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Original author(s) | Refractive Software (2009 - 2012) |
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Developer(s) | OTOY (2012 - present) |
Stable release | v3.00 / May 23, 2016 (2016-05-23) |
Written in | C++ |
Operating system |
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Platform | |
Type | Rendering system |
License | Proprietary commercial software |
Website | home |
Octane Render is an unbiased rendering application with real-time capability. It was created by New Zealand-based company Refractive Software, Ltd., which was acquired by OTOY on 13 March 2012. Version 1.0 was released on 28 November 2012; later versions of Octane Render continue to be deployed using Web release. Octane render was the first commercially available unbiased raytracer that fully utilized the GPU, giving it a significant speed advantage; this allows users to more easily modify scenes in real time.
Octane Render runs exclusively on Nvidia's CUDA technology, restricting it to Nvidia video cards; Octane Render 2019 is planned to run on Vulkan and therefore will be able to run on both AMD and Nvidia graphics cards.
OctaneRender is the world’s first and fastest unbiased, spectrally correct GPU render engine, delivering quality and speed.;
OTOY is advancing state of the art graphics technologies with groundbreaking machine learning optimizations, out-of-core geometry support, massive 10-100x speed gains in the scene graph, and RTX raytracing GPU hardware acceleration.;
Features
Volumetric Rendering Octane Render supports rendering of particulate matter such as clouds, smoke, fog and fire with varying densities and introduces a unique native primitive type for incredibly detailed micro-surface displacement volumes and surfaces required to render photo-realistic natural and organic materials.
Deep Pixel Rendering Octane Render adds deep pixel rendering support as well as live connecting of DCC and compositing apps through the Octane Render for Nuke plugin.
OSL Octane Render supports Open Shading Language, enabling artists to create their own shaders and bring custom shaders from other software directly into Octane Render projects.
Live Texture Baking Octane Render supports unbiased GPU texture baking (UV or volumetric) of global illumination, spherical harmonics and 8D light fields.
Speed Leveraging the power of the GPU, Octane Render can render final quality images 10x to 50x faster than CPU-based, unbiased rendering engines. That means, no more "get up and wait" in your workflow.
Interactivity Octane Render's on-screen viewport is the final render. Any changes to the scene are instantly updated on the screen allowing you to tweak any setting and view the results immediately.
Live Texture Baking Octane Render supports unbiased GPU texture baking (UV or volumetric) of global illumination, spherical harmonics and 8D light fields.
Flexibility Octane Render isn't tied to any single modelling package, and it supports more than 21 plugins. No matter what your workflow is, we probably have a plugin for it. Want to switch between different modelling tools? We also support that with our common interchange format, .ORBX.
Lighting Octane Render supports HDRI, mesh emitters, IES files, and a planetary sun/sky system. Rotate an HDRI file to position it in your scene, or turn any object into a mesh light by enabling the emission property of the material. With the additional Light Linking and Light Exclusion features, OctaneRender allows you to manipulate the lighting in a scene, however you choose.
Materials Octane Render supports subsurface light scattering (SSS), complex IOR, chromatic dispersion, and absorption to create some of the best materials in the industry. Use the node editor to create complex materials from procedural textures, or quickly pull a material from our OctaneLive Material Database. In addition to OSL Textures, Octane Render supports metallic materials, toon shaders, and allows importing complex PBR textures through a universal uber material node.
Toon Shading Turn your photo-realistic renders into dynamic, toon-shaded scenes with just one material application.
Octane Denoiser Render noise-free images in a fraction of the time with Octane Render’s own denoising implementation with huge advantages over OptiX.
Out of Core Geometry Octane Render can render fast out-of-core geometry from CPU memory, with minimal speed loss, even across multiple GPUs - a first for an unbiased GPU renderer.
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References
- ^ "octanerender™ standalone edition". render.otoy.com. Otoy. Retrieved 21 August 2013.
- "polygon-pushers.org- Octane Render review", 2011-05-09
- "blender3darchitect.com- review", 2011-05-09
- "createdigitalmotion.com- Octane Render demo", 2011-05-09
- "vizworld.com- Octane Render", 2011-05-09
- "cgchannel.com- GPU based rendering", 2011-05-09
- "CGsociety.org- 2010 Retrospective List", 2011-05-09
- "home.otoy.com/render- Octane Render overview", 2019-12-25
- "home.otoy.com/render- Octane Render overview", 2019-12-25
- "home.otoy.com/render- Octane Render Features", 2019-12-25