This is an old revision of this page, as edited by Tfleavitt (talk | contribs) at 21:03, 26 November 2006 (→Rules differences). The present address (URL) is a permanent link to this revision, which may differ significantly from the current revision.
Revision as of 21:03, 26 November 2006 by Tfleavitt (talk | contribs) (→Rules differences)(diff) ← Previous revision | Latest revision (diff) | Newer revision → (diff)NFL Blitz was a football game series based on the NFL by Midway until 2005 when the NFL signed an exclusive licensing deal with EA Sports.
NFL Years
In the original Blitz games (beginning in 1997), all NFL teams appeared, but there were several differences in the rules to make Blitz different from standard football games. After the commercial failure of Blitz Pro, Midway did not release a Blitz in 2004 for the first time since the series began. Blitz Pro was thought to be the last NFL Blitz game, then Blitz: The League came out.
Rules differences
In 1997, seven players took the field per side (as opposed to eleven). Not only were there fewer players, but positions were flexible at best. Wide receivers could be known to run the ball and sometimes pass, and defensive players were all crosses between pass rushers and defensive backs. 2002 saw an increase to eight players and NFL Blitz Pro (released in 2003) increased to eleven.
Unlike the NFL, pass interference is allowed, as are late hits, showboating and excessive celebrations. Probably the greatest game ever.
There are no timeouts, but the clock stops after every play, and extra points after touchdowns are claimed to be automatic, unless it is chosen to go for two points. However, although rare, choosing an automatic extra point can sometimes result in the extra point being missed.
Quarters have been shortened to two minutes (default setting) with a faster running timer than real time. For most releases, a first down would mean you would have to go 30 yards, instead of ten.
Play differences
Unlike standard football sims, Blitz played fast and furious. The only kicking in the game (punts and extra points) came automatically and, like Midway's NBA Jam series, players were able to pull off fantastic moves.
Plays such as "Da Bomb" allowed for a quarterback to accurately throw the ball most of the length of the field at will and receivers could make impossible catches. On the other side, defensive players were able to leap up and swat (if not intercept) balls no other game could allow for or dive incredible lengths to make a stop.
From the beginning one of the key changes in Blitz was the animations. Where other games had to keep normal tackling and stops, Blitz players were able to stop a play in a variety of interesting ways. One of the most common was for a defensive player to grab his opponent and spin him around and fling him to the ground, sometimes giving them extra yards in the process.
The NFL, however, made Midway tame most of the more violent or insane aspects of the game as the license progressed. Subsequent releases stripped down "excessive celebrations" and late hits until the game was almost one of the sims to which it originally opposed.
Installments
Title | Release date | Console(s) |
---|---|---|
NFL Blitz | 1997, 1998 | Arcade, Game Boy Color, Nintendo 64, Windows, PlayStation |
NFL Blitz '99 | 1998 | Arcade, Game Boy Color |
NFL Blitz 2000 | 1999 | Arcade, Dreamcast, Game Boy Color, Nintendo 64, PlayStation, Windows |
NFL Blitz 2001 | 2000 | Dreamcast, Game Boy Color, Nintendo 64, PlayStation, Windows |
NFL Blitz Special Edition | 2001 | Nintendo 64 |
NFL Blitz 20-02 | 2001 | Game Boy Advance, GameCube, PlayStation 2, Xbox |
NFL Blitz 20-03 | 2002 | Game Boy Advance, GameCube, PlayStation 2, Xbox |
NFL Blitz Pro | 2003 | GameCube, PlayStation 2, Xbox |
Post NFL
Midway brought back the Blitz style play by launching in 2005 Blitz: The League. The celebrations and the violent aspects were back and have been ramped up to levels that the NFL never allowed. In place of real NFL teams are fictional teams such as the New York Nightmare and the Minnesota Reapers. One team roster even has a speedy quarterback named "Mike Mexico", which is similar to the "Ron Mexico" alias allegedly used by Michael Vick. Another notable feature of the game is that, when a player gets injured, shooting him with what seems to be the equivalent of a cortisone shot is a choice.
"Blitz: The League" was created with the help of one of the writers from ESPN's "Playmakers". Notorious former linebacker Lawrence Taylor was recruited to promote the game as well as add voice talents as linebacker Quentin Sands, one of the game's main characters.
External links
Categories: