Misplaced Pages

Malice (1997 video game)

Article snapshot taken from Wikipedia with creative commons attribution-sharealike license. Give it a read and then ask your questions in the chat. We can research this topic together.

This is an old revision of this page, as edited by Monkbot (talk | contribs) at 17:04, 25 September 2019 (Reception: Task 16: replaced (1×) / removed (0×) deprecated |dead-url= and |deadurl= with |url-status=;). The present address (URL) is a permanent link to this revision, which may differ significantly from the current revision.

Revision as of 17:04, 25 September 2019 by Monkbot (talk | contribs) (Reception: Task 16: replaced (1×) / removed (0×) deprecated |dead-url= and |deadurl= with |url-status=;)(diff) ← Previous revision | Latest revision (diff) | Newer revision → (diff) 1997 video game
Malice
Developer(s)Ratloop
Publisher(s)Quantum Axcess
Composer(s)James Anderson
EngineQuake engine
Platform(s)MS-DOS, Windows, Linux, Mac OS
Release
  • NA: October 15, 1997 (1997-10-15)
Genre(s)First-person shooter
Mode(s)Single-player, multiplayer

Malice is a total conversion for Quake, developed jointly by Team Epochalypse (which would go on to form Ratloop) and Quantum Axcess, and published by Quantum Axcess in October 1997 as a commercial game. It would later be bundled with both the original Quake and the Q!Zone add-on in the form of the Resurrection Pack for Quake compilation, distributed by GT Interactive in 1998. Malice, not being a stand-alone total conversion, requires the full version of Quake in order to be played.

Plot

Set in the 23rd century in the year 2230, the player assumes the role of a bandana wearing mercenary named Damage. Working for Colonel Bossman and his underground crime syndicate, B.O.S.S., the player is pitted against Bossman's main rival, Takahiro Industries. Takahiro Industries has its own security, too, with an army of guards as well as various sophisticated robots. It is these that Damage has to fight against, going through various futuristic environments in order to assassinate Takahiro himself.

Gameplay

Being a total conversion of Quake, Malice features a similar gameplay style to that title. The game includes eighteen new levels, fourteen new enemies, various additional items (known as "Toyz" in the game), a new soundtrack, and new weapons. Unlike in Quake, weapons in Malice can be manually reloaded.

Reception

Press reactions to Malice were generally high in praise, with the game earning positive reviews from all publications featured. Online publication Adrenaline Vault gave the game 4.5/5 and it won their "Best Addon Award" in 1997. PC Gamer UK gave the game their "Game of Distinction Award" in 1997. PC Zone also praised the game, noting favourable how well Malice managed to get away from the original Quake and awarded the game 80%.

References

  1. ^ "The Adrenaline Vault Awards 1997". Archived from the original on May 14, 2005. Retrieved 2005-11-19.{{cite web}}: CS1 maint: bot: original URL status unknown (link)
  2. Matthew Pierce (Christmas 1997). "Review: Malice". PC Gamer (51): 150.

External links

Quake series
Games
People
Machinima
Mods
Quake
Quake II
Quake III
Professional
players
Technology
id Tech
Other
Related
Categories: