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Paralympic project

Since you are bilingual, I was wondering if you would be interested in translating a couple of small articles in French for me? Hawkeye7 (talk) 20:28, 24 November 2015 (UTC)

Game hint lines

I came across an article in GamePro about live game counselors and 900 hint lines which has one or two useful pieces of info. The trouble is, I can't seem to find an article on Misplaced Pages where such information might appropriately go. Any suggestions?--Martin IIIa (talk) 20:34, 30 May 2017 (UTC)

There's probably enough coverage to convert Nintendo Power Line into a broader concept of Video Game hint lines, of which the most famous was the Nintendo Power Line: Kotaku, A.V. Club, the line was revived for the NES Mini launch (Engadget, CNet, Polygon), Wikia (unusable as a source but can be used as a base for research), featured in The Wizard, that time when one number was bought by an sex company (N4G, NBC, Wired), Gamasutra, Felicia Day biography, Geek.com, Sierra Hint Line (this is an archive of 1989 Sierra Magazine), Sega, Konami also had their own Hint Lines.  · Salvidrim! ·  20:55, 30 May 2017 (UTC)
Martin IIIa do you have a link to the GamePro article?  · Salvidrim! ·  13:17, 5 June 2017 (UTC)

Bumping thread for 60 days.  · Salvidrim! ·  16:30, 12 June 2017 (UTC)

Agh, sorry it took me so unbelievably long to notice this post! To add insult to injury, no, I don't have a link, just a physical copy of the issue. It's issue 92, cover-dated May 1996, and the articles is on pages 14-15, if that helps at all.--Martin IIIa (talk) 15:48, 21 July 2017 (UTC)
Ans you wouldn't happen to have a scan? ;D Ben—Salvidrim!  04:39, 25 July 2017 (UTC)
—  HELLKNOWZ  ▎TALK 20:02, 25 July 2017 (UTC)
Moved from WT:VG – Ben · Salvidrim!  01:15, 23 September 2017 (UTC)

Still something I'm interested in working on. Ben · Salvidrim!  01:15, 23 September 2017 (UTC)

Quebec articles

You're most welcome! Funnily enough, you caught me right in the middle of wrestling with trying to find adequate sources to get a long-overdue article about the actor and writer Marcel Sabourin done!

I'm one of those editors who, while I don't write French well enough to actually be a contributor on FR as such, I can read it well enough to pull out the important facts from a newspaper or magazine article — and since we do have a problem with a lot of Quebec topics getting inadequately addressed on the English side, I do make an effort to help fill in some of the gaps when I can.

Unfortunately, I don't have access to a database of older French-language newspaper content the way I do for the major English dailies, so I'm mostly stuck with what I can find on Google — which (as with Sabourin right now) isn't always very solid or reliable for people whose peak notability and sourceability was 30 or 40 years ago instead of within the past few years. But I try to do the best I can with what I've got. Thanks again. Bearcat (talk) 20:52, 25 August 2017 (UTC)

Well, if you ever need some help with French translations I'm your guy. I do whatever cleanup and wikifying I can but I'm not that good at creating brand new articles indeed! BAnQ has thousands of archived newspapers. Some source ideas for Marcel Sabourin that are not about specific works (these are too many to list but often not in-depth):

Ben · Salvidrim!  21:03, 25 August 2017 (UTC)




Original research on Zelda 2 page

Bonjour Ben. Désolé de te déranger c'est le petit français... limité en langue anglaise... c'est pour ça que je tente de te parler à toi et en français.

Je fais face à l'utilisateur LeechQueen qui à mon sens fait des modifications cross wiki qui posent vraiment problème.

Est-ce que je peux t'expliquer brièvement le problème en français. J'ai hésité à mettre un message sur le projet vidéo anglais mais mes limites en matière de langue anglaise m'obligent à me poser des questions avant ^_^.

Bon si tu as le temps et le courage de lire voici le problème : le réalisateur de Zelda 2 est Yoshio Yamada. Ceci est relayé par de nombreuses sources secondaires de qualité et mais aussi par les moins bonnes d'ailleurs. Cependant cet utilisateur a remarqué que Yamada est crédité à tort. Il compile lui-même une source primaire c'est-à-dire le manuel du jeu et il la mixe avec une source dont la partie sur laquelle il s'appuie est une interview (donc une source primaire) de personnes ayant travaillé sur la franchise Zelda, mais qui ne traite pas de Zelda 2.... qui semble créditer Yasuhisa Yamamura. Yamada à été crédité à la réalisation avec le pseudo Yamahen alors que cet utilisateur constate que ce pseudo est attribué à Yamamura.

C'est un travail personnel un travail inédit. Il compile donc une source primaire avec une interview qui est une source primaire, pour insufler une information qui n'est vérifieé par aucune source secondaire. D'autre part les sources secondaires créditent clairement Yamada en tant que réalisateur alors qu'il met surtout les wiki le nom de Yamamura en tant que réalisateur et supprime Yamada.

D'autre part. il a édité tous les wiki pour supprimer Yamada de réalisateur de Zelda 2, pour le remplacer par Yasuhisa Yamamura. Ce qui pour moi est problématique au vu des sources actuelles.

C'est problématique car il n'y a que Wikipédia qui relie ça et Wikipédia n'est pas là pour créer l'information mais pour relayer l'information existante. Il a aussi créé des pages Yasuhisa Yamamura sur plusieurs wiki pour relayer l'information de l'éventuel réel réalisateur de Zelda 2, ce qui pose aussi problème.

Alors certes je crois qu'il a raison mais aucune source secondaire ne dit ca, aucune source ne relais ça. Faudrait-il peut-être contacter un média de référence pour lui suggérer ce détail.

Pour moi en tout cas en ce qui concerne Wikipédia en français il faudrait dire sur l'article Zelda 2 que Yamada est crédité en tant que réalisateur à tort par beaucoup de médias et puis citer ainsi l'autre réalisateur Yasuhisa Yamamura avec une source. Concernant Wikipédia en anglais je ne connais pas assez bien vos guidelines, vos choix et pratiques éditoriales et vos habitudes.

Malheureusement je suis en plein déménagement je n'ai plus toute ma bibliothèque et tous mes livres de référence je n'ai même pas mon ordinateur qui est débranché et qui est dans le fourgon, mort de rire. Donc je t écris depuis mon petit téléphone avec la reconnaissance vocale c'est assez compliqué pour moi.

Aurais-tu l'envie le courage et le temps de lancer un sujet sur le projet jeux vidéo de Wikipédia en anglais à ce sujet je crains ne pas être très clair mais aussi être maladroit si je le fais moi-même en anglais directement.

Ps : il y a aussi une discussion entre moi et lui à ce sujet sur ma page de discussion sur Wikipédia en français. --Archimëa (talk) 10:56, 4 October 2019 (UTC)

Re... tu n'as pas le temps ? je tente un Google translate ? Et je poste moi-même sur le projet jeux vidéo anglais ? Amicalement. --Archimëa (talk) 12:18, 8 October 2019 (UTC)
Salut, j'ai bien été notifié du message mais j'ai vu la longueur alors je me suis dit que j'allais regarder ça quand j'aurais plus que deux minutes pour bien aider correctement, faire mes propres recherches, etc..... et c'est encore sur ma to-do list... tu sais comment c'est. Cette semaine je m'y plongerai. :) Ben · Salvidrim!  12:56, 8 October 2019 (UTC)

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Impact translation

hello Ben !

Désolé pour le dérangement... Si jamais tu as le temps : Je viens de tomber deux fois sur le terme anglais "Impact" pour qualifier un stick arcade, je ne vois pas trop comment le comprendre. une idée ? comment un bilingue le cromprend ? c'est ici et ici . ca se trouve c'est évident, mais comme cela fait 3-4 mois que je contribue en pointillés, j'ai peut-être perdu un peu de présence d'esprit !

Greetings from france. --Archimëa (talk) 13:09, 25 November 2019 (UTC)

  • Dans les deux cas ça pourrait pratiquement être traduit par "impact", le terme en français est utilisé pour dénoter des concepts similaires à ceux exprimés dans les quotes en question.
"GC: Whose idea was it for it to look like the Capcom logo? Because that is odd. BJ: Well, it’s just about impact." Je traduirais "impact" par "effet saisissant", ou plus informellement en français de France "pour que ça ait de la gueule"
"In terms of those all-important first impressions, the Capcom Home Arcade makes quite an impact." Au sujet de la toujours-importante première impression, la Capcom Home Arcade "est saisissante" ou informellement "tape dans le mille".
Est-ce que ça fait du sens? J'ai pas l'impression de bien m'expliquer (on est lundi matin hehe) Ben · Salvidrim!  14:56, 25 November 2019 (UTC)
Bonjour. Oui, je crois que "saisissant" serait la traduction, sinon "spectaculaire". J'ai eu la révélation à l'instant en lisant cet autre article sur Metro .
Merci pour ton aide ! --Archimëa (talk) 15:55, 25 November 2019 (UTC)

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Cheers

Damon Runyon's short story "Dancing Dan's Christmas" is a fun read if you have the time. Right from the start it extols the virtues of the hot Tom and Jerry

This hot Tom and Jerry is an old-time drink that is once used by one and all in this country to celebrate Christmas with, and in fact it is once so popular that many people think Christmas is invented only to furnish an excuse for hot Tom and Jerry, although of course this is by no means true.

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Good luck

豊かな十年へようこそ/WELCOME TO THE D20s

Miraclepine wishes you a Merry Christmas, a Happy New Year, and a prosperous decade of change and fortune.
このミラPはSalvidrim!たちのメリークリスマスも新年も変革と幸運の豊かな十年をおめでとうございます!
フレフレ、みんなの未来!/GOOD LUCK WITH YOUR FUTURE!
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Happy New Year, Salvidrim!!

Happy New Year!

Salvidrim!,
Have a prosperous, productive and enjoyable New Year, and thanks for your contributions to Misplaced Pages.
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03:23, 5 July 2020 (UTC)

Looking to recreate User:Prisencolin/List of League of Legends champions

I believe this list meets the WP:CSC guideline, which I don't recall existed when the last AFD occurred in 2016.--Prisencolin (talk) 04:18, 12 July 2020 (UTC)

No. Ben · Salvidrim!  01:21, 13 July 2020 (UTC)
Please explain? Thanks.--16:50, 14 July 2020 (UTC)