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Original author(s) | Refractive Software (2009 - 2012) |
---|---|
Developer(s) | OTOY (2012 - present) |
Stable release | v3.00 / May 23, 2016 (2016-05-23) |
Written in | C++ |
Operating system |
|
Platform | |
Type | Rendering system |
License | Proprietary commercial software |
Website | home |
Octane Render is a real-time 3D unbiased rendering application that was started by the New Zealand-based company Refractive Software, Ltd and OTOY took over in March 2012. The first non-beta stable version, v1.0, was released on 28 November 2012 and later versions of Octane Render continue to be deployed as a Web release software. It is the first commercially available unbiased renderer to work exclusively on the GPU (Graphics Processing Unit) and thus due to the parallel processing power of the GPU, it has the ability to work in real time, or at least render faster than most CPU based path tracers. This allows users to modify materials, lighting and render settings “on the fly” because the rendering viewport updates immediately whenever a change is made. Octane Render runs exclusively on Nvidia's CUDA technology (which restricts it to running on video cards from Nvidia) although Octane Render 3.1 is planned to remove this restriction.
Overview
Octane Render is the first GPU-based unbiased renderer to be released to the public. It uses the graphics card to calculate all measures of light, reflection and refraction.
Acquisition
On 13 March 2012, it was announced that Refractive Software® has been acquired by OTOY.
References
- ^ "octanerender™ standalone edition". render.otoy.com. Otoy. Retrieved 21 August 2013.
- "polygon-pushers.org- Octane Render review", 2011-05-09
- "cgchannel.com- GPU based rendering", 2011-05-09
- "CGsociety.org- 2010 Retrospective List", 2011-05-09
- "macnn.com- Nvidia card requirement"
- "blender3darchitect.com- review", 2011-05-09
- "createdigitalmotion.com- Octane Render demo", 2011-05-09
- "vizworld.com- Octane Render", 2011-05-09
- "Evermotion.org- Octane Render review", 2011-05-09