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Cube World

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Cube World
Steam artwork
Developer(s)Picroma
Publisher(s)Picroma
Designer(s)Wolfram von Funck
Artist(s)Sarah von Funck
Platform(s)Microsoft Windows
ReleaseSeptember 30, 2019
Genre(s)Action role-playing
Mode(s)Single-player, multiplayer

Cube World is an upcoming voxel-based action role-playing game developed by Picroma for Microsoft Windows. Wolfram von Funck, the game's designer, began developing the game in June 2011, and was later joined by his wife Sarah. An alpha version of the game was released in July 2013, but saw sparse updates and communication from von Funck, with many considering the game to be vaporware until he announced that it would be officially released on September 30, 2019.

Gameplay

An in-game screenshot showing a mage character on the overworld

In Cube World, the player explores a large procedurally generated voxel-based world. This world contains randomly generated dungeons, including underground caverns and over-world castles, as well as biomes including grasslands, snowlands, deserts, and oceans. Players can use items such as hang gliders and boats to traverse the world more quickly.

The game features character creation, which involves the player first choosing a race and sex then customizing the look of the character. The player then chooses one of four classes: warrior, rogue, ranger, or mage, each of which have access to unique armour, weapons, and abilities. The world is populated with monsters and creatures which can be killed for experience, which results in stronger statistics and abilities and allows players to choose specializations which best suit their in-game aims. These specialization choices include warriors being able to choose between focusing on damage or defensive abilities, or mages focusing on damage or healing abilities. Players can also tame animals, such as sheep or turtles, which fight alongside them, or, in some cases, can be ridden to travel more quickly. Crafting is also a part of the game; it allows players to create food, potions, weapons, and armor, as well as add voxels to their existing weapons block by block in order to create visually unique weapons.

Development

Cube World began development in June 2011, with designer Wolfram von Funck describing it as a 3D voxel-based game with a focus on exploration and role-playing game elements, citing games such as The Legend of Zelda, Secret of Mana, and World of Warcraft as inspiration. von Funck was later joined by his wife Sarah von Funck, who contributes the game's sprites and assists in implementing new content. In January 2012, it was erroneously reported that Minecraft developer Mojang had hired von Funck to help support him in developing Cube World.

An alpha version of Cube World was first released on Picroma's website on July 2, 2013, but was eventually made unable to be repurchased. At the time, the game's download server suffered a DDOS attack, which von Funck later admitted was an unexpected event that "traumatized" him. During its alpha release, many players were concerned about further development of the game due to the general lack of updates from von Funck, with many considering the game to be vaporware despite him stating multiple times during development that the game was still being worked on. In September 2019, Wolfram announced that the game would be officially released via Steam on September 30, 2019, and that purchasers of the alpha release would receive a Steam product key for free.

References

  1. ^ Rossignol, Jim (July 15, 2013). "Some Time With: Cube World (Alpha)". Rock, Paper, Shotgun. Retrieved July 18, 2013.
  2. Owen, Phil (July 7, 2013). "The magical Cube World gets alpha release — good luck". VG247. Retrieved July 18, 2013.
  3. ^ Hernandez, Patricia (July 18, 2013). "I Can't Stop Playing Cube World". Kotaku. Retrieved July 19, 2013.
  4. Senior, Tom (September 18, 2012). "Cube World: indie exploration RPG gets hang gliders, dungeons and mega bosses". PC Gamer. Retrieved July 18, 2013.
  5. Sykes, Tom (May 8, 2013). "New Cube World video shows the indie RPG's approach to crafting, magic, sailing and stealth". PC Gamer. Retrieved July 18, 2013.
  6. ^ Hernandez, Patricia (July 23, 2013). "Tips For Playing The Cube World Alpha". Kotaku. Retrieved July 24, 2013.
  7. O'Connor, Alice (July 4, 2013). "Cube World public alpha now on sale". Shacknews. Retrieved July 18, 2013.
  8. Smith, Adam (October 11, 2012). "Classified Information: Cube World". Rock, Paper, Shotgun. Retrieved July 18, 2013.
  9. Pearson, Craig (May 9, 2013). "Vox Rox: Some Cube World Video To Make You Happy". Rock, Paper, Shotgun. Retrieved July 18, 2013.
  10. Rossignol, Jim (June 14, 2011). "Cube World Looks Chunky". Rock, Paper, Shotgun. Retrieved July 19, 2013.
  11. ^ Corriea, Alexa (July 30, 2013). "Cube World: where Minecraft meets Warcraft". Polygon. Retrieved July 31, 2013.
  12. Smith, Adam (January 5, 2012). "Mojang Hire Cube World Developer". Rock, Paper, Shotgun. Retrieved July 19, 2013.
  13. Smith, Adam (January 23, 2012). "It's Hip To Be Cube World". Rock, Paper, Shotgun. Retrieved July 19, 2013.
  14. Grayson, Nathan (July 1, 2014). "Worth The Wait? – Cube World Getting New Quests". Rock, Paper, Shotgun. Retrieved 15 October 2014.
  15. Grayson, Nathan (July 3, 2013). "Cube World Released And, Er, Unbuyable". Rock, Paper, Shotgun. Retrieved July 19, 2013.
  16. Neltz, Andras (June 3, 2013). "You Could Briefly Buy and Play Cube World. Very Briefly". Kotaku. Retrieved July 18, 2013.
  17. Grayson, Nathan (July 9, 2013). "Cube World Woes Continue With DDoS Attacks". Rock, Paper, Shotgun. Retrieved July 18, 2013.
  18. Hernandez, Patricia (June 8, 2013). "Cube World Developer Says His Game's Servers Are Under Attack". Kotaku.
  19. Peel, Jeremy (July 9, 2013). "Cube World alpha launch scuppered by DDoS attacks; "Someone is trying to systematically damage our business"". PCGamesN. Retrieved July 18, 2013.
  20. Hernandez, Patricia (21 October 2013). "The Current Status Of Cube World, And Why Fans Are Worried About It". Kotaku. Retrieved 25 October 2013.
  21. Klepek, Patrick. "Despite 23 Months Without Updates, Cube World Devs Say Game Isn't Dead". Retrieved 2015-07-14.
  22. Hernandez, Patricia (May 8, 2017). "Cube World Hasn't Been Updated In Years, But Some Fans Still Play Every Day". Kotaku. Retrieved May 9, 2017. {{cite news}}: Cite has empty unknown parameter: |dead-url= (help)
  23. Chalk, Andy. "Cube World ends a half-decade of silence, announces imminent launch on Steam". PC Gamer. Retrieved 10 September 2019.
  24. Schreier, Jason. "After Disappearing For Six Years, Cube World Is Finally Coming Out". Kotaku. Retrieved 10 September 2019.
  25. Wales, Matt. "Long-in-the-works voxel-based action-RPG Cube World is out at the end of September". Eurogamer. Retrieved 20 September 2019.

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