This is an old revision of this page, as edited by David Fuchs (talk | contribs) at 14:52, 4 April 2018 (→Voice acting: add alt text). The present address (URL) is a permanent link to this revision, which may differ significantly from the current revision.
Revision as of 14:52, 4 April 2018 by David Fuchs (talk | contribs) (→Voice acting: add alt text)(diff) ← Previous revision | Latest revision (diff) | Newer revision → (diff) For the intelligent personal assistant created by Microsoft, see Cortana (software).Fictional character
Cortana | |
---|---|
'Halo' character | |
A render of Cortana's appearance in Halo 5 (2015) | |
First game | Halo: Combat Evolved (2001) |
Cortana is a fictional artificial intelligence character in the Halo video game series. Voiced by Jen Taylor, she appears in Halo: Combat Evolved and its sequels, Halo 2, Halo 3, Halo 4 and Halo 5: Guardians. She also briefly appears in the prequel Halo: Reach, as well as in several of the franchise's novels, comics, and merchandise. During gameplay, Cortana provides backstory and tactical information to the player, who often assumes the role of Master Chief Petty Officer John-117. In the story, she is instrumental in preventing the activation of the Halo installations, which would have destroyed all sentient life in the galaxy.
Cortana's original design was based on the Egyptian queen Nefertiti; the character's holographic representation always takes the form of a woman. Game developer Bungie first introduced Cortana—and Halo—through the Cortana Letters, emails sent during Combat Evolved's production in 1999.
The relationship between Cortana and Master Chief has been highlighted by reviewers as one of the most important parts of the Halo games' story. Cortana has been recognized for her believability and character depth as well as her sex appeal. The character was the inspiration for Microsoft's intelligent personal assistant of the same name.
Description
Cortana is an artificial intelligence constructed from the cloned brain of Dr. Catherine Elizabeth Halsey, the creator of the SPARTAN supersoldier project; Halsey's synaptic networks became the basis for Cortana's processors. Cortana is classified as a "smart" AI, meaning that her creative matrix is allowed to expand, in contrast to the limited matrix of other "dumb" AI characters in the stories. Cortana and other AIs are subject to a seven-year lifespan, after which they begin to dissemble and think themselves to death in a process known as rampancy.
In the games, Cortana often serves as an advisor and assistant to the player character, hacking alien computer systems and decoding transmissions. The character is portrayed as occasionally smug about her abilities. Halsey sees Cortana as a teenage version of herself: smarter than her parents, always "talking, learning, and eager to share her knowledge". Cortana is described as having a sardonic sense of humor and often cracks jokes or wryly comments, even during combat.
As an artificial construct, Cortana has no physical form or being. Cortana speaks with a smooth female voice, and projects a holographic image of herself as a woman. Cortana is said to resemble Halsey, with a similar attitude "unchecked by military and social protocol". In Halo: The Fall of Reach, Cortana is described as slender, with close-cropped hair and a skin hue that varies from navy blue to lavender, depending on her mood. Numbers and symbols flash across her form when she is thinking. Franchise development coordinator Frank O'Connor commented that Cortana is not nude, as a digital representation has no clothes or privates. 343 Industries decided to explain her settled appearance as a reflection of her personality; "So one of the reasons she is to attract and demand attention. And she does it to put people off so that they're on their guard when talking to her and she has the upper hand in those conversations," he explained.
Appearances
In video games
Cortana's first game appearance is in 2001's Halo: Combat Evolved. After the alien Covenant attack and overwhelm the human planet Reach, Cortana plots a course for the human ship Pillar of Autumn derived on coordinates found in an ancient alien artifact, which leads Autumn to the ringworld Halo. Cortana defends the ship from the Covenant until she is given to the supersoldier Master Chief to prevent her from falling into enemy hands. When the Master Chief arrives on Halo, Cortana monitors the communications channels, helps direct human survivors scattered across the ring, and assists the Master Chief in his missions. Inserted into Halo's Control Room, Cortana looks for a way to use Halo as a weapon against the Covenant, but realizes that the ring serves as a prison for the parasitic Flood; activating Halo would mean destroying all sentient life in the galaxy to prevent the Flood's spread. Defying Halo's caretaker AI, 343 Guilty Spark, Cortana takes the ring's Activation Index and assists Master Chief in destroying the ring and escaping.
In Halo 2, Cortana appears at an awards ceremony for the heroes of the previous game on the Earth defense platform Cairo Station. A Covenant fleet arrives, and Cortana takes control of Cairo's coilgun to repel the invaders. Cortana and UNSC forces travel to Delta Halo, where Master Chief and Cortana encounter the Flood intelligence Gravemind. The Gravemind sends Chief and Cortana to the Covenant city-ship of High Charity to stop the Covenant from activating Halo; Cortana infiltrates High Charity's computer systems to assist Chief, ultimately staying behind to destroy the city and Halo should Master Chief fail in his mission to stop the Covenant leadership. High Charity is assimilated by the Flood, and Cortana is left alone with the Gravemind.
In Halo 3, Cortana appears to the player in broken transmissions. Cortana manages to send a message to the Master Chief on Earth through a Flood-infected ship, revealing that she has a solution to the Flood threat. On the Forerunner installation known as the Ark, the Master Chief travels through the ruins of High Charity to rescue Cortana from the Gravemind's clutches. Cortana reveals her plan to activate the local Halo ring using the Index she still possesses, destroying the local Flood while safeguarding the galaxy. Chief and Cortana are successful, but become stranded in deep space aboard the human ship Forward Unto Dawn. Cortana activates a distress beacon, but she knows that years could pass before rescue comes. As Master Chief prepares to go into cryonic sleep to await rescue, Cortana confides to him that she will miss him. He replies to wake him when she needs him.
At the beginning of Halo 4 Cortana wakes the Chief years as Forward Unto Dawn drifts towards a Forerunner installation called Requiem. Over the course of the game, Cortana begins displaying aberrant glitches and behavior; Cortana reveals that she is suffering from rampancy as she approaches the end of her seven-year lifespan. She assists in the battle against the Didact, a rogue Forerunner who hates humans. Cortana fragments herself into pieces that overwhelm the computer system of the Didact's ship, enabling Master Chief to reach the Didact and ultimately destroy the ship. She uses the last of her energy to manifest as a solid form, bidding farewell to the Chief before seemingly dying.
Cortana's survival is revealed in Halo 5, when she calls Master Chief and his fellow Spartans of Blue Team to the Forerunner world Genesis. Cortana explains she survived the destruction of the Didact's ship and her own rampancy by entering the Domain, an ancient repository of knowledge. Granted an infinite life span by the Domain, Cortana believes that she and other AI should enforce peace through the galaxy. When Chief disagrees with her plans, Cortana imprisons Blue Team in stasis. Though Blue Team is rescued by other Spartans, Cortana proceeds with her plans, using ancient Forerunner constructs known as Guardians to enforce the Created's will throughout the galaxy.
Cortana makes a small appearance in the last levels of 2010's Halo: Reach, set shortly before the events of Combat Evolved. When the Spartan group Noble Team receives orders to destroy important intelligence inside the military installation Sword Base, Cortana contacts Noble Team and sends them to an excavation site under the base. There, Halsey entrusts Cortana to Noble Team for safekeeping, telling them that the AI carries possibly vital information derived from a buried Forerunner ship. Noble Six gives Cortana to Captain Keyes, who escapes Reach aboard Pillar of Autumn, leading to the events of Combat Evolved.
In other media
Cortana's first appearance in the Halo franchise is in the novel Halo: The Fall of Reach, a prequel to the first Halo game. Dr. Halsey allows Cortana to choose which SPARTAN-II soldier to accompany on an upcoming mission; Cortana picks the Master Chief, whom she believes is her best match. Cortana helps the Master Chief to survive the near-lethal exercises designed to test the Chief's MJOLNIR battle armor. Afterward, she plants incriminating evidence in the files of Colonel Ackerson, the ONI operative who nearly killed both of them, as revenge. Cortana also appears in the novelization of Combat Evolved, Halo: The Flood, and the following novels Halo: First Strike and Halo: Ghosts of Onyx. She is the main character in "Human Weakness", a short story written by Karen Traviss that appears in the Halo Evolutions anthology and details her time imprisoned by the Gravemind.
Character design
Cortana was designed and modeled by Bungie artist Chris Hughes. Cortana's original The character model's face was based on a sculpture of Egyptian Queen Nefertiti. Cortana's name is a variant of Curtana, the sword used by the legendary Ogier the Dane, just as the titular AI character of Bungie's previous game Marathon 2: Durandal is named after the legendary sword Durendal. Curtana's inscription reveals that the sword has the same "temper as Joyeuse and Durendal".
Cortana and the Master Chief's relationship was a core part of Halo 4's story, part of a desire to feature a more human story. Creative director Josh Holmes' mother was diagnosed with dementia during development, and his real-life struggles informed the characterization of Cortana's descent into rampancy and the Chief-Cortana relationship. Cortana's new appearance for Halo 4 was one of the game's most dramatic changes. Early in production, concept artists created a variety of "crazy ideas" and explorations for how Cortana might look. Promising 2D designs were turned into simple 3D maquettes to prototype them in the game engine. Character artist Matt Aldridge recalled that Cortana was one of the hardest characters to envision in the game because of how beloved the character is by players; one of Aldridge's goals was to create a character where scrolling lines of code would flow uninterrupted from her feet to her head. Art director Kenneth Scott was responsible for Cortana's final design. The character's motion capture was performed by Mackenzie Mason.
For Halo 5, Cortana's appearance changes significantly. Describing her previous appearance as soft and "deceptively vulnerable", 343 Industries took the story opportunity provided to change her look to reflect her new role as self-declared ruler of the galaxy. "In the first draft of the ending she was going to wear a flowing gown, have long hair, etc. She'd be very regal, very “powerful high queen." Very obviously different than she was," writer Brian Reed recalled. Her final design incorporated elements of the Spartans and Forerunners on top of her previous look, including a Forerunner glyph. "Having her wear was a nice way of having her own it too, from a symbolic standpoint," Reed said. The character was modeled and animated using motion capture and talent at 343 Industries and Axis Animation.
Voice acting
Voice actress Jen Taylor voices Cortana in the majority of the character's appearances. Despite her role in voicing other video game characters, including Princess Peach, she is not a gamer. Taylor was a college acquaintance of cinematics director Joseph Staten, and he recommended her as a possible voice for Cortana to audio director Martin O'Donnell. When choosing a voice actor for the character, Bungie originally wanted Cortana to have a British accent. O'Donnell recalled that Taylor's British accent was good, but felt it was too similar to her work for No One Lives Forever. The accent was dropped, but British colloquialisms remained in the character's dialogue. Taylor recalled that a key directive from Bungie about the character was that she not come off as nagging, despite her role as the player's guide and aid. "They wanted her to be like the girl next door, your best friend that you want to hang out with," she said. She felt that portraying Cortana was occasionally challenging because the character lacks a physical form.
For years after the first game was released Taylor remained somewhat distanced from the character, and she attended only one fan convention in six years after the release of Halo: Combat Evolved, and never having seen many of the finished cutscenes with the character until a Halo 3 launch party. Interviewed about Cortana in Halo 3, Taylor said that "There's a lot more drama and a lot less technical jargon this time around. I actually just finished a couple of lines that nearly had me in tears." Over time, Taylor's relationship with Cortana changed; " At first I was just excited to have a job and then I became more and more familiar, comfortable with and interested in her as she was developed," she recalled. "And I've sort of fallen for Cortana as far as characters go. She's remarkable." For Halo 4, Taylor performed her lines in the same room as Steve Downes, the voice of Master Chief, for the first time in the series. She credited the change for making the dialogue feel more authentic and real.
Promotion
Bungie introduced the Halo series publicly in 1999 by sending the Cortana Letters, a series of cryptic email messages, to the maintainer of marathon.bungie.org, a fan site for one of Bungie's previous series, the Marathon Trilogy. The strategic use of cryptic messages in a publicity campaign was repeated in I Love Bees, a promotion for Halo 2. Although Bungie does not consider most of the letters to be canon, Cortana speaks many of the same lines in Halo 3. According to C. J. Cowan, Bungie's director of cinematics, the studio used the character here to give story clues without actually revealing the story.
Cortana is featured in a variety of Halo merchandise. The character's first action figure was a seven-inch (178 mm) miniature released as part of the Halo: Combat Evolved series of action figures. In an interview, McLees noted that the first action figure was supposed to convey an older appearance than was depicted in the games. This was accomplished by making the figure look a little buxom, despite McLees' direct request to reduce the mass of the figure. She explains that the sculptor appeared reluctant to make the change and that time constraints ultimately left the design intact. The character is also featured in the first series of Halo 3 action figures, distributed by McFarlane Toys, and in a limited-edition silver-plated statue by Weta Workshop.
Windows digital assistant
Main article: Cortana (software)Microsoft developed its virtual assistant for the Windows Phone operating system under the codename Cortana, but retained the name for the final product following a strong response in the developer community. The voice actor of Cortana in the games, Jen Taylor, provides the voice for the virtual assistant. Microsoft released a beta for Cortana in April 2014 with the developer release of Windows Phone 8.1. Microsoft also released Cortana virtual assistant on the Xbox One, Windows Phone 8.1, and Windows 10. The assistant is also available on iOS and Android.
Reception
Cortana was named one of the 50 greatest female characters by Tom's Hardware for the character's determination and fearlessness, which meshed perfectly with the game's protagonist. She has also been ranked as one of game's best sidekicks and companions. Cortana has also been recognized for her sex appeal; the character has featured on numerous lists of attractive video game characters and "babes" from publications such as Team Xbox, GameDaily, Games.net, Thanh Niên, and Complex. 1UP.com ranked the character as the fifth best video game computer, noting that as Cortana's sanity waned in the video games, her clothing appeared to decrease as well. Feminist critic Anita Sarkeesian argues that Cortana had gotten "more and more sexualized in every new installment."
Mike Rougeau of Complex noted that Halo 3 balanced a large conflict with a more personal one—that while the galaxy was imperiled by aliens, "more important to fans was the rescue of Cortana." While Cortana's role was greatly expanded in the game, Stuff.co.nz noted that the character "has inexplicably had a sexy makeover".
Despite mixed opinions of Halo 4's campaign as a whole, Cortana and her story was often considered a strong point of the game. IGN called Halo 4 "really Cortana's story", as saving the galaxy is of lesser importance to the Master Chief than saving Cortana, and Cortana's humanity is ultimately the game's focus. The Daily Telegraph's Tom Hoggins agreed, calling Cortana "the flickering blue heart of the game's plot", and Hoggins and reviewers for The Globe and Mail and Eurogamer singled out the character's writing and performance as high points of the game's campaign. Justin Clouse wrote that the interactions between Chief and Cortana as the latter loses her hold on sanity were "perhaps the best it's ever been". Complex's review praised the use of motion capture for Cortana, as they were given "new life" and new depth from the technology and performance.
David Their wrote that the choice for Cortana to return in Halo 5 and turn her into an antagonist provided the game "with a well earned sense of drive" and that her appearance in Halo 5 gave players another side of the character to see. "There's something unknowable about Cortana in her new role as AI God, but we've spent enough time with her throughout the series that we stick with her through the reinvention." Similarly, Patrick Dane of Bleeding Cool defended the game's divisive campaign and Cortana's turn to antagonist as an "inspired choice", driving a wedge between the most important character relationship in the games. Conversely, Matt Peckham of Time felt that the plot twist of Cortana's actions "feels strangely underwhelming", while Ars Technica's Sam Machovech called Cortana's return "dogged by a total lack of believability." Responding to criticism that 343 had turned Cortana "evil", franchise director Frank O'Connor said, "my question back to them is, 'What makes you say they’re evil?' Certainly a lot of our younger players are going to struggle with that subtlety, that nuance, because they’re expecting Darth Vader."
References
- ^ Nylund, Eric (2001). Halo: The Fall of Reach. New York: Ballantine Books. p. 218. ISBN 0-345-45132-5.
- Mitchell, Richard (April 2, 2013). "Halo 4 as a love story: The personal origins of Cortana's breakdown". Engadget. Oath, Inc. Archived from the original on December 2, 2017. Retrieved March 28, 2018.
{{cite web}}
: Unknown parameter|dead-url=
ignored (|url-status=
suggested) (help) - Martens, Todd (November 1, 2012). "'Halo 4' review: Master Chief is human after all". Los Angeles Times. Nant Capital LLC. Archived from the original on July 17, 2013. Retrieved March 28, 2018.
{{cite web}}
: Unknown parameter|dead-url=
ignored (|url-status=
suggested) (help) - Bungie Studios, ed. (2001). Halo: Combat Evolved Instruction Manual. Microsoft Game Studios. p. 9.
- Staff (September 14, 2004). "Halo 2: Bios Blowout". Team Xbox. Archived from the original on December 22, 2007. Retrieved April 27, 2014.
- Nylund, Eric (2001). Halo: The Fall of Reach. New York: Ballantine Books. p. 217. ISBN 0-345-45132-5.
- Nylund, Eric (2001). Halo: The Fall of Reach. New York: Ballantine Books. p. 216. ISBN 0-345-45132-5.
- Dietz, William (2003). Halo: The Flood. New York: Ballantine Books. p. 9. ISBN 0-345-45921-0.
- Prell, Sam (October 28, 2015). "Why is Cortana naked? Halo franchise director Frank O'Connor has an answer". GamesRadar. Future Publishing. Archived from the original on August 12, 2016. Retrieved February 21, 2018.
{{cite web}}
: Unknown parameter|dead-url=
ignored (|url-status=
suggested) (help) - Nylund, Eric (2001). Halo: The Fall of Reach. New York: Ballantine Books. p. 247. ISBN 0-345-45132-5.
- Staff. "Universe: Characters: Cortana". Halo Waypoint. 343 Industries. Retrieved March 30, 2018.
{{cite web}}
: Unknown parameter|dead-url=
ignored (|url-status=
suggested) (help) - Lorraine Mclees (May 20, 2003). "Cortana's face was modeled after an Egyptian queen". Halo.Bungie.org. Archived from the original on July 17, 2011. Retrieved January 5, 2008.
{{cite web}}
: Unknown parameter|deadurl=
ignored (|url-status=
suggested) (help) - MacKay, Jill (2006). "The Modern Mythos". In Yeffeth, Glenn (ed.). Halo Effect: An Unauthorized Look at the Most Successful Video Game of All Time. Dallas, Texas: BenBella Books. pp. 92–93.
- Makuch, Eddie (March 29, 2013). "343 was 'skeptical' about Chief-Cortana story in Halo 4". GameSpot. CNET. Archived from the original on December 2, 2017. Retrieved December 5, 2017.
{{cite web}}
: Unknown parameter|dead-url=
ignored (|url-status=
suggested) (help) - Mitchell, Richard (April 2, 2013). "Halo 4 as a love story: The personal origins of Cortana's breakdown". Engadget. Oath, Inc. Archived from the original on December 2, 2017. Retrieved December 26, 2017.
{{cite web}}
: Unknown parameter|dead-url=
ignored (|url-status=
suggested) (help) - ^ Carmichael, Stephanie (November 30, 2012). "Interview: Halo 4's other story is found in its visuals". GameZone. GameZone Next. Archived from the original on December 2, 2017. Retrieved November 30, 2017.
{{cite web}}
: Unknown parameter|dead-url=
ignored (|url-status=
suggested) (help) - Davies, Paul (2013). "Cortana". Awakening: The Art of Halo 4 (Enhanced ed.). Gallery Books. ISBN 978-1781163245.
- Gaudiosi, John (October 20, 2012). "Meet the actress behind everyone's favorite AI, Halo's Cortana". Digital Trends. Designtechnica. Archived from the original on August 3, 2014. Retrieved December 26, 2017.
{{cite web}}
: Unknown parameter|dead-url=
ignored (|url-status=
suggested) (help) - Easterling, Jeff (February 5, 2016). "Canon Fodder #61: Judges & Jurys". 343 Industries. Microsoft. Archived from the original on December 26, 2017. Retrieved December 26, 2017.
{{cite web}}
: Unknown parameter|dead-url=
ignored (|url-status=
suggested) (help) - ^ Taylor, Jen; Staff (May 3, 2006). "SiN Episodes Voice Cast Interview". ritualistic.com. Archived from the original on November 14, 2007. Retrieved October 23, 2007.
- ^ Benedetti, Winda (October 29, 2012). "The heart of Halo: Actress talks a decade spent playing Cortana". NBC News. NBCUniversal News Group. Archived from the original on March 27, 2018. Retrieved March 27, 2018.
{{cite web}}
: Unknown parameter|dead-url=
ignored (|url-status=
suggested) (help) - ^ Haske, Steven (May 30, 2017). "The Complete, Untold History of Halo". Vice. Vice Media. Archived from the original on March 15, 2018. Retrieved March 27, 2018.
{{cite web}}
: Unknown parameter|dead-url=
ignored (|url-status=
suggested) (help) - Jones, Jason; O'Donnell, Marty; and Staten, Joseph (September 25, 2007). Halo: Combat Evolved Developer's Commentary (Halo 3 Legendary Edition). Bungie Studios. Event occurs at 37:00.—Staten: "Because originally you wanted Cortana to have a British accent." / Jones: "What?" / O'Donnell: "That's actually true because when we cast Cortana we asked every woman to do an English accent for us."
- Taylor, Jen (narr.) (2007). The Cortana Chronicles (Halo 3 Legendary Edition). Bungie Studios.
- K., Paul (February 16, 2007). "Bungie Weekly Update". bungie.net. Archived from the original on October 11, 2014. Retrieved October 16, 2007.
{{cite web}}
: Unknown parameter|deadurl=
ignored (|url-status=
suggested) (help) - MacKay, Jill (2006). "The Modern Mythos". In Yeffeth, Glenn (ed.). Halo Effect: An Unauthorized Look at the Most Successful Video Game of All Time. Dallas, Texas: BenBella Books. p. 95.
- "Joe Staten Interview". Halo.Bungie.org. August 2006. Archived from the original on December 11, 2007. Retrieved December 10, 2007.
{{cite web}}
: Unknown parameter|deadurl=
ignored (|url-status=
suggested) (help) - Staff (November 6, 2006). "Halo 3: Beyond the Trailer". GameTrailers. Archived from the original on May 5, 2009. Retrieved November 20, 2007.
- Ocampo, Jason (May 9, 2006). "E3 06: Halo 3 announced, plot details revealed". GameSpot. Archived from the original on October 20, 2012. Retrieved May 5, 2007.
{{cite web}}
: Unknown parameter|deadurl=
ignored (|url-status=
suggested) (help) - "Halo Action Figures, Series 1: Cortana". cmdstore.com. Archived from the original on November 12, 2007. Retrieved November 21, 2007.
{{cite web}}
: Unknown parameter|deadurl=
ignored (|url-status=
suggested) (help) - Szabo, Brooke (October 9, 2003). "Bungie Art Grrl McLees". Xbox.com. Microsoft. Archived from the original on October 11, 2014. Retrieved April 5, 2010.
- "Halo 3: Series 1". McFarlane. Archived from the original on February 7, 2008. Retrieved October 10, 2007.
- "McFarlane Halo Figures," GameInformer 180 (April 2008): 34.
- Pearce, Alanah (April 14, 2016). "11 of the Coolest Halo Toys Ever Made". IGN. Ziff Davis. Archived from the original on April 19, 2016. Retrieved March 28, 2018.
{{cite web}}
: Unknown parameter|dead-url=
ignored (|url-status=
suggested) (help) - ^ Pitcher, Jenna. "Microsoft unveils Halo's Cortana as Siri-style Windows Phone digital assistant". Polygon. Archived from the original on June 10, 2014. Retrieved July 24, 2014.
{{cite web}}
: Unknown parameter|deadurl=
ignored (|url-status=
suggested) (help) - Pierce, David (March 3, 2014). "This is Cortana, Microsoft's answer to Siri". The Verge. Archived from the original on November 28, 2014. Retrieved July 24, 2014.
{{cite web}}
: Unknown parameter|deadurl=
ignored (|url-status=
suggested) (help) - Kastrenakes, Jacob (January 21, 2015). "Microsoft unveils Cortana for Windows 10". The Verge. Archived from the original on February 1, 2015. Retrieved February 1, 2015.
{{cite web}}
: Unknown parameter|deadurl=
ignored (|url-status=
suggested) (help) - Ash, Marcus (December 9, 2015). "Cortana: Now available where and when you need her, no matter what smartphone you choose". Windows Blog. Microsoft. Archived from the original on March 14, 2017. Retrieved March 27, 2018.
{{cite web}}
: Unknown parameter|dead-url=
ignored (|url-status=
suggested) (help) - Wright, Rob (February 20, 2007). "The 50 Greatest Female Characters in Video Game History". tomsgames.com. Archived from the original on January 20, 2008. Retrieved October 22, 2007.
- Evan Saathoff (November 23, 2011). "Best Video Game Companions". UGO. Archived from the original on March 7, 2014.
- Staff (November 22, 2011). "Thanks Buddy!: 25 of Gaming's Greatest Sidekicks". Maximum PC. Future US. Archived from the original on March 10, 2013.
{{cite web}}
: Unknown parameter|dead-url=
ignored (|url-status=
suggested) (help) - Staff (June 30, 2004). "Top Ten Xbox Babes". Team Xbox. Archived from the original on October 13, 2013. Retrieved April 27, 2014.
- Staff (September 22, 2007). "Babe of the Week: Cortana". GameDaily. Archived from the original on April 21, 2011. Retrieved October 10, 2007.
- Staff (March 26, 2008). "Top 50 Hottest Game Babes on Trial: #36. Cortana (Halo series)". GameDaily. AOL. Archived from the original on September 15, 2008.
{{cite web}}
: Unknown parameter|dead-url=
ignored (|url-status=
suggested) (help) - Karl, Ben; Rudden, Dave (October 5, 2007). "Top Ten Disturbingly Sexual Game Characters". games.net. Archived from the original on July 16, 2011. Retrieved October 12, 2007.
- "25 nhân vật nữ khiến các game thủ nam "mất tập trung" nhất". Thanh Niên Game (in Vietnamese). 2015. Archived from the original on August 28, 2015. Retrieved September 20, 2015.
{{cite web}}
: Unknown parameter|deadurl=
ignored (|url-status=
suggested) (help) - Knight, Rich (November 9, 2011). "Battle of the Beauties: Gaming's Hottest Female Characters Face Off". Complex. Complex Networks. Archived from the original on July 2, 2014.
{{cite web}}
: Unknown parameter|dead-url=
ignored (|url-status=
suggested) (help) - Sharkey, Scott (May 19, 2009). "Top 5 Insane Videogame computers". 1UP.com. Archived from the original on November 5, 2012. Retrieved May 20, 2009.
{{cite web}}
: Unknown parameter|dead-url=
ignored (|url-status=
suggested) (help) - Staff (March 3, 2016). "Sarkeesian aims to make feminist theory more accessible". The Exponent. Montana State University. Archived from the original on March 26, 2017. Retrieved March 25, 2018.
{{cite web}}
:|archive-date=
/|archive-url=
timestamp mismatch; March 26, 2018 suggested (help); Unknown parameter|dead-url=
ignored (|url-status=
suggested) (help) - ^ Rougeau, Mike (November 1, 2012). ""Halo 4" Reviewed: Joy to the World, the Chief is Come". Complex. Complex Networks. Archived from the original on April 30, 2016. Retrieved March 27, 2018.
{{cite web}}
: Unknown parameter|dead-url=
ignored (|url-status=
suggested) (help) - Cardy, Tom (October 1, 2007). "Review: Halo 3 (Xbox 360)". Stuff.co.nz. Fairfax New Zealand.
- Ryan McCaffrey (November 1, 2012). "Halo 4 Review". IGN. Ziff Davis. Archived from the original on February 20, 2014. Retrieved December 26, 2017.
{{cite web}}
: Unknown parameter|dead-url=
ignored (|url-status=
suggested) (help) - Hoggins, Tom (November 5, 2012). "Halo 4 Review". The Daily Telegraph. Telegraph Media Group. Archived from the original on November 7, 2015. Retrieved December 7, 2017.
{{cite web}}
: Unknown parameter|dead-url=
ignored (|url-status=
suggested) (help) - Nowak, Peter (November 1, 2012). "Halo 4: A great game series extends win streak". The Globe and Mail. The Woodbridge Company. Archived from the original on February 2, 2013. Retrieved December 28, 2017.
{{cite web}}
: Unknown parameter|dead-url=
ignored (|url-status=
suggested) (help) - Parkin, Simon (November 1, 2012). "Halo 4 review; Truth or reconciliation?". Eurogamer. Gamer Network Ltd. Archived from the original on April 7, 2013. Retrieved December 28, 2017.
{{cite web}}
: Unknown parameter|dead-url=
ignored (|url-status=
suggested) (help) - Clouse, Justin (November 1, 2012). "Halo 4 Review". The Escapist. Defy Media. Archived from the original on June 18, 2017. Retrieved December 29, 2017.
{{cite web}}
: Unknown parameter|dead-url=
ignored (|url-status=
suggested) (help) - Thier, David (November 2, 2015). "Why 'Halo 5: Guardians Ending Was So Controversial". Forbes. Forbes Media, LLC. Archived from the original on December 12, 2017. Retrieved January 8, 2018.
{{cite web}}
:|archive-date=
/|archive-url=
timestamp mismatch; December 14, 2017 suggested (help); Unknown parameter|dead-url=
ignored (|url-status=
suggested) (help) - Thier, David (October 27, 2015). "'Halo 5's' Biggest Twist Is Pretty Brilliant". Forbes. Forbes Media, LLC. Archived from the original on December 7, 2017. Retrieved January 5, 2018.
{{cite web}}
: Unknown parameter|dead-url=
ignored (|url-status=
suggested) (help) - Dane, Patrick (November 2, 2015). "Yes, Halo 5's Story Matters And It's One Of The Best In The Series". Bleeding Cool. Avatar Press. Archived from the original on January 6, 2016. Retrieved March 26, 2018.
{{cite web}}
: Unknown parameter|dead-url=
ignored (|url-status=
suggested) (help) - Peckham, Matt (October 26, 2015). "Halo 5 Guardians Review; A Mediocre Story with Terrific Multiplayer". Time. Archived from the original on September 20, 2016. Retrieved March 1, 2018.
{{cite web}}
: Italic or bold markup not allowed in:|work=
(help); Unknown parameter|dead-url=
ignored (|url-status=
suggested) (help) - Machovech, Sam (October 26, 2015). "Halo 5: Guardians review: Everyone's a hero, no one's a hero". Ars Technica. Condé Nast. Archived from the original on December 24, 2015. Retrieved March 27, 2018.
{{cite web}}
: Unknown parameter|dead-url=
ignored (|url-status=
suggested) (help) - Peckham, Matt (October 29, 2015). "Halo's Frank O'Connor Reacts to Criticism of Halo 5". Time. Archived from the original on March 12, 2016. Retrieved March 27, 2018.
{{cite web}}
: Italic or bold markup not allowed in:|work=
(help); Unknown parameter|dead-url=
ignored (|url-status=
suggested) (help)
External links
Halo | |||||||
---|---|---|---|---|---|---|---|
Video games |
| ||||||
Levels | |||||||
Music | |||||||
Other media |
| ||||||
Unofficial content | |||||||
Universe |
| ||||||
People | |||||||
Related | |||||||
Categories:
- Halo characters
- Anthropomorphic characters in video games
- Artificial intelligence characters in video games
- Female characters in video games
- Fictional artificial intelligences
- Fictional gynoids
- Video game characters in comics
- Video game characters in literature
- Video game characters introduced in 2001
- Video game protagonists
- Video game sidekicks