This is an old revision of this page, as edited by 2607:fea8:8440:61e:76e5:bff:fe0f:7aae (talk) at 23:24, 6 December 2017 (→Development). The present address (URL) is a permanent link to this revision, which may differ significantly from the current revision.
Revision as of 23:24, 6 December 2017 by 2607:fea8:8440:61e:76e5:bff:fe0f:7aae (talk) (→Development)(diff) ← Previous revision | Latest revision (diff) | Newer revision → (diff)1998 video game
The Legend of Zelda: Ocarina of Time | |
---|---|
A sword and shield—the latter bearing both the three triangles of the Triforce and the bird-like Hyrule crest—are positioned behind the game's title.North American box art | |
Developer(s) | Nintendo EAD |
Publisher(s) | Nintendo |
Director(s) |
|
Producer(s) | Shigeru Miyamoto |
Programmer(s) | Kenzo Hayakawa |
Artist(s) |
|
Writer(s) |
|
Composer(s) | Koji Kondo |
Series | The Legend of Zelda |
Platform(s) | |
Release | November 21, 1998 |
Genre(s) | Action-adventure |
Mode(s) | Single-player |
The Legend of Zelda: Ocarina of Time is an action-adventure video game developed and published by Nintendo for the Nintendo 64. It was first released in Japan and North America in November 1998, and in Europe and Australia the following month. Originally developed for the 64DD peripheral, the game was instead released on a 256-megabit (32-megabyte) cartridge, the largest-capacity cartridge Nintendo produced at that time. Ocarina of Time is the fifth game in the Legend of Zelda series, and the first with 3D graphics. It was followed by a direct sequel, The Legend of Zelda: Majora's Mask in 2000, and its planned 64DD expansion title Ura Zelda became the GameCube's Master Quest.
In Ocarina of Time, the player controls the playable character Link in the fantasy land of Hyrule. Link sets out on a quest to stop Ganondorf, king of the Gerudo tribe, from obtaining the Triforce, a sacred relic that grants the wishes of its holder. He travels through time and navigates various dungeons to awaken the sages, who have the power to seal Ganondorf away forever. Music plays an important role: To progress, the player must learn to play several songs on an ocarina. The game was responsible for increased interest in and sales of the instrument.
Ocarina of Time's gameplay introduced features such as a target-lock system and context-sensitive buttons that have since become common in 3D adventure games. In Japan, more than 820,000 copies were sold in 1998, making it the tenth best-selling game of that year. During its lifetime, 1.14 million copies of Ocarina of Time were sold in Japan, and over 7.6 million copies were sold worldwide. The game won the Grand Prize in the Interactive Art division at the Japan Media Arts Festival, and won six honors at the 2nd Annual Interactive Achievement Awards. It is listed among the highest-rated games on several aggregate websites including GameRankings and Metacritic, and is considered by many critics and gamers to be one of the greatest video games of all time.
Ocarina of Time has had four major rereleases. It was originally ported to the GameCube alongside Ocarina of Time Master Quest, which featured reworked dungeons with new puzzles, and was included in The Legend of Zelda: Collector's Edition. It was also ported to the iQue Player in 2003, and was made available via the Virtual Console service for the Wii and Wii U in 2007 and 2015 respectively. The rereleases were well received; although some critics considered the game outdated even during the initial rerelease, other reviewers believed it had aged well. A remake for the Nintendo 3DS, Ocarina of Time 3D, was released in 2011 with updated graphics and new autostereoscopic 3D effects; it includes Master Quest's rearranged dungeons, which are absent from the Wii, Wii U, and iQue versions.
Gameplay
The Legend of Zelda: Ocarina of Time is a fantasy action-adventure game with role-playing and puzzle elements set in a large open-world environment. The player controls series protagonist Link from a third-person perspective, in a three-dimensional world. Link primarily fights with a sword and shield, but he can also use other weapons such as projectiles, bombs, and magic spells. The control scheme introduced techniques such as context-sensitive actions and a targeting system called "Z-targeting". In combat, Z-targeting allows the player to have Link focus and latch onto an enemy or other objects. When using this technique, the camera follows the target and Link constantly faces it. Projectile attacks are automatically directed at the target and do not require manual aiming. Context-sensitive actions allow multiple tasks to be assigned to one button, simplifying the control scheme. The on-screen display shows what will happen when the button is pushed and changes depending on what the character is doing. For example, the same button that causes Link to push a box if he is standing next to it will have him climb on the box if the analog stick is pushed toward it. Much of the game is spent in battle, but some parts require the use of stealth. Exploration is another important aspect of gameplay; the player may notice inaccessible areas and return later to find them explorable after obtaining a new item, such as the bomb, to blast through walls, or the hookshot, to reach distant places.
Link collects items and weapons throughout the game, whose abilities allow him to access, navigate and complete dungeons to advance the story. Each dungeon is a dense, self-contained area in which Link solves puzzles and defeats enemies, and ends in a battle with the dungeon's boss, a powerful unique enemy. Each dungeon and its boss share a major item and common theme; for example Link must use the Fairy Bow to complete the Forest Temple and defeat its boss, Phantom Ganon, both of which involve trickery and misdirection. Defeat of a dungeon's boss grants Link a special item and advances the main quest.
Ocarina of Time has several optional side-quests, or minor objectives, that the player can choose to complete or ignore. Completing the side-quests usually results in rewards, normally in the form of weapons or abilities. In one side-quest, Link trades items he cannot use himself among non-player characters. This trading sequence features ten items that must be delivered within their individual time limits, and ends with Link receiving an item he can use, the two-handed Biggoron Sword, the largest and strongest sword in the game. In another side-quest, Link can acquire a horse named Epona. This allows him to travel faster and jump over fences, but attacking while riding is restricted to arrows.
Link can travel between two points in time. Part way through the main quest, Link claims the Master Sword in the Temple of Time; when Link takes the sword, he is sealed for seven years, until he becomes an adult, and therefore strong enough to wield the Master Sword. Young Link and adult Link have different abilities, and are restricted to certain items and weapons. For example, only adult Link can use the Fairy Bow and only young Link can fit through certain small passages. After completing the Forest Temple, Link can travel freely between the two time periods by replacing or taking the sword. This can grant Link access to new areas: for example, the player can plant magic plants throughout the world, and return seven years later to find the plant full-grown and able to transport Link to secret places.
Link is given the Fairy Ocarina near the beginning of the game, which is later replaced by the Ocarina of Time, given to him by Princess Zelda. Throughout the game, Link learns twelve melodies that allow him to solve various puzzles and teleport to previously visited locations in the game. The melodies and notes are played with the C and A buttons on the Nintendo 64 controller or the C analog stick on the GameCube controller.
Plot
See also: The Legend of Zelda § Fictional chronologyOcarina of Time is set in the fictional kingdom of Hyrule, the setting of most The Legend of Zelda games, and takes place before A Link to the Past. Hyrule Field serves as the central hub connected to several outlying areas with diverse topography and the races of Hyrule.
The fairy Navi awakens Link from a nightmare in which he witnesses a man in black armor pursuing a young girl on horseback. Navi brings Link to the Great Deku Tree, who is cursed and near death. The Deku Tree tells Link a "wicked man of the desert" cursed him and seeks to conquer the world, and that Link must stop him. Before dying, the Great Deku Tree gives Link the Spiritual Stone of the Forest and sends him to Hyrule Castle to speak with Hyrule's princess.
At the Hyrule Castle garden, Link meets Princess Zelda, who believes Ganondorf, king of the Gerudo, is seeking the Triforce, a holy relic that gives its holder godlike power. Zelda asks Link to obtain the three Spiritual Stones so he can enter the Sacred Realm and claim the Triforce before Ganondorf reaches it. Link collects the other two stones: the first from Darunia, leader of the Gorons, and the second from Ruto, princess of the Zoras. Link returns to Hyrule Castle, where he sees Ganondorf chase Zelda and her caretaker Impa on horseback, and unsuccessfully attempts to stop him. Inside the Temple of Time, he uses the Ocarina of Time, a gift from Zelda, and the Spiritual Stones to open the door to the Sacred Realm. There he finds the Master Sword, but as he pulls it from its pedestal, Ganondorf appears and claims the Triforce.
Seven years later, an older Link awakens in an area of the Sacred Realm known as the Chamber of Sages and is met by Rauru, one of the seven sages who protect the entrance to the Sacred Realm. Rauru explains that Link's spirit was sealed for seven years until he was old enough to wield the Master Sword and defeat Ganondorf, who has now taken over Hyrule. The seven sages can imprison Ganondorf in the Sacred Realm, but five are unaware of their identities as sages. Link is returned to the Temple of Time; there he meets the mysterious Sheik, who guides him to free five temples from Ganondorf's control, allowing each temple's sage to awaken. Link befriended all five sages as a child: Saria, the Sage of the Forest Temple; Darunia, the Sage of the Fire Temple; Ruto, the Sage of the Water Temple; Impa, the Sage of the Shadow Temple; and Nabooru, the Sage of the Spirit Temple. After the five sages awaken, Sheik reveals herself to be Zelda in disguise, and the seventh sage. She tells Link that Ganondorf's heart was unbalanced, causing the Triforce to split into three pieces. Ganondorf acquired only the Triforce of Power, while Zelda received the Triforce of Wisdom and Link the Triforce of Courage.
Ganondorf appears and kidnaps Zelda, imprisoning her in his castle. The other six sages help Link infiltrate the stronghold; Link frees Zelda after defeating Ganondorf, who destroys the castle in an attempt to kill Link and Zelda. After they escape the collapsing castle, Ganondorf emerges from the rubble and transforms into a boar-like monster named Ganon using the Triforce of Power. Ganon knocks the Master Sword from Link's hand; with Zelda's aid, Link retrieves the Master Sword and defeats Ganon. The seven sages seal Ganondorf in the Dark Realm; still holding the Triforce of Power, he vows to take revenge on their descendants. Zelda uses the Ocarina of Time to send Link back to his childhood. Navi departs and young Link meets Zelda in the castle garden once more, where he retains knowledge of Hyrule's fate, starting with Hyrule's decline.
|url=http:|archiveurl=https://web.archive.org/web/20140220140653/http://www.ign.com/articles/1998/08/27/zeldas-future-is-golden |archivedate=February 20, 2014 |df= }}</ref> a tradition for the Zelda series that began with the original game for the Nintendo Entertainment System. Demand was so great that Electronics Boutique stopped pre-selling the title on November 3, 1998. Several versions of Ocarina of Time were produced, with later revisions featuring minor changes such as glitch repairs, the recoloring of Ganondorf's blood from crimson to green, and the alteration of the music heard in the Fire Temple dungeon to remove a sample of an Islamic prayer chant. The sample was taken from a commercially available sound library, but the developers did not realize it contained Islamic references. Although popularly believed to have been changed due to public outcry, the chanting was in fact removed after the company discovered it violated their own policy to avoid religious material in games, and the altered versions of Ocarina of Time were made prior to the game's original release.
Ports and rereleases
Ocarina of Time was rereleased for the GameCube as a port of the Nintendo 64 ROM image in conjunction with The Legend of Zelda: Ocarina of Time Master Quest and as a part of The Legend of Zelda: Collector's Edition. The former was released as Zeruda no Densetsu: Toki no Okarina GC in Japan, with the Master Quest side named Zeruda no Densetsu: Toki no Okarina GC Ura (ゼルダの伝説 時のオカリナ GC裏). The "Ura" name stems from Master Quest's origins, as an expansion to the Ocarina of Time cartridge in the form of a 64DD disk, under the working title Ura Zelda. The Master Quest compilation was given as a premium for pre-ordering The Wind Waker in Japan and North America, as well as in a special GameCube bundle at Walmart wherein the disc came in the same case. In Europe and Australia, the disc came in the same case as the initial pressings of The Wind Waker. In Europe, it was available for a limited time through a special offer on the Nintendo website. The Ocarina of Time Master Quest box contains a single disc that includes the original game; the Master Quest version; six video demos for various GameCube games, including one for The Wind Waker; and a video demo for the Game Boy Advance games A Link to the Past and Four Swords. Master Quest uses the same engine and plot of Ocarina of Time, but dungeons have been altered. Collector's Edition was available in GameCube bundles in Europe, Australia, and North America, as well as by registering hardware and software, or by subscribing to official magazines or clubs. In addition to Ocarina of Time, the disc also contains the original The Legend of Zelda, The Adventure of Link, Majora's Mask, a demo of The Wind Waker, and a Zelda retrospective featurette. The original game is displayed on the Nintendo 64 with a resolution of 320 × 240, but the GameCube ports run at 640 × 480 and support progressive scan.
The game was released for the Wii's Virtual Console service for 1000 Wii Points in Europe and Australia on February 23, 2007; in North America on February 26; and in Japan on February 27. This particular release is an emulation of the Nintendo 64 version, true to the original except for the elimination of support for controller vibrations. Thus, an item called the "Stone of Agony", which employs physical vibrations via the Nintendo 64's Rumble Pak controller accessory during certain in-game events, has been made useless. The Wii can play the GameCube compilation versions with this feature intact. A five-minute demo of the game is included as an unlockable item in Super Smash Bros. Brawl. The game was rereleased on the Wii U Virtual Console worldwide on July 2, 2015, this time including the Nintendo 64's original Rumble Pak feature.
Ura Zelda
After the completion of Ocarina of Time, an expansion disk for the yet unreleased 64DD peripheral was developed with the working title Ura Zelda, commonly translated as "Another Zelda". Described as "Ocarina's second version with rearranged dungeon gameplay", it contains some new content and some which had been cut from Ocarina due to constraints on development time and on cartridge storage size.
We will make once the system has been switched over to the 64DD. Fundamentally, once the cartridge version of Legend of Zelda: Ocarina of Time has been out for awhile, I'd like to bring the 64DD version out. It's too early to release just yet, and I don't want to have the 64DD and the cartridge sold at the same time. It's troubling. After we release the cartridge version of F-ZERO X, we'll release the 64DD expansion disc.
— Shigeru Miyamoto in late 1997
However, Ura Zelda was delayed indefinitely since 1998 due to the uncertain and protracted development status of the requisite 64DD device, and then was never released in its originally planned form due to the 64DD's ultimate commercial failure. In August 2000, Miyamoto stated that Ura Zelda had "already been finished" sometime prior and that no online capabilities had ever been planned.
A fairly intact equivalent to Ura Zelda, as confirmed by designers Shigeru Miyamoto and Eiji Aonuma, was released for the GameCube in 2002 in Japan as Zeruda no Densetsu: Toki no Okarina GC Ura (ゼルダの伝説 時のオカリナ GC裏) and in 2003 in North America and Europe as The Legend of Zelda: Ocarina of Time Master Quest. Miyamoto explained in 2002, " didn't use many of the special features. So it was very easy to port over to the GameCube without cutting any features. Ura Zelda isn't very different from the Ocarina of Time; it's more of a second quest ... it will not unlock anything special." Aonuma concluded in 2004, "It was finally bundled in the GameCube version of Ocarina and released as Master Quest."
In 2003, IGN's Peer Schneider gave Master Quest a positive review, with caveats. Based upon Ocarina which had "aged extremely well", he likened the Ura concept to the second quest of the original Zelda game for NES. The game is "far more difficult than the original", though the integrity of some areas suffer as if "'second quest' most likely meant 'second choice' during the Nintendo design process". He found the GameCube port to be somewhat visually improved though "lazy", with a clumsy translation to the new controller and no substantial improvement in the original game's low frame rate. Summarizing it as "a sweet, sweet surprise for any Zelda fan", he recommended this complimentary compilation release even if it had been at full price. Zachary Lewis of RPGamer stated that the main strength of Master Quest is in its puzzles, which require absolutely precise timing, and which find entirely new uses for Ocarina's items. He says players may be "enthralled out of the sheer difficulty" but that the tedious frustration may reduce replayability.
Nintendo 3DS version
Main article: The Legend of Zelda: Ocarina of Time 3DShigeru Miyamoto originally maintained that a version of the game for the Nintendo 3DS was merely a technical demo with the possibility of being developed into a full game, but Nintendo of America announced the game in June 2010. Ocarina of Time 3D was developed by Nintendo EAD in partnership with Grezzo, an independent Japanese studio headed by Koichi Ishii. The game was released in Japan on June 16, 2011; Europe on June 17, 2011; the United States on June 19, 2011; and Australia on June 30, 2011 (June 24, 2011, at some stores).
New features include the ability to quickly equip items using the touchscreen and to use the handheld's built in gyroscope to aim precisely in first-person point of view while using items such as the slingshot. The fixed 3D is no longer present, and is made with a full 3D rendering of previously fixed 3D areas. In addition to the original game, the Master Quest is included, as well as a new "Boss Challenge" mode that allows players to fight all of the bosses one at a time, or in sequential order. However, this version of Master Quest differs in the fact that the entire map is mirrored, similar to what Nintendo did for the Wii port of The Legend of Zelda: Twilight Princess. Instructional videos are built into the 3DS version to guide the players who are lost or stuck in certain puzzles. The original Water Temple was noted for its difficulty, being described as "arguably the greatest challenge of spatial awareness in a 3D adventure game". The 3DS version contains new elements to reduce this difficulty.
Music
Main article: The Legend of Zelda: Ocarina of Time (original soundtrack)Ocarina of Time's music was written by Koji Kondo, the composer in charge of music for most of the games in The Legend of Zelda series. In addition to characters having musical themes, areas of Hyrule are also associated with pieces of music. This has been called leitmotif in reverse—instead of music announcing an entering character, it now introduces a stationary environment as the player approaches. In some locations, the music is a variation of an ocarina tune the player learns, related to that area.
Beyond providing a backdrop for the setting, music plays an integral role in gameplay. The button layout of the Nintendo 64 controller resembles the holes of the ocarinas in the game, and players must learn to play several songs to complete the game. All songs are played using the five notes available on an ocarina, although by bending pitches via the analog stick, players can play additional tones. Kondo said that creating distinct themes on the limited scale was a "major challenge", but feels that the end result is very natural. The popularity of Ocarina of Time led to an increase in ocarina sales.
The official soundtrack of Ocarina of Time was published by Pony Canyon and released in Japan on December 18, 1998. It comprises one compact disc with 82 tracks. A US version was also released, although with fewer tracks and different packaging artwork. Many critics praised the music in Ocarina of Time, although IGN was disappointed that the traditional Zelda overworld theme was not included. In 2001, three years after the initial release of Ocarina of Time, GameSpot labeled it as one of the top ten video game soundtracks. The soundtrack, at the time, was not released in Europe or Australia. In 2011, however, a 51-track limited edition soundtrack for the 3DS version was available in a free mail out through a Club Nintendo offer to owners of the 3DS edition, as an incentive to register the product. The original musical theme for the Fire Temple area was altered before release of the game, due to Nintendo's policy of not including real religious references in their products, with the altered theme simply removing the chanting samples.
Hero of Time, an orchestral recording of Ocarina of Time's score performed by the Slovak National Symphony Orchestra and jointly distributed by Iam8bit and Materia Collective, is set for vinyl and digital release in the second quarter of 2017.
Reception
ReceptionAggregator | Score |
---|---|
GameRankings | 98% |
Metacritic | 99/100 |
Publication | Score |
---|---|
AllGame | |
Edge | 10/10 |
Electronic Gaming Monthly | 10/10 |
Famitsu | 40/40 |
GamePro | |
GameRevolution | A |
GameSpot | 10/10 |
GameTrailers | N64: 10/10 |
IGN | 10/10 |
Nintendo Power | 9.5/10 |
RPGamer | 5/5 |
Publication | Award |
---|---|
CESA Award, Edge, EGM, Games, GameSpot, Interactive Achievement Award, Japan Media Arts Festival, MMCA, VSDA Award | Game of the Year |
CVG, Edge, Entertainment Weekly, GameTrailers, IGN, Metacritic, Next Generation, Nintendo Power | Greatest Game of All Time |
Ocarina of Time was released to widespread critical acclaim and strong commercial success worldwide. In the United States, over 500,000 preorders were placed, more than tripling the number of preorders for any previous video game, and more than 1 million copies were sold there in less than a week. In 1998, 2.5 million copies were sold, although it was released only 39 days before the end of the year; it earned $150 million in US revenues, higher than any Hollywood film in the last six weeks of 1998. In Japan, 820,000 copies were sold in 1998, becoming the tenth best-selling game of that year; a reported 386,234 copies were sold in its first week there, surpassing the 316,000 first-week sales of Metal Gear Solid. In the United Kingdom, 61,232 copies were sold during its first weekend. During its lifetime, Ocarina of Time saw 1.14 million copies sold in Japan, and 7.6 million copies worldwide.
On its initial Nintendo 64 release, Ocarina of Time received perfect review scores from the majority of gaming publications that reviewed it, including Famitsu, Edge, Electronic Gaming Monthly, GameSpot, and IGN. The review aggregator websites Metacritic and GameRankings respectively rank the original Nintendo 64 version as the highest and second highest reviewed game of all time, with average scores of 99/100 from Metacritic and 98% from GameRankings; it held the highest score on GameRankings until it was succeeded by Super Mario Galaxy a decade later. The reviews praised multiple aspects of the game, particularly its level design, gameplay mechanics, sound, and cinematics. GameSpot reviewer Jeff Gerstmann wrote that Ocarina of Time is "a game that can't be called anything other than flawless", and IGN called it "the new benchmark for interactive entertainment" that could "shape the action RPG genre for years to come". Editors of GameTrailers called it a "walking patent office" due to its number of features that became "industry standard".
The graphics were praised for their depth and detail, although reviewers noted they were not always the best the console had to offer. Game Revolution noted the characters' faces, the "toughest graphical challenge on 3D characters", saying that the characters' expressions and animation featured "surprising grace". IGN believed that Ocarina of Time improved on the graphics of Super Mario 64, giving a larger sense of scale. Impressive draw distances and large boss characters were also mentioned as graphical highlights. Although excelling in the use of color and the visibility and detail of the environment, reviewers noted that some graphical elements of Ocarina of Time did not perform as well as Banjo-Kazooie, a game released for the same platform earlier that year. IGN said that the frame rate and textures of Ocarina of Time were not as good as those of Banjo-Kazooie, particularly in the marketplace of Hyrule Castle, which was called "blurry".
Gameplay was generally praised as detailed, with many side quests to occupy players' time. IGN said players would be "amazed at the detail" of the environment and the "amount of thought that went into designing it". IGN praised the cinematics, citing great emotional impact and "flawless camera work". EGM enjoyed that Nintendo was able to take the elements of the older, 2D Zelda games and "translate it all into 3D flawlessly". Nintendo Power cited Ocarina of Time, along with Super Mario 64, as two games that "blazed trails" into the 3D era. The context-sensitive control system was seen as one of the strongest elements of the gameplay. Reviewers noted that it allowed for simpler control using fewer buttons, but that it occasionally caused the player to perform unintended actions. The camera control was quoted as making combat "second nature", although the new system took time for the player to get used to.
The game's audio was generally well received, with IGN comparing some of Koji Kondo's pieces to the work of Philip Glass. Many atmospheric sounds and surround sound were designed to effectively immerse the player in the game world. Some reviewers complained that the audio samples used in the game sounded dated; others considered this a benefit, calling them "retro". Game Revolution called the sound "good for the Nintendo, but not great in the larger scheme of things" and noted that the cartridge format necessitated "MIDI tunes that range from fair to terrible".
In 1998, Ocarina of Time won the Grand Prize in the Interactive Art division at the Japan Media Arts Festival. It also won six honors at the 2nd Annual Interactive Achievement Awards, including "Game of the Year", "Outstanding Achievement in Interactive Design", "Outstanding Achievement in Software Engineering", "Console Game of the Year", "Console Adventure Game of the Year" and "Console RPG of the Year". Electronic Gaming Monthly gave it both the editors' choice and readers' choice awards for "Game of the Year for All Systems", "Nintendo 64 Game of the Year" and "Action RPG of the Year" as well as the readers' choice awards for "Best Music" and "Best Graphics", and it was runner-up for the reader's choice "Best Sound Effects" award. Edge gave it the awards for "Game of the Year" and "Gameplay Innovation" and placed it 2nd place for "Graphical Achievement" (behind Virtua Fighter 3tb).
Legacy
After publication, Ocarina of Time was featured on a number of compiled lists of best or most influential games, including those of Electronic Gaming Monthly, IGN, and Nintendo Power. The game was placed second in Official Nintendo Magazine's "100 greatest Nintendo games of all time", behind only Super Mario Bros. Game Informer ranked it as its 11th favorite game of all time and described it as "untouchable". In May 2011, IGN held a tournament-style competition celebrating the 25th anniversary of the original The Legend of Zelda's release in which fans voted Ocarina of Time the greatest Zelda game; it beat Majora's Mask in the final round. Rockstar Games vice president of creativity Dan Houser stated in 2012, "Anyone who makes 3-D games who says they've not borrowed something from Mario or Zelda is lying." Ocarina of Time has consistently been placed at number one in Edge's "top 100 games" lists: a staff-voted list in January 2000, a staff- and reader-voted list in July 2007, a list of "The 100 Best Games to Play Today" in March 2009, and a 2013 readers' poll selecting the 20 best games released since the magazine's launch in 1993. Edge concluded its 2009 list with, "Ocarina of Time is here in the list not because Nintendo had the power and wisdom to make a great game, but because it had the courage to make a unique one."
Reception for the Master Quest and Virtual Console rereleases was positive; while some considered aspects of the graphics and audio to be outdated, most thought that the game has aged well. The Master Quest version holds an average score of 89.50% on GameRankings and 91/100 on Metacritic. IGN said in their review, "Ocarina of Time has aged extremely well", and noted in regard to the game's graphics, "While the textures and models look dated, the game's wonderful visual presentation stood the test of time." Game Revolution said that although the game has "noticeably aged compared to brand new RPGs it's still a terrific game", awarding 91 out of 100. Former GameSpot editor Jeff Gerstmann gave the Virtual Console port 8.9 out of 10, writing, "Even after nine years, Ocarina of Time holds up surprisingly well, offering a lengthy and often-amazing adventure".
Notes
- Known in Japanese as ゼルダの伝説 時のオカリナ (Zeruda no Densetsu: Toki no Okarina).
- The readers and editors at Edge, among those of other publications, have listed Ocarina of Time as the greatest game of all time on several occasions.
- So named because it was executed by the Z button; Z-targeting is referred to as L-targeting in the GameCube rereleases.
- In the GameCube port of Ocarina of Time and the Wii's Virtual Console version, targeting is done with the L button instead of the Z button due to the position of the Z button on the GameCube controller and Classic Controller.
References
- "The Legend of Zelda: Ocarina of Time". IGN. Ziff Davis. Archived from the original on May 20, 2012. Retrieved March 10, 2010.
{{cite web}}
: Unknown parameter|deadurl=
ignored (|url-status=
suggested) (help) - ^ "The Legend of Zelda: Ocarina of Time". Zelda Dungeon. Archived from the original on December 6, 2011. Retrieved March 10, 2010.
{{cite web}}
: Unknown parameter|deadurl=
ignored (|url-status=
suggested) (help) - ^ "The Legend of Zelda: Ocarina of Time International Releases". Giant Bomb. CBS Interactive. Archived from the original on May 26, 2013. Retrieved March 10, 2010.
{{cite web}}
: Unknown parameter|deadurl=
ignored (|url-status=
suggested) (help) - "The Legend of Zelda: Ocarina of Time / Master Quest". IGN. Ziff Davis. Archived from the original on May 31, 2012. Retrieved March 10, 2010.
{{cite web}}
: Unknown parameter|deadurl=
ignored (|url-status=
suggested) (help) - "Question and Answer Session with Mr. Miyamoto". Nintendo. Archived from the original on May 30, 1998. Retrieved May 30, 2010.
Shigeru Miyamoto: However, the scenario and game modes are only about 50% my idea.
- "Interview mit dem Meister". Club Nintendo (in German). No. Ausgabe 4. Nintendo of Europe GmbH. August 1998. p. 17.
Shigeru Miyamoto: Die komplette Story ist von mir. / The entire story is from me.
- Kohler, Chris (December 4, 2007). "Interview: Super Mario Galaxy Director On Sneaking Stories Past Miyamoto". Wired. Condé Nast Digital. Archived from the original on June 15, 2009. Retrieved June 10, 2010.
{{cite web}}
: Unknown parameter|deadurl=
ignored (|url-status=
suggested) (help) - "Interview: Nintendo's Unsung Star". Edge. Future plc. February 6, 2008. Archived from the original on August 20, 2012. Retrieved July 11, 2010.
- Iwawaki, Toshio; Aonuma, Eiji; Kawagoe, Takumi; Koizumi, Yoshiaki; Osawa, Toru. "Iwata Asks : The Legend of Zelda: Ocarina of Time 3D : What We Couldn't Do with The Legend of Zelda: Ocarina of Time" (Interview). Interviewed by Satoru Iwata. Nintendo. Archived from the original on July 25, 2015. Retrieved February 4, 2015.
{{cite interview}}
: Unknown parameter|subjectlink2=
ignored (|subject-link2=
suggested) (help); Unknown parameter|subjectlink4=
ignored (|subject-link4=
suggested) (help) - King, Sharon R. (February 15, 1999). "Compressed Data; Can You Play 'Feelings' On the Ocarina?". The New York Times. Archived from the original on July 7, 2009. Retrieved August 25, 2009.
{{cite news}}
: Unknown parameter|deadurl=
ignored (|url-status=
suggested) (help) - ^ Cite error: The named reference
Essential 50
was invoked but never defined (see the help page). - Fahs, Travis; Thomas, Lucas (August 27, 2010). "IGN Presents the History of Zelda". IGN. Ziff Davis. p. 3. Archived from the original on February 24, 2014. Retrieved December 30, 2015.
{{cite web}}
: Unknown parameter|deadurl=
ignored (|url-status=
suggested) (help) - ^ "1998年テレビゲームソフト売り上げTOP100" (in Japanese). geimin. Archived from the original on May 7, 2009. Retrieved April 23, 2009.
{{cite web}}
: Unknown parameter|deadurl=
ignored (|url-status=
suggested) (help) - ^ "販売本数ランキング" (in Japanese). ゲームランキング. Archived from the original on April 11, 2008. Retrieved May 28, 2009.
{{cite web}}
: Unknown parameter|deadurl=
ignored (|url-status=
suggested) (help) - ^ "GDC 2004: The History of Zelda". IGN. March 25, 2004. Archived from the original on November 16, 2013. Retrieved April 29, 2008.
{{cite web}}
: Unknown parameter|deadurl=
ignored (|url-status=
suggested) (help) - ^ "2nd Annual Japan Media Arts Festival". Japan Media Arts Plaza. Archived from the original on October 13, 2007. Retrieved September 20, 2007.
- ^ "1999 2nd Annual Interactive Achievement Awards". Academy of Interactive Arts and Sciences. Archived from the original on October 23, 2010. Retrieved January 6, 2009.
{{cite web}}
: Unknown parameter|deadurl=
ignored (|url-status=
suggested) (help) - ^ Mott, Tony, ed. (2007). Edge Presents The 100 Best Videogames. Future. p. 255. Reprinting material from Edge issue 80.
- ^ Edge Staff (March 9, 2009). "The 100 Best Games to Play Today". Edge. Future. Archived from the original on March 26, 2012. Retrieved November 21, 2009.
- ^ "The 100 Best Games to Play Today". Edge. Vol. 200. Future. April 2009. pp. 59–63.
- ^ Edge Staff (April 21, 2014). "Retrospective: The Legend Of Zelda: Ocarina Of Time". Edge. Future. Archived from the original on April 23, 2014. Retrieved June 1, 2014.
- ^ Lewis, Zachary. "Legend of Zelda: Ocarina of Time Master Quest - Review". RPGamer. Archived from the original on June 20, 2003. Retrieved October 2, 2008.
{{cite web}}
: Unknown parameter|deadurl=
ignored (|url-status=
suggested) (help) - ^ Schneider, Peer (February 27, 2003). "Legend of Zelda: Ocarina of Time / Master Quest". IGN. Archived from the original on January 29, 2015. Retrieved February 1, 2015.
{{cite web}}
: Unknown parameter|deadurl=
ignored (|url-status=
suggested) (help) - ^ Gerstmann, Jeff (March 5, 2007). "The Legend of Zelda: Ocarina of Time (Virtual Console) review". GameSpot. Archived from the original on October 15, 2007. Retrieved October 27, 2007.
- kombo (March 19, 2009). "Is The Legend of Zelda: Ocarina of Time Overrated? Another Look". Archived from the original on December 31, 2015. Retrieved December 18, 2011.
{{cite web}}
: Unknown parameter|deadurl=
ignored (|url-status=
suggested) (help) - ^ The Legend of Zelda: Ocarina of Time instruction booklet (PDF). United States: Nintendo. 1998. U/NUS-NZLE-USA.
- The Legend of Zelda: Collector's Edition instruction booklet. USA: Nintendo. 2003. pp. 16–17.
- The Legend of Zelda: Ocarina of Time/Master Quest instruction booklet. USA: Nintendo. 2003. pp. 14–15.
- Nintendo Entertainment Analysis & Development (November 23, 1998). The Legend of Zelda: Ocarina of Time (Nintendo 64). Nintendo.
Princess Zelda: "You go find the other two Spiritual Stones! Let's get the Triforce before Ganondorf does, and then defeat him!"
- Nintendo Entertainment Analysis & Development (November 23, 1998). The Legend of Zelda: Ocarina of Time (Nintendo 64). Nintendo.
Ganondorf: "Arrrrgh! I lost her! You, over there! Little kid! You must have seen the white horse gallop past just now... Which way did it go?! Answer me!! So, you think you can protect them from me... You've got guts, kid. Heh heh heh... You want a piece of me?! Very funny! I like your attitude! Pathetic little fool! Do you realize who you are dealing with?! I am Ganondorf! And soon, I will rule the world!"
- Nintendo Entertainment Analysis & Development (November 23, 1998). The Legend of Zelda: Ocarina of Time (Nintendo 64). Nintendo.
Rauru: "The Master Sword is a sacred blade which evil ones may never touch.... Only one worthy of the title of "Hero of Time" can pull it from the Pedestal of Time.... However, you were too young to be the Hero of Time.... Therefore, your spirit was sealed here for seven years. Though you opened the Door of Time in the name of peace... Ganondorf, the Gerudo King of Thieves, used it to enter this forbidden Sacred Realm! He obtained the Triforce from the Temple of Light, and with its power, he became the King of Evil... His evil power radiated from the temples of Hyrule, and in seven short years, it transformed Hyrule into a world of monsters."
- Nintendo Entertainment Analysis & Development (November 23, 1998). The Legend of Zelda: Ocarina of Time (Nintendo 64). Nintendo.
Sheik: "You must look for the five temples and awaken the five Sages.... One Sage is waiting for the time of awakening in the Forest Temple. Because of the evil power in the temple, she cannot hear the awakening call from the Sacred Realm..."
- Nintendo Entertainment Analysis & Development (November 23, 1998). The Legend of Zelda: Ocarina of Time (Nintendo 64). Nintendo.
Sheik: "Seven years ago, Ganondorf, the King of Thieves, used the door you opened in the Temple of Time and entered the Sacred Realm. But when he laid his hands on the Triforce, the legend came true. The Triforce separated into three parts. Only the Triforce of Power remained in Ganondorf's hand."
- Nintendo Entertainment Analysis & Development (November 23, 1998). The Legend of Zelda: Ocarina of Time (Nintendo 64). Nintendo.
Ganondorf: "Someday... When this seal is broken.... That is when I will exterminate your descendants!! As long as the Triforce of Power is in my hand...." Zelda: "Thank you, Link... Thanks to you, Ganondorf has been sealed inside the Evil Realm!"
- Nintendo Entertainment Analysis & Development (November 23, 1998). The Legend of Zelda: Ocarina of Time (Nintendo 64). Nintendo.
- "Ye Snoozed, Ye Loozed". IGN. November 3, 1998. Archived from the original on October 25, 2014. Retrieved September 24, 2007.
{{cite web}}
: Unknown parameter|deadurl=
ignored (|url-status=
suggested) (help) - ^ Dylan James (May 30, 2012). "Nintendo Officially Talks about the Infamous Ocarina of Time Fire Temple Chant". Zelda Informer. Archived from the original on February 12, 2013. Retrieved February 2, 2013.
{{cite web}}
: Unknown parameter|deadurl=
ignored (|url-status=
suggested) (help) - Pop-Fiction Episode 9: Fire Temple Chants. GameTrailers. February 22, 2011. Archived from the original (Flash video) on January 21, 2013. Retrieved April 27, 2011.
{{cite AV media}}
: Unknown parameter|deadurl=
ignored (|url-status=
suggested) (help) - ^ "Nintendo Sequel Rumblings". IGN. May 11, 1999. Archived from the original on February 20, 2015. Retrieved January 20, 2015.
{{cite web}}
: Unknown parameter|deadurl=
ignored (|url-status=
suggested) (help) - "Zelda Bonus Disc Coming to US". IGN. December 4, 2002. Archived from the original on October 25, 2014. Retrieved September 24, 2007.
{{cite web}}
: Unknown parameter|deadurl=
ignored (|url-status=
suggested) (help) - "Limited Edition Zelda in Europe". IGN. April 15, 2003. Archived from the original on October 25, 2014. Retrieved September 24, 2007.
{{cite web}}
: Unknown parameter|deadurl=
ignored (|url-status=
suggested) (help) - ^ "Zelda Bundle at $99". IGN. November 4, 2003. Archived from the original on July 13, 2013. Retrieved September 24, 2007.
{{cite web}}
: Unknown parameter|deadurl=
ignored (|url-status=
suggested) (help) - "The Legend of Zelda Collector's Edition". IGN. Archived from the original on September 29, 2012. Retrieved April 23, 2008.
{{cite web}}
: Unknown parameter|deadurl=
ignored (|url-status=
suggested) (help) - Surette, Tim (February 24, 2007). "Ocarina of Time to blow on VC". GameSpot. Archived from the original on March 6, 2012.
- Ronaghan, Neal (July 2, 2015). "This Week in the Nintendo Downloads". IGN. Ziff Davis. Archived from the original on July 3, 2015. Retrieved July 3, 2015.
{{cite web}}
: Unknown parameter|deadurl=
ignored (|url-status=
suggested) (help) - Town, Jonathan (July 3, 2015). "The Legend of Zelda: Ocarina of Time (Wii U eShop / N64) Review". Nintendo Life. Gamer Network. Archived from the original on July 6, 2015. Retrieved July 26, 2015.
{{cite web}}
: Unknown parameter|deadurl=
ignored (|url-status=
suggested) (help) - ^ "IGN: GDC 2004: The History of Zelda". IGN. Archived from the original on February 13, 2015. Retrieved October 10, 2014.
{{cite web}}
: Unknown parameter|deadurl=
ignored (|url-status=
suggested) (help) - IGN Staff (August 20, 1999). "Gaiden and Ura Zelda Split". Archived from the original on February 20, 2015. Retrieved February 1, 2015.
{{cite web}}
: Unknown parameter|deadurl=
ignored (|url-status=
suggested) (help) - ^ "Zelda DD: The Other Adventure". IGN. November 17, 1998. Archived from the original on September 9, 1999.
- "Info on Ura Zelda at Unseen64". Unseen 64: Beta, Cancelled & Unseen Videogames!. Archived from the original on May 27, 2013. Retrieved October 10, 2014.
{{cite web}}
: Unknown parameter|deadurl=
ignored (|url-status=
suggested) (help) - "64DD Pet Projects". IGN. December 10, 1997. Archived from the original on March 14, 2006. Retrieved November 21, 2015.
{{cite web}}
: Unknown parameter|deadurl=
ignored (|url-status=
suggested) (help) - ^ "IGN: Miyamoto and Aonuma on Zelda". IGN. Archived from the original on February 13, 2015. Retrieved October 10, 2014.
{{cite web}}
: Unknown parameter|deadurl=
ignored (|url-status=
suggested) (help) - Miyamoto, Shigeru (August 28, 2000). "Miyamoto Roundtable: Game designer Shigeru Miyamoto talks to the press about Gamecube, N64 and GBA". IGN (Interview). Interviewed by IGN Staff. Archived from the original on August 12, 2016. Retrieved August 8, 2016.
{{cite interview}}
: Unknown parameter|deadurl=
ignored (|url-status=
suggested) (help) - "Rumor: 3DS Gets Ocarina Of Time Remake". Kotaku. June 15, 2010. Archived from the original on June 18, 2010. Retrieved September 12, 2010.
{{cite web}}
: Unknown parameter|deadurl=
ignored (|url-status=
suggested) (help) - "Zelda fans, one more thing... We're proud to introduce The Legend of Zelda: Ocarina of Time 3D! #NintE3ndo #E3". Twitter. June 15, 2010. Archived from the original on June 20, 2010. Retrieved September 12, 2010.
{{cite web}}
: Unknown parameter|deadurl=
ignored (|url-status=
suggested) (help) - "Ocarina of Time 3DS Release Dates". N4G Network. Archived from the original on October 15, 2011. Retrieved October 18, 2011.
{{cite web}}
: Unknown parameter|deadurl=
ignored (|url-status=
suggested) (help) - "Zelda Ocarina of Time 3DS Preview: Everything About This Masterpiece! - Best Nintendo 3DS Games". Best Nintendo 3DS Games. Archived from the original on October 28, 2014. Retrieved December 31, 2014.
{{cite web}}
: Unknown parameter|deadurl=
ignored (|url-status=
suggested) (help) - "Master Quest Included In Oot3d, DS News – GamerZines: Free Digital Games Magazines". GamerZines. Archived from the original on November 2, 2014. Retrieved October 10, 2014.
{{cite web}}
: Unknown parameter|deadurl=
ignored (|url-status=
suggested) (help) - "ゼルダの伝説 時のオカリナ 3D". Archived from the original on October 25, 2014. Retrieved October 10, 2014.
{{cite web}}
: Unknown parameter|deadurl=
ignored (|url-status=
suggested) (help) - "Ocarina of Time 3D: Uber Master Quest « Zelda Dungeon – Legend of Zelda Walkthroughs, News, Guides, Videos, Music, Media, and More". Archived from the original on August 26, 2014. Retrieved October 10, 2014.
{{cite web}}
: Unknown parameter|deadurl=
ignored (|url-status=
suggested) (help) - "Boss Mode Coming to Ocarina of Time 3D – Nintendo 3DS News at IGN". IGN. Archived from the original on January 29, 2017. Retrieved October 10, 2014.
{{cite web}}
: Unknown parameter|deadurl=
ignored (|url-status=
suggested) (help) - "Retrospective: The Legend Of Zelda: Ocarina Of Time". Edge. April 21, 2014. Archived from the original on April 23, 2014. Retrieved October 9, 2014.
{{cite web}}
: Unknown parameter|deadurl=
ignored (|url-status=
suggested) (help) - ^ "Inside Zelda Part 4: Natural Rhythms of Hyrule". Nintendo Power. Vol. 195. September 2005. pp. 56–58.
- ^ Trueman, Doug. "Top Ten Video Game Soundtracks". GameSpot. p. 11. Archived from the original on January 25, 2013.
- ^ Whalen, Zach (November 2004). "Play Along — An Approach to Video Game Music". the international journal of computer game research. 4 (1). Archived from the original on October 3, 2006. Retrieved September 24, 2006.
{{cite journal}}
: Unknown parameter|deadurl=
ignored (|url-status=
suggested) (help) - ^ Schneider, Peer (November 25, 1998). "Legend of Zelda: Ocarina of Time review". IGN. Archived from the original on October 9, 2012. Retrieved January 29, 2006.
{{cite web}}
: Unknown parameter|deadurl=
ignored (|url-status=
suggested) (help) - King, Sharon R (February 15, 1999). "Compressed Data; Can You Play 'Feelings' On the Ocarina?". The New York Times. Archived from the original on April 18, 2008. Retrieved April 24, 2008.
{{cite news}}
: Unknown parameter|deadurl=
ignored (|url-status=
suggested) (help) - ^ ゲームミュージック(パッケージ表記ナシ)「ゼルダの伝説・時のオカリナ」オリジナルサウンドトラック (in Japanese). Pony Canyon. Archived from the original on May 8, 2008. Retrieved April 17, 2013.
- "Nintendo Officially Talks about the Infamous Ocarina of Time Fire Temple Chant". Zelda Informer. Archived from the original on November 23, 2016. Retrieved November 13, 2016.
{{cite web}}
: Unknown parameter|deadurl=
ignored (|url-status=
suggested) (help) - Crecente, Brian (December 8, 2016). "The Legend of Zelda: Ocarina of Time soundtrack vinyl in the works". Polygon. Vox Media. Archived from the original on December 9, 2016. Retrieved December 8, 2016.
{{cite web}}
: Unknown parameter|deadurl=
ignored (|url-status=
suggested) (help) - ^ "The Legend of Zelda: Ocarina of Time reviews". GameRankings. Archived from the original on March 6, 2009. Retrieved November 26, 2008.
{{cite web}}
: Unknown parameter|deadurl=
ignored (|url-status=
suggested) (help) - ^ "The Legend of Zelda: Ocarina of Time reviews". Metacritic. Archived from the original on November 21, 2010. Retrieved December 20, 2010.
{{cite web}}
: Unknown parameter|deadurl=
ignored (|url-status=
suggested) (help) - Marriott, Scott Alan. "The Legend of Zelda: Ocarina of Time Review". AllGame. Archived from the original on November 14, 2014. Retrieved June 16, 2008.
{{cite web}}
: Unknown parameter|deadurl=
ignored (|url-status=
suggested) (help) - ^ "Legend of Zelda: Ocarina of Time review". Edge. Bath: Future plc. December 1998. pp. 84–87.
- ^ Huber, Brooks. "Retro Review: Zelda Ocarina of Time". 1UP. Archived from the original on July 15, 2012.
{{cite web}}
: Unknown parameter|dead-url=
ignored (|url-status=
suggested) (help) - ^ "Zelda Receives Highest Ever Famitsu Score". IGN. November 13, 1998. Archived from the original on October 11, 2012. Retrieved April 13, 2008.
{{cite web}}
: Unknown parameter|deadurl=
ignored (|url-status=
suggested) (help) - "Internet Archive Wayback Machine". gamepro.com. Archived from the original on July 5, 2008.
{{cite web}}
: Cite uses generic title (help) - ^ Gerstmann, Jeff (November 23, 1998). "The Legend of Zelda: Ocarina of Time review". GameSpot. Archived from the original on October 15, 2013. Retrieved January 29, 2006.
{{cite web}}
: Unknown parameter|deadurl=
ignored (|url-status=
suggested) (help) - "Now Playing". Nintendo Power. Vol. 114. November 1998. p. 122.
- "Nintendo Power Vol. 114, p. 122". Archived from the original on July 24, 2013. Retrieved October 10, 2014.
{{cite web}}
: Unknown parameter|deadurl=
ignored (|url-status=
suggested) (help) - "3rd CESA Awards". Japan Game Awards. 1998. Retrieved February 13, 2012.
- ^ http://retrocdn.net/index.php?title=File:Edge_UK_067.pdf&page=72
- "1998 Gamers' Choice Awards". Electronic Gaming Monthly. No. 117. April 1999. pp. 107–114 .
- "Previous Game of the Year Awards". Games. Archived from the original on February 9, 2012. Retrieved February 13, 2012.
{{cite web}}
: Unknown parameter|deadurl=
ignored (|url-status=
suggested) (help) - "Overall Best Game of the Year". GameSpot. 1998. Archived from the original on May 8, 1999. Retrieved February 13, 2012.
- ^ "Zelda Sales Go (Deku) Nuts!". Computer and Video Games. No. 207. Emap. February 1999. p. 8. Archived from the original on April 4, 2016.
{{cite magazine}}
: Unknown parameter|deadurl=
ignored (|url-status=
suggested) (help) - "Home Entertainment Awards – Video Games". Entertainment Merchants Association. Archived from the original on May 2, 2012. Retrieved February 5, 2012.
{{cite web}}
: Unknown parameter|deadurl=
ignored (|url-status=
suggested) (help) - ^ "The Best Video Games in the History of Humanity". Filibustercartoons.com. Archived from the original on September 21, 2010. Retrieved September 12, 2010.
{{cite web}}
: Unknown parameter|deadurl=
ignored (|url-status=
suggested) (help) - ^ "Readers' Picks Top 100 Games: 1–10". IGN. 2006. Archived from the original on November 3, 2013. Retrieved April 26, 2014.
- ^ "1. The Legend of Zelda: Ocarina of Time". Top 100 Games of All Time. IGN. 2008. Archived from the original on January 2, 2014. Retrieved April 26, 2014.
- ^ "NP Top 200". Nintendo Power. Vol. 200. February 2006. p. 66.
- Editors, Business. "Nintendo Promises More 'Zelda' on the Way; Retail Shortages of Video Game should be Rectified Soon." Business Wire: 1. November 27, 1998. ProQuest. Web. July 23, 2013.
- "Zelda Breaks All Records". IGN. January 7, 1999. Archived from the original on May 9, 2014. Retrieved September 20, 2007.
{{cite web}}
: Unknown parameter|deadurl=
ignored (|url-status=
suggested) (help) - "N64 saviour gathers momentum" (PDF). Edge. No. 67. United Kingdom: Future plc. January 1999. p. 11.
- "Top Ten Best and Worst Games of All Time". GameTrailers. November 17, 2006. Archived from the original on August 19, 2012. Retrieved January 19, 2009.
{{cite web}}
: Unknown parameter|deadurl=
ignored (|url-status=
suggested) (help) - ^ Baldric. "Without a fairy, you're not even a real man". Game Revolution. Archived from the original on July 4, 2013. Retrieved April 9, 2008.
{{cite web}}
: Unknown parameter|deadurl=
ignored (|url-status=
suggested) (help) - Cite error: The named reference
GDC: Miyamoto Keynote
was invoked but never defined (see the help page). - Nintendo Power 250th issue!. South San Francisco, California: Future US. 2010. p. 48.
- "1998 Gamers' Choice Awards". Electronic Gaming Monthly. No. 117. April 1999. pp. 107–114.
- EGM staff (2001). "Electronic Gaming Monthly's 100 Best Games of All Time". Archived from the original on June 20, 2003. Retrieved January 2, 2008.
- "IGN's Top 100 Games of All Time". IGN. 2007. Archived from the original on August 25, 2013. Retrieved April 26, 2014.
- "The Top 125 Nintendo Games of All Time". IGN. September 24, 2014. Archived from the original on September 26, 2014. Retrieved September 26, 2014.
{{cite web}}
: Unknown parameter|deadurl=
ignored (|url-status=
suggested) (help) - East, Tom. "100 Best Nintendo Games — Part Six". Official Nintendo Magazine. Future plc. Archived from the original on October 30, 2014.
- Cork, Jeff (November 16, 2009). "Game Informer's Top 100 Games of All Time (Circa Issue 100)". Game Informer. Archived from the original on February 13, 2016. Retrieved December 10, 2013.
{{cite web}}
: Unknown parameter|deadurl=
ignored (|url-status=
suggested) (help) - "Greatest Legend of Zelda Game Tournament - IGN". IGN. Archived from the original on July 27, 2013.
{{cite web}}
: Unknown parameter|deadurl=
ignored (|url-status=
suggested) (help) - Houser, Dan (November 9, 2012). "Americana at Its Most Felonious: Q. and A.: Rockstar's Dan Houser on Grand Theft Auto V". The New York Times (Interview). Interviewed by Chris Suellentrop. Archived from the original on November 10, 2012. Retrieved July 30, 2015.
{{cite interview}}
: Unknown parameter|deadurl=
ignored (|url-status=
suggested) (help); Unknown parameter|subjectlink=
ignored (|subject-link=
suggested) (help) - McFerran, Damien (October 24, 2013). "Readers Of EDGE Consider Ocarina Of Time And Mario 64 To Be The Best Games Of The Last 20 Years". Nintendo Life. Gamer Network. Archived from the original on January 29, 2017. Retrieved September 1, 2016.
{{cite web}}
: Unknown parameter|deadurl=
ignored (|url-status=
suggested) (help) - "Nowadays, OoT is not that good". Destructoid. Archived from the original on January 27, 2010. Retrieved February 1, 2010.
{{cite web}}
: Unknown parameter|deadurl=
ignored (|url-status=
suggested) (help) - "The Legend of Zelda: Ocarina of Time Master Quest reviews". GameRankings. Archived from the original on March 9, 2009. Retrieved March 4, 2008.
{{cite web}}
: Unknown parameter|deadurl=
ignored (|url-status=
suggested) (help) - "search results". Metacritic. Archived from the original on December 19, 2010. Retrieved May 7, 2008.
{{cite web}}
: Unknown parameter|deadurl=
ignored (|url-status=
suggested) (help) - Liu, Johnny (February 3, 2003). "The Legend of Zelda: Ocarina of Time Master Quest review". Game Revolution. Archived from the original on July 4, 2013. Retrieved October 27, 2007.
{{cite web}}
: Unknown parameter|deadurl=
ignored (|url-status=
suggested) (help)
Cite error: A list-defined reference named "Iwata Asks OoT 3D Miyamoto" is not used in the content (see the help page).
External links
The Legend of Zelda | |||||||||
---|---|---|---|---|---|---|---|---|---|
Main series |
| ||||||||
Spin-offs |
| ||||||||
Universe |
| ||||||||
Other media | |||||||||
People | |||||||||
Companies | |||||||||
Fan works | |||||||||
Related | |||||||||
Works by Shigeru Miyamoto | |
---|---|
Designer |
|
Director |
|
BAFTA Interactive Entertainment Awards and BAFTA Games Award for Best Game | |
---|---|
BAFTA Interactive Entertainment Awards era |
|
BAFTA Games Award era (2000s) |
|
2010s |
|
2020s |
|
D.I.C.E. Awards' Game of the Year | |
---|---|
|
Categories:
- 1998 video games
- Action-adventure games
- AIAS Game of the Year winners
- Cancelled 64DD games
- Interactive Achievement Award winners
- IQue games
- Nintendo 64 games
- Nintendo Entertainment Analysis and Development games
- GameCube games
- Open world video games
- Single-player video games
- The Legend of Zelda video games
- Time travel video games
- Video games composed by Koji Kondo
- Video games developed in Japan
- Video games directed by Shigeru Miyamoto
- Video games produced by Shigeru Miyamoto
- Virtual Console games
- Virtual Console games for Wii U