
  • Virginia Woolf (-2): The first night, choose a player to be afraid of you. If you are eliminated, that player is also eliminated. <Wolfpack Expansion>
  • Werewolf (-6): each night, wake with the other Werewolves and choose a player to eliminate.
  • Witch (+4): You may save or eliminate a player at night once each game. (Alternate: The Witch may only use one of her two powers during the game, but may choose which to use.)
  • Wolf Cub (-8): Each night, wake with the Werewolves. If you are eliminated, the Werewolves eliminate two players the following night.
  • Wolf Man (-9): You wake with the other Werewolves each night, but the Seer sees you as a Villager. <Urban Legends Expansion>
  • Wolverine (-4): Each night, wake with the other Werewolves. If you are the closest Werewolf the the target, the players hear a metallic sound.
  • Zombie (-3): Each night, pick a player and eat their brains. That player may no longer vote. <Classic Movie Monsters Expansion>
  • ________: Some decks come with 3 cards with no role or description. The owner can make a role up and write it down.


The numbers in parentheses after each card name are for balancing purposes, with positive cards tending to help the villagers and negative cards aiding the werewolves. A mix of cards which sum to zero make for a balanced game.


Artifacts

Ultimate Werewolf Artifacts is an expansion for Ultimate Werewolf. It is not a stand-alone game; it must be used with the Ultimate Werewolf base game. With Artifacts, each player is given an Artifact card in addition to their Ultimate Werewolf card. Artifact cars often give the player an additional ability that may impact the game.


Artifact Reference:

-One-time use upon reveal (1)

  • The Amber of Dawn: All players who have revealed "One-time use upon reveal" Artifact cards receive new Artifact cards.
  • The Amethyst of Knowledge: Choose a player with an unrevealed Artifact card and secretly view it. Then decide if you want that player to reveal that Artifact card now.
  • The Blood of the Diseased: Choose a player to become infected with disease. If the Werewolves eliminate that player, they don't get to choose a target the following night.
  • The Bow of Hunting: Choose a player who then chooses any other player, eliminating them instantly.
  • The Brand of the Villager: Choose a player to lose his special power.
  • The Breath of the Old Man: Choose a player to be eliminated the night after the next day.
  • The Cauldron of Sorcery: Choose a player who must truthfully say if he is a regular villager or not.
  • The Citrine of Fortune: Exchange this Artifact card for a new one which must be revealed instantly.
  • The Diamond of Denial: Choose a player with a revealed '∞' Artifact card and take that card from them, returning it to the deck.
  • The Diary of the Insomniac: You are told if either of your neighbors woke up the previous night.
  • The Emerald of Jealousy: Choose a player with an unrevealed Artifact card. Take that card from them, revealing it for yourself.
  • The Flask of Dreams: Choose a player to lose his special power for two days.
  • The Mist of Aura: Choose a player. That player must truthfully say if he is special (not a normal Werewolf of Villager).
  • The Onyx of Destruction: Choose a player with an unrevealed Artifact card and remove it from the game.
  • The Orb of Speculation: Choose two players. If both of them are Werewolves the village team wins and the game is over. If they are not, you are instantly eliminated.
  • The Pendant of Pride: Choose a player and secretly show him your Ultimate Werewolf card.
  • The Prism of Power: Choose three players. That night, the Werewolves must choose one of those three as their target.
  • The Ring of Truth: Choose a player. He must tell you if he is a Werewolf.
  • The Rod of Reincarnation: If you are eliminated, reveal you Artifact card and stay in the game...but different. (If you are any kind of Werewolf, you lose your special powers. If you are not a Werewolf, you get a new random Ultimate Werewolf role card.)
  • The Ruby of Kismet: Choose two players and have each of them reveal their Artifact cards in the order you choose.
  • The Sapphire of Fate: Choose a player with an unrevealed Artifact card and secretly view it. When that player reveals his Artifact card, both of you resolve it.
  • The Scepter of Rebirth: If you are eliminated, reveal your Artifact card and stay in the game.
  • The Sheet of the Ghost: Ask a player who was eliminated the previous day to tell you a single letter.
  • The Spear of Fury: Choose a player to be eliminated instantly, and show your Ultimate Werewolf card to everyone.
  • The Staff of the Seer: Choose a player and secretly view their Ultimate Werewolf card.
  • The Stone of Alteration: Secretly exchange your current Ultimate Werewolf card for another Ultimate Werewolf card.
  • The Talisman of Trouble: Two players are eliminated during the day that this Artifact is revealed.

-Always in effect upon reveal ()

  • The Amulet of Protection: Each day at dawn, the holder of the Amulet must give it to a player who has not had it before. The player who has the Amulet cannot be eliminated.
  • The Cap of Idiocy: Always vote to eliminate.
  • The Claw of the Werewolf: You become a Werewolf, keeping any Ultimate Werewolf role power you have intact.
  • The Cloak of the Prince: You may not be eliminated during the day.
  • The Coin of Youth: You must say the name of your role at least once per day or you will be eliminated that night.
  • The Cudgel of the Old Hag: Each day at dawn, choose a player to leave the village during the day.
  • The Eye of the Beholder: Each night, wake with the Seer.
  • The Heart of Indifference: Each day at dawn, choose a player who may not vote.
  • The Mark of the Mayor: Your vote counts as two votes when voting to eliminate players.
  • The Mask of Spellcasting: Each day at dawn, choose a player who may not speak that day.
  • The Mirror of the Doppelgänger: Choose a player and secretly view his Ultimate Werewolf card. You now have that player's special power in addition to yours.
  • The Shield of the Bodyguard: Each day at dawn, choose a different player who cannot be eliminated that night.
  • The Shroud of Shame: Each day at dawn, choose a player who must face away from the rest of the players.
  • The Skimmer of the Cursed: You are cursed. If a Werewolf targets you at night, you become a Werewolf and join their team.
  • The Void of Nothingness: This Artifact has no effect.
  • The Vote from Beyond: You may vote during the day. even if you have been eliminated.
  • The Wreath of Peace: Never vote to eliminate.



Expansion packs

  • Ultimate Werewolf: Classic Movie Monsters
  • Ultimate Werewolf: Night Terrors
  • Ultimate Werewolf: Artifacts
  • Ultimate Werewolf: Urban Legends
  • Ultimate Werewolf: Wolfpack
  • Ultimate Werewolf: Hunting Pack

Awards

One Night Ultimate Werewolf

One Night Ultimate Werewolf, published by Bézier Games, is based on a similar concept to Ultimate Werewolf although the differences are significant enough to change the style and feel of gameplay. The most notable difference between the two is that in One Night Ultimate Werewolf gameplay develops over a single 'night', with only one round of plot development, voting and elimination. As such, games are typically time limited to a small number of minutes with players opting to play successive, unrelated games. This approach makes individual games shorter, does not exclude players who are eliminated early in the game (as in Ultimate Werewolf) and often prompts faster paced games. On the other hand the shorter games lose the opportunity to develop extended logical reasoning over the longer games of Ultimate Werewolf.

One Night Ultimate Werewolf also provides a smartphone app taking the role of the moderator, available on both iOS and Android platforms. The primary role of the app is to read out the moderator script, relieving the need for one of the players to take this impartial role, as required in Ultimate Werewolf.

Editions

Like Werewolf, a number of extension packs exist for One Night Ultimate Werewolf. One Night Ultimate Daybreak, One Night Ultimate Vampire and two bonus packs comprise additional character roles that can be used instead of or in combination with the roles from One Night Ultimate Werewolf. The One Night smartphone app enables players to include roles from any edition in a single game and adjusts the moderator script accordingly.

In June 2017, following their Kickstarter campaign, Bézier games released their next edition in the One Night Ultimate series: One Night Ultimate Alien. Due to the additional complexity the Alien version brought to the game, the creators released an FAQ to clarify the rules in specific situations.

One Night Roles

There is a general overlap between the roles of Ultimate Werewolf and One Night Ultimate Werewolf however the details of characters vary, largely stemming from the differences between the two games. For example, the Doppelgänger role in Ultimate Werewolf takes on the role of the character they have chosen only if that character dies. In Ultimate Werewolf the Doppelgänger can then take action in the subsequent night phases of the game. This is in contrast to the Doppelgänger role of One Night Ultimate Werewolf which, because of the single-round nature of game, immediately takes on the role of the player they have chosen and behaves as if they were that role during the night phase.

References

  1. ^ "Ultimate Werewolf: Ultimate Edition". BoardGameGeek. Retrieved 2 November 2012.
  2. ^ "Utlimate Werewolf: Ultimate Edition". Bézier Games. Retrieved 2 November 2012.
  3. Robertson, Margaret (4 February 2010). "Werewolf: How a parlour game became a tech phenomenon". Wired. Retrieved 2 November 2012.
  4. Plotkin, Andrew. "Werewolf: A Mind Game". Retrieved 2 November 2012.
  5. Ultimate Werewolf: Official Role Quick Reference Guide (PDF). Ted Alspach and Bézier Games. 2008.
  6. ^ "Ultimate Werewolf Artifacts Review". The Opinionated Gamers. Retrieved 2 November 2012.
  7. ^ "One Night Ultimate Werewolf". Retrieved 20 February 2017.
  8. "Ultimate Werewolf Deluxe Edition vs One Night Ultimate Werewolf - Board & Card Games Stack Exchange". July 17, 2017.
  9. ^ "A beter version of Werewolf". Retrieved 20 February 2017.
  10. "Ted Alspach introduces One Night Ultimate Werewolf". Retrieved 20 February 2017.
  11. ^ "One Night App". Retrieved 20 March 2017.
  12. "One Night Ultimate Alien by Bézier Games -- Kickstarter". Retrieved 20 March 2017.
  13. "One Night Ultimate Alien - Bezier Games". July 17, 2017.
  14. "One Night Ultimate Alien FAQ" (PDF). July 17, 2017.
  15. "Doppelgänger One Night Ultimate Strategy". July 17, 2017.

External links

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